Difference between revisions of "Herbal Exploration"
m (→top: clean up) |
|||
(16 intermediate revisions by 6 users not shown) | |||
Line 1: | Line 1: | ||
− | |||
− | |||
{{Technology | {{Technology | ||
| name = Herbal Exploration | | name = Herbal Exploration | ||
| discipline = Worship | | discipline = Worship | ||
| image = Herbal Exploration.png | | image = Herbal Exploration.png | ||
− | + | ||
− | |||
| prereq-research = | | prereq-research = | ||
* [[Herbiculture]] | * [[Herbiculture]] | ||
| prereq-materials = | | prereq-materials = | ||
| required-by = | | required-by = | ||
− | | hyksos = | + | | hyksos = No |
− | | kush = | + | | kush = No |
| meshwesh = No | | meshwesh = No | ||
}} | }} | ||
Line 21: | Line 18: | ||
Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. | Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work. | ||
− | When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded. A [[Geb's Silver Sickle |Geb's Silver]] or [[Geb's Golden Sickle|Golden Sickle]] will increase your yield as with wild herbs. | + | When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded. A [[Geb's Silver Sickle|Geb's Silver]] or [[Geb's Golden Sickle|Golden Sickle]] will increase your yield as with wild herbs. |
Harvesting planted herbs yield 2 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time. | Harvesting planted herbs yield 2 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time. | ||
Line 52: | Line 49: | ||
Herb growing areas are 256x256 coords, which mean there are 2048 of those in Egypt (minus all-water areas). Testing requires 1 seed of each foraging method per square. Successful locations are listed below. Ashen is maintaining a [https://docs.google.com/spreadsheets/d/1zasdt_rpb4A9Zb4grm5ei5uuWQBu3CsVYWQ_ydtsRlY/edit?usp=sharing Google Sheets spreadsheet] for collected test results for T8. Raw test data can be viewed there. | Herb growing areas are 256x256 coords, which mean there are 2048 of those in Egypt (minus all-water areas). Testing requires 1 seed of each foraging method per square. Successful locations are listed below. Ashen is maintaining a [https://docs.google.com/spreadsheets/d/1zasdt_rpb4A9Zb4grm5ei5uuWQBu3CsVYWQ_ydtsRlY/edit?usp=sharing Google Sheets spreadsheet] for collected test results for T8. Raw test data can be viewed there. | ||
+ | |||
+ | [https://docs.google.com/spreadsheets/d/1dLSPqh15PigZw7Ewutv5z4yAJDl_gwBreQayGN3Rg5w/edit#gid=806182529 T9 Spreadsheet] | ||
+ | |||
+ | [https://forms.gle/9sNJ1c9Ezz5jx4pr5 Form to submit tested areas] | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! Method !! Region !! From !! To !! Tower | ! Method !! Region !! From !! To !! Tower | ||
|- | |- | ||
− | + | | || || || || | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | || | ||
|- | |- | ||
|} | |} | ||
+ | <onlyinclude> | ||
− | |||
=== Herb Growing Areas Map === | === Herb Growing Areas Map === | ||
Line 82: | Line 67: | ||
<!--Aqueduct Pumping Stations--> | <!--Aqueduct Pumping Stations--> | ||
− | (PinWhcircle) 807,-6700, Aqueduct Pump, (807,-6700) | + | <!--(PinWhcircle) 807,-6700, Aqueduct Pump, (807,-6700)--> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<!--Herb Growing Area Towers--> | <!--Herb Growing Area Towers--> | ||
− | (PinGrtriangle) 1319,-1040, Herb Tower, Scrape off the stem pith, (1319,-1040) | + | <!--(PinGrtriangle) 1319,-1040, Herb Tower, Scrape off the stem pith, (1319,-1040)--> |
− | |||
− | |||
<!--Herb Growing Areas--> | <!--Herb Growing Areas--> | ||
− | rect -768,-6911:-513,-6656 color:"yellow" \ | + | <!--rect -768,-6911:-513,-6656 color:"yellow" \ |
− | Crush the stems (-768,-6911 to -513,-6656) | + | Crush the stems (-768,-6911 to -513,-6656)--> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|contentonly={{{contentonly|no}}}|{{{2}}}}} | |contentonly={{{contentonly|no}}}|{{{2}}}}} | ||
</onlyinclude> | </onlyinclude> | ||
+ | {{RequiredBy}} | ||
{{L|en}} | {{L|en}} |
Latest revision as of 16:11, 13 May 2021
Herbal Exploration | |||
---|---|---|---|
(Technology - Worship) | |||
Related Technologies | |||
Research Prerequisites | |||
Factions Researched | |||
|
Learn techniques to test the suitability of a given spot for growing herbs near an aqueduct tower with an Herbing Pot.
Herb Growing
Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work.
When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested. No seeds will be yielded. A Geb's Silver or Golden Sickle will increase your yield as with wild herbs.
Harvesting planted herbs yield 2 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.
In-Game minutes | Quantity |
---|---|
0 | 1* |
1 | 2 |
2 | 3 |
3 to 4 | 4 |
5 to 6 | 5 |
7 to 9 | 6 |
10 to 12 | 7 |
> 12 | 0* |
* Immediately harvesting a planted herb yields 1 db. Waiting a few seconds yields 2. The planted herb disappears at just past 12 game minutes.
Herb Growing Areas
Herb growing areas are 256x256 coords, which mean there are 2048 of those in Egypt (minus all-water areas). Testing requires 1 seed of each foraging method per square. Successful locations are listed below. Ashen is maintaining a Google Sheets spreadsheet for collected test results for T8. Raw test data can be viewed there.
Method | Region | From | To | Tower |
---|---|---|---|---|
Herb Growing Areas Map
This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages
Required By