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Amigos

in Tale 9 guildhall is located at 650, -1718, West of Koptos CS.

Location changed to provide enough space for everyone and tests art/buildings (in T8 we had 64 members in first month, while in T9 almost 150 members in the fist month). I know many members will want to build near Guildhall in Philae and that's good but I also encourage populating Upper Egypt and Swenett since they are really close, other nearby provinces Bernike, Buhen, Thebes, Elephantine, Kerma are also fine. Residency in provinces around guildhall will help us with easy access to Universities, with keeping faction chat and with responding to other factions challenges.

This is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of people to work on everything, we don't want people to burn out. Everyone have to pitch in.

Guild was created in T5 to help people playing Tale, especially newbies, help each other with Tests and since T8, help Hyksos faction.

All Schools will now be around every Chariot Stop.


Our goals in Tale 9:

  • provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)
  • help with info and "how to"
  • help Hyksos control provinces: Philae, Upper Egypt, Swenett, Bernike, Pwenett, through the Tale. While the way to control province changed from the beginning of T8 (check info about Tokens below) Tribute Posts will still be crucial.
  • help with major Storyline tasks
  • create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby first after dowsing is researched.
  • work on major Test: Megalopolis, Aqueduct, Pyramids, Sphinx and the Throne of Pharaoh, I want everyone interested to pass.
  • help with Hyksos Research.

I really want everyone to be involved, Tale 9 will be active much longer because of slow down related to Skills. There will always be something to do for yourself, people in the guild, region with provinces control or Hyksos Research we all benefit from. I will guarantee you won't be bored.


Tale 10 guildhall project

Start of the Tale is always hard with maaaaaaany things to do. Getting Guildhall up for Amigos is one of them.

Cost of building 50 members Guildhall is 5100 Boards, 10100 Bricks(and then expanding once techs are there) is much cheaper than building to 25 and expanding three, four times (about x2 mats). We had about 200 members by the end of the first month.

Please think how much you can pledge for the Guildhall by the end of 24h - it will be at release, very hectic time. Post your pledges only if can donate more than tuition which will be 200 Boards, 400 Bricks for the first 50 members. Next 50 will be most likely higher as upgrade costs to 100 members is about 17000 Boards and 35000 Bricks.

Name Pledged boards above tuition amount Pledged bricks above tuition amount
1. Artinum / Munitra 400 400
2. Tamarack and Sorafine 200 200
3. Darkfyre 200 200
4. FoxKids 1000 2000
5. Szarn 500 1000
6. Qis 200 400
7. 0 0
8. 0 0
9. 0 0
10. 0 0
11. 0 0
12. 0 0
13. 0 0
14. 0 0

End of Tale 9 Throne Build

https://1drv.ms/x/s!Amg90JTxhPyZxGlSsA9j8c4WHV-u?e=ULDtWy

Aqueduct

Pump location is at 959, -2051. We are running 2 lines, more can be added if necessary. Everyone interested in passing this test need to prepare mats for the tower base, raise to max and when ready build in set location - click on link below for more info.

https://atitd.wiki/tale9/Guilds/Amigos/Aqueduct


Test buildings - need votes

Region Coordinates Designer Building RL Date Opened
Bernike 3066, -933 Artinum Empty Hand
Upper Egypt 732, -1807 Artinum Alchemist's Rune

Venery Locations

Region Coordinates Designer Name Passed Remarks RL Date Opened
Upper Egypt 685,-1325 Aarys The Princess Bride

Bijou Locations

Region Coordinates Designer Passed Remarks RL Date Opened

Fountain Locations

Region Coordinates Designer Passed Remarks RL Date Opened

Map

Camel symbol - Koptos CS

  • E - Expedition sites
  • L - Limestone
  • S (Green) - Smelting cp
  • G - Gypsum cp
  • B - Bauxite cp
  • P - Deep Well
  • S - Salt Water cp: 20 Marble tubs and 25 Kettles
  • Circle triangle - Aqueduct
  • Ball Red - Aqueduct Tower +3 Strength bonus
  • Ball Blue - Aqueduct Tower +3 Dexterity bonus
  • Ball Orange - Aqueduct Tower +3 Endurance bonus
  • Ball Lightblue - Aqueduct Tower +3 Speed bonus
  • Ball Green - Aqueduct Tower +3 Constitution bonus
  • Ball Yellow - Aqueduct Tower +3 Focus bonus
  • Ball Violet - Aqueduct Tower +3 Perception bonus
  • Ball White - Next Tower in that line


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