Miner
Miner
Miner give a character a set of Statistic increases and extra abilities that are helpful to an Miner which are paid for by Talent Points.
The current bonuses are as follows:
| Level | Talent Effect |
|---|---|
| 1 | Increased Strength |
| 2 | Increased Constitution |
| 3 | Increased Focus |
| 4 | Geb's Touch |
| 5 | Increased Strength |
| 6 | Increased Constitution |
| 7 | Increased Strength |
| 8 | Careful Extraction |
| 9 | Increased Strength |
| 10 | Increased Constitution |
| 11 | Increased Focus |
| 12 | Geb's Touch |
| 13 | Increased Strength |
| 14 | Increased Constitution |
| 15 | Increased Constitution |
| 16 | Careful Extraction |
| 17 | Increased Strength |
| 18 | Increased Constitution |
| 19 | Increased Focus |
| 20 | Geb's Touch |
| 21 | Increased Strength |
| 22 | Increased Constitution |
| 23 | Increased Strength |
| 24 | Improved Marble Gathering |
| 25 | Increased Strength |
| 26 | Increased Constitution |
| 27 | Increased Focus |
| 28 | Geb's Touch |
| 29 | Increased Strength |
| 30 | Increased Constitution |
| 31 | Increased Constitution |
| 32 | Hathor's Miracle |
Traits
Geb's Touch
Increases ore collection
Note: Estimated to be about 15% per level
Careful Extraction
Higher chance of larger gems
Improved Marble Gathering
When pulling marble, gain +1 marble (multiple miners do not stack)
Applies whenever the last pull is made by someone with this trait. This effectively doubles the output of a quarry if they always pull last.
Hathor's Miracle
Break all minestones on a long timer
Has a 30 minute to 2 hour cooldown timer, displayed in the mine window.
The amount of ore (or silver) yielded is based on the type of ore. No gems are yielded.
Note: Can be used on a mine that isn't being worked (no stones), though it seems like it may give better results by working the mine and making some matches before using it.
Data
- Aluminum: One pull was 17000.
- Antimony: One pull was 36000.
- Cobalt: Average 7700 over 2 uses. Min 6800. Max 8600.
- Copper: Averaged 2900 over 15 uses. Min: 900. Max: 5800.
- Gold: One pull was 58000.
- Iron: Averaged 4700 over 15 uses. Min: 2000. Max: 7500.
- Lead: One pull was 34000.
- Magnesium: One pull was 59000.
- Platinum: One pull was 41000.
- Silver: Average 320 over 7 uses. Min: 80. Max: 640.
- Always a multiple of 80. This is interesting because silver, being pure metal, is always very low yield. Often 3 stone matches are worth 1-8 or so ore. So it seems like Hathors may be 80 times the yield of a typical 3 stone pull.
- Tin: One pull was 2900.
- Zinc: One pull was 28000.
- Sand: One pull was 20000. For the lolz.