Shops
Technology and Skills neeeded
The two Carpentry skills allow the seller to list what will be sold and stock to be entered.
- Carpentry 3 allows trades of 1 - 50 items and building of Small Center, Small Corner from School of Architecture.
- Carpentry 4 allows larger trades of over 50 items and building of Large Center and Large Corner from School of Architecture.
- Advanced Trade from University of Natural Philosophy allows the trade set up to be finished by listing the material/s the buyer can use in the purchase.
How to Set up Shop
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner.
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store).
- Build your shelves (The Trading Post is just for show).
- What and How Many will you sell?
- How much to put in stock?
- You can later add more stock if it runs low!
- What materials will the buyer use to pay? (A choice of different types of materials can be used)
- How many the buyer pays for how many the seller gives.
Notification of Sales
When a player buys, the seller receives a message in their private chat or if the compound is guilded then the message shows up in the guild chat.
Current Shops
shops (click through to above link and edit there)