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Vegetable

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Basics

Vegetables refer to the various edible plants which can be grown and harvested from seeds.

Vegetables are broken down into two arch-types, basic and advanced. Basic seeds are ones gained the Farming technology: Carrots, Garlic, Leeks, and Onions which are initially obtained from University of Worship as well as from performing certain tasks, such as Cabbage, which are obtained from the Beetle Breeding task.

Basic seeds available from Universities of Worship are available to paid accounts once the Farming technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through Crossbreeding. Each University will give each player only one set of six seeds; the type of vegetable given is random. Furthermore, in T10 you may only request seeds from up to 3 different Universities of Worship.

Advanced seeds (Cucumbers, Eggplant, Peppers, and Watermelon) primarily come from foraging, similar to herbs (but without having to know the forage type). Additionally Pepper seeds may be found by drying Cattle Dung in a Flax Hammock. Seeds may also be given out during events.


Growing vegetables in an area affects the ecology of that area, typically in a way that moves the vegetable being grown outside of its matching seed reproduction ecology.

Cultivation

NOTE: You will probably want to go to "Options" / "One-click and related" and check "Plant all crops where you stand" so you can plant seeds faster.

All vegetables can be grown in the same way.

  1. To plant vegetables you need to first learn the Farming skill from a University of Worship
  2. Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow (Grass, Sand or Dirt).
  3. Click in your inventory on the seed you want to cultivate and use the interface options to 'plant' it
  4. Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,
  5. Water the plant and wait for the next cycle of growth.
  6. If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.
  7. Harvesting will net you a certain quantity of the vegetable along with your seed back.

Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.

Notes

  • For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest.
  • You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested but will give zero vegetable yield. Be sure you are on the correct terrain beforehand.
  • Different factors can affect the yield of the harvest.

Ecology

Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.

Genetics

The genetics for the "starter" vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results. Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables

Seed reproduction

Seeds require certain ecological conditions to be met at the spot where grown in order to be reproduced. When this happens you will gain more than the single seed you normally get from harvesting the plant.

For basic seeds, there is a single ecological condition that must be met. In Tale 9,seed reproduction as also tied to a 9-slice of the Egypt map (e.g. Northern third, eastern third, etc…). It has not yet been confirmed whether this is also a condition in Tale 10, but it has been hinted at not being a factor.

For advanced seeds 2 ecological conditions must be met. In addition the player must also be under the effect of the correct type of Inspiration for the seed they are trying to reproduce.

This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated. Please note details of successful seed reproduction on the individual vegetable pages.

Inspiration

New to Tale 10 is Inspiration, an effect signified from a glow that occurs when players collect certain items from the game world and allows them to reproduce advanced seeds if they grow in the correct ecological conditions.

  • Herbs (Watermelon)
  • Mushrooms (Cucumber)
  • Fish (Pepper)
  • Reproducing a common seed (Eggplant)

Each category of inspiration is tied to one of the advanced veggie types for reproduction.

The duration of inspiration is "usually 12 hours or more".

Which item within each of those categories that trigger the inspiration is different for every player, however the categories and which advanced seed each one enables to be reproduced is the same for everyone.

Seed List

Basic Seeds
Type Ecology Notes
Cabbage pH 5.0340
Carrots nitrogen 40.082
Garlic pH 4.3786
Onions K 26214
Leeks ?
Advanced Seeds
  • Cucumber
    • Eco 1: Was reproduced near a mine and smelters. Further sciencing needed. Also reproduced by a mine and no smelter.
    • Eco 2: Unknown
    • Inspiration Type: Mushroom
  • Eggplant
    • Eco 1: Unknown
    • Eco 2: Unknown
    • Inspiration Type: Reproducing a common seed
  • Pepper
    • Eco 1: Unknown
    • Eco 2: Unknown
    • Inspiration Type: Fish
  • Watermelon
    • Eco 1: Possibly soot, eco effects from nearby firepits seemed to positively affect seed reproduction. Further sciencing needed.
    • Eco 2: Unknown
    • Inspiration Type: Herbs

Uses

  • Most vegetables can be grilled in a Firepit to obtain their Grilled Food counterpart, which can be consumed for a temporary statistics boost.
  • They are also used in a Kitchen for Cooking
  • Please refer to the following individual vegetable pages for comprehensive information. Most have other uses as well.

ByProducts

Depending on your Arthropodology skill level, harvesting Vegetables can sometimes produce Insects.

Index of known vegetables

Cabbage

Strain water per stage number of stages yield Seed Notes
Mut's Fruiton 1 3 1 1 Only works on Grass
Bastet's Yielding 2 3 2 1 Only works on Grass
Cross-bred Strain Water Required Tendings Required Yield Seed Notes
Qwu#331 1 1 4 1(4) Only works on Grass


Carrots

Strain water per stage number of stages yield Seed Notes
Green Leaf 2 3 2 1 Only works on Grass, +/- 3, -500
Osiris' Orange 1 3 1 1 Only works on Grass, exact, -250
kirie#5 2 1 2 1 (4) Only works on Grass, probably, -350
kirie#124 1 1 4 1 (4) Only works on Grass, probably, -400, exact


Cucumbers

Strain Water Required Tendings Required Yield Seed Notes
Isis' Bounty 3 4 4 1 Works on Grass,Dirt and Sand
Ma'at's Plow 1 3 1 1 Works on Grass

Seed reproduction

Seed reproduction is possible with the mushroom that gives the player a "glow."

