Difference between revisions of "Miner"
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− | + | ==Traits== | |
</NOINCLUDE> | </NOINCLUDE> | ||
− | + | ===Geb's Touch=== | |
− | + | Increases ore collection | |
− | + | ||
− | + | Note: Estimated to be about 15% per level | |
− | + | ||
− | + | ===Careful Extraction=== | |
− | + | Higher chance of larger gems | |
− | + | ||
+ | ===Improved Marble Gathering=== | ||
+ | When pulling marble, gain +1 marble (multiple miners do not stack) | ||
+ | |||
+ | Applies whenever the last pull is made by someone with this trait. This effectively doubles the output of a quarry if they always pull last. | ||
+ | |||
+ | ===Hathor's Miracle=== | ||
+ | Break all minestones on a long timer | ||
+ | |||
+ | Has a 30 minute to 2 hour cooldown timer, displayed in the mine window. | ||
+ | |||
+ | The amount of ore (or silver) yielded is based on the type of ore. No gems are yielded. | ||
+ | |||
+ | Note: Can be used on a mine that isn't being worked (no stones), though it seems like it may give better results by working the mine and making some matches before using it. | ||
+ | |||
+ | ====Data==== | ||
+ | *Aluminum: One pull was 17000. | ||
+ | *Antimony: One pull was 36000. | ||
+ | *Cobalt: Average 7700 over 2 uses. Min 6800. Max 8600. | ||
+ | *Copper: Averaged 2900 over 15 uses. Min: 900. Max: 5800. | ||
+ | *Gold: One pull was 58000. | ||
+ | *Iron: Averaged 4700 over 15 uses. Min: 2000. Max: 7500. | ||
+ | *Lead: One pull was 34000. | ||
+ | *Magnesium: One pull was 59000. | ||
+ | *Platinum: One pull was 41000. | ||
+ | *Silver: Average 320 over 7 uses. Min: 80. Max: 640. | ||
+ | **Always a multiple of 80. This is interesting because silver, being pure metal, is always very low yield. Often 3 stone matches are worth 1-8 or so ore. So it seems like Hathors may be 80 times the yield of a typical 3 stone pull. | ||
+ | *Tin: One pull was 2900. | ||
+ | *Zinc: One pull was 28000. | ||
+ | |||
+ | *Sand: One pull was 20000. For the lolz. | ||
+ | |||
{{L|en}} | {{L|en}} |
Latest revision as of 04:27, 28 October 2020
Miner
Miner give a character a set of Statistic increases and extra abilities that are helpful to an Miner which are paid for by Talent Points.
The current bonuses are as follows:
Level | Talent Effect |
---|---|
1 | Increased Strength |
2 | Increased Constitution |
3 | Increased Focus |
4 | Geb's Touch |
5 | Increased Strength |
6 | Increased Constitution |
7 | Increased Strength |
8 | Careful Extraction |
9 | Increased Strength |
10 | Increased Constitution |
11 | Increased Focus |
12 | Geb's Touch |
13 | Increased Strength |
14 | Increased Constitution |
15 | Increased Constitution |
16 | Careful Extraction |
17 | Increased Strength |
18 | Increased Constitution |
19 | Increased Focus |
20 | Geb's Touch |
21 | Increased Strength |
22 | Increased Constitution |
23 | Increased Strength |
24 | Improved Marble Gathering |
25 | Increased Strength |
26 | Increased Constitution |
27 | Increased Focus |
28 | Geb's Touch |
29 | Increased Strength |
30 | Increased Constitution |
31 | Increased Constitution |
32 | Hathor's Miracle |
Traits
Geb's Touch
Increases ore collection
Note: Estimated to be about 15% per level
Careful Extraction
Higher chance of larger gems
Improved Marble Gathering
When pulling marble, gain +1 marble (multiple miners do not stack)
Applies whenever the last pull is made by someone with this trait. This effectively doubles the output of a quarry if they always pull last.
Hathor's Miracle
Break all minestones on a long timer
Has a 30 minute to 2 hour cooldown timer, displayed in the mine window.
The amount of ore (or silver) yielded is based on the type of ore. No gems are yielded.
Note: Can be used on a mine that isn't being worked (no stones), though it seems like it may give better results by working the mine and making some matches before using it.
Data
- Aluminum: One pull was 17000.
- Antimony: One pull was 36000.
- Cobalt: Average 7700 over 2 uses. Min 6800. Max 8600.
- Copper: Averaged 2900 over 15 uses. Min: 900. Max: 5800.
- Gold: One pull was 58000.
- Iron: Averaged 4700 over 15 uses. Min: 2000. Max: 7500.
- Lead: One pull was 34000.
- Magnesium: One pull was 59000.
- Platinum: One pull was 41000.
- Silver: Average 320 over 7 uses. Min: 80. Max: 640.
- Always a multiple of 80. This is interesting because silver, being pure metal, is always very low yield. Often 3 stone matches are worth 1-8 or so ore. So it seems like Hathors may be 80 times the yield of a typical 3 stone pull.
- Tin: One pull was 2900.
- Zinc: One pull was 28000.
- Sand: One pull was 20000. For the lolz.