Garlic

Strain Water Required Tendings Required Yield Seed Notes
Apep's Crop 2 3 2 1(4) Only works on Sand
Heket's Reaping 1 3 1 1(3) Only works on Sand


Leeks

Strain Water Required Tendings Required Yield Seed Notes
Hapi's Harvest 1 3 1 1 Only works on Sand
Horus' Grain 3 3 2 1 Only works on Sand


Onions

Strain Water Required Tendings Required Yield Seed Notes
Tears of Sinai 2 3 2 1 (4) Only works on Sand, -300, +/-3
Amun's Bounty 1 3 1 1 (2) Only works on Sand, -200, +/-3
kirie#132 2 1 2 1 (3) Only works on Sand, -300, +/-3
kirie#143 2 1 3 1 (2) Only works on Sand, -250, +/-3
kirie's Sheeple supper 1 1 4 1 (3) Only works on Sand, -450, +/-3


Peppers

Strain Water Required Tendings Required Yield Seed Notes
Isis' Bounty 3 4 4 1 Only works on Dirt and Sand
Ptah's Breed 2 3 2 1 Only works on Dirt
Ra's Fire 1 3 1 1 Only works on Dirt
Strain Water Required Tendings Required Yield Seed Notes
Qwu#450 1 1 10 1(4) Only works on Dirt
Qwu#499 1 1 8 1(3) Only works on Dirt and Sand
Qwu#496 1 1 11 1(4) Only works on Dirt


Watermelon

Strain Water Required Tendings Required Yield Seed Notes
Isis' Bounty 3 4 4 4 Only works on Grass,Sand
Set's Vintage 2 3 2 5 Only works on Grass
Geb's Produce 1 3 1 2 Only works on Grass


Eggplant

Strain water per stage number of stages yield Seed Notes
Stranger's Solana 2 4 2 1(4) Only works on Sand
Qetesh's Soil 2 3 2 1(2) Only works on Sand,Dirt
Isis' Bounty 3 4 4 1(6) Only works on Sand
Isis Seed 1 3 1 1 Only works on Sand


Previous Tales Seed Reproduction

A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.

Tale 9

The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest

Eggplant

  • Can be reproduced near all mushrooms except the ones that like pollution.


Cabbage, Carrots and Garlic

  • Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.


Carrots

  • Reproduced in Asyut close to multiple ranches with cattle in them.


Leeks

  • Blemmys around 2500, -5250 near Carrion Mushrooms.
  • Reproduces near sulphur, same as peppers.
  • Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.


Pepper

  • Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.


Cucumbers

  • Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.
  • Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)
  • additional comments from that conversation:
    • "interesting that the 'easiest' to reproduce is also the most desirable, in the long run. People want the seed that gives the largest yield"
    • Reply: "keep thinking that and you really will not get far :P there is a reason the other seeds are harder"



Watermelon

  • Successfully reproduced next to Nile Fire mushroom in Philae. - Kaffikopp
  • Successfully reproduced at KO -1323, 4388, no shrooms present. - Bastia


Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by Qwu.

Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by Qwu.

Onions and Garlic have been successfully reproduced at 1394, 6560 by TanaraKuranov. Did not seem to be any mushrooms nearby.

Isis Pepper have been successfully reproduced at BO -2987, 6187 by Qwu.

chart has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time). Qwu unable to be reproduced during the day without papy growing and with papy growing. Rumor says it grows near a crop that resembles paper. More research is needed.

Tale 8

Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.

Tale 7

  • Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.

Tale 6

  • Onions could reproduce seeds if you harvested wood from one of your "special" trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.

Tale 5

  • Onions: Long grow cycle
  • Carrots: When your last workload was 1000+
  • Leeks: After catching "your" fish.
  • Cabbage: Two people that have passed Mentorship. One seed per pair.
  • Garlic: With a 1+ weed ex-spouse
  • Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in "your" order.
  • Cuccumbers: On a small island
  • Eggplant: Near 3 Newbies (level 0–1)
  • Watermelons: After picking up a wild beetle

Tale 4

  • Onions Planted when you're tired
  • Leeks After a successful dowse (but not after an unsuccessful one) -- Code for this did not work
  • Garlic An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work
  • Cabbage Near 2 wild-growing herbs
  • Carrots When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)
  • Pepper After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)
  • Watermelon When you're drunk
  • Cucumber Near a lit hookah
  • Eggplant In a wheat field with other people—Possibly did not work

Tale 3

  • Onions Alone with Spouse
  • Garlic On your day of the month
  • Cabbage On your region's day
  • Leeks After eating a Masterpiece
  • Carrots When smelling proper incense
  • Pepper
  • Watermelon In today's spot
  • Cucumber Near a rare flower (young?)
  • Eggplant Near a Pyramid of Fertile Land