Difference between revisions of "Vegetable"
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− | + | =Basics= | |
− | + | '''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds. | |
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+ | Egypt has access to four standard vegetables through the [[Farming]] technology: [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]]. These seeds are available to paid accounts from the various Universities of Worship under your faction's control once the technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through [[Crossbreeding]]. Each University will give each player only one set of six seeds; the type of vegetable given is random. | ||
− | + | Other vegetables such as [[Cabbage]], [[Peppers]], [[Cucumbers]], [[Watermelon]], and [[Eggplant]] ''may'' be received from other sources, such as [[Events]], [[Tasks]], or other means. | |
+ | =Cultivation= | ||
+ | NOTE: ''You will probably want to go to "Options" / "One-click and related" and check "Plant all crops where you stand" so you can plant seeds faster.'' | ||
− | + | All vegetables can be grown in the same way. | |
− | + | # To plant vegetables you need to first learn the [[Farming]] skill from a [[University of Worship]] | |
+ | # Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow ([[Grass]], [[Sand]] or [[Dirt]]). | ||
+ | # Click yourself or press the Escape key to bring your self-menu, and select the "Plant..." menu for a list of the seed types you carry. Continue navigating to the desired seed and pin its window for easier planting. | ||
+ | # Planting the seeds will create a small bed of the vegetable on the ground that will start drying up, | ||
+ | # Water the plant and wait for the next cycle of growth. | ||
+ | # If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable. | ||
+ | # Harvesting will net you a certain quantity of the vegetable along with your seed back. | ||
− | + | Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly. | |
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− | = | + | ==Notes == |
− | + | *For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest. | |
− | * | + | *You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested '''but will give zero vegetable yield'''. Be sure you are on the correct terrain beforehand. |
− | * | + | *Different factors can affect the yield of the harvest. |
− | * | + | **[[Ecology|Ecological]] factors can lower it to the point of getting no harvest, |
− | + | **[[Local Support]] and [[Aqueduct Tower]] can raise or even multiply it. | |
− | = | + | == Ecology == |
+ | |||
+ | Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover. | ||
+ | |||
+ | =Genetics= | ||
+ | The genetics for the "starter" vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results. Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables | ||
+ | |||
+ | =Seed reproduction= | ||
+ | |||
+ | If certain conditions are met, you may get extra seed(s) from your harvest. | ||
+ | |||
+ | '''This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated.''' Please note details of successful seed reproduction on the individual vegetable pages. | ||
+ | |||
+ | In T9, it appears that many vegetable seeds (cabbages, carrots, garlic, onions, and likely leeks) are reproduced in the vicinity of carrion mushrooms. There however appears to be a time and location factor that is not completely understood yet. | ||
+ | |||
+ | |||
+ | **My experiences in seed reproduction: Although seeds reproduce next to carrion mushrooms, it is not all carrion mushrooms. There is more to it, I am guessing ecology, but I don't really know. What I have found is that I can fail at getting additional seeds standing next to 1 carrion mushroom, but succeed when growing next to a different one 5 coordinates away. So if you fail, try another mushroom. Sometimes I get extra seeds on 1 of 4 plants, and zero on the next planting. Sometimes I get extra seeds on all 4 plants for multiple plantings. When I stop getting seeds, I look for another mushroom. I myself, have successfully reproduced eggplant, cabbage, leeks and watermelons next to carrion mushrooms using this method. However, I have also found times where I could not get eggplants to reproduce at all, but I was able to get leeks to reproduce on the same mushroom. So I recommend bringing all seeds that you might want, and rotate through them all to see if any work. -Orchid | ||
+ | <br> | ||
+ | [[image:Cabbage_Repro.png|thumb|Cabbages reproduced seeds]] | ||
+ | **tehm - I have reproduced Leek seeds in EK near the UWor. No luck with other seeds (Cabbage, Carrots, Onions) near there. I have produced Cabbage seeds in Blemmyes NW of UNat Phi (see image attached), did not try other seeds. You likely want to be very close to them, but if you get a Land Not Suitable message, try moving a few steps away. In the image below, all of the planted cabbages produced Cabbage + 4 Seeds (there is another Carrion mushroom off to the right, but no others in sight). | ||
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+ | =Uses= | ||
+ | |||
+ | *Most vegetables can be grilled in a [[Firepit]] to obtain their grilled counterpart, which can be consumed for a temporary statistics boost. | ||
+ | *They are also used in a [[Kitchen]] for [[Cooking]] | ||
+ | *Please refer to the following individual vegetable pages for comprehensive information.most have other uses as well. | ||
+ | |||
+ | ==ByProducts== | ||
+ | Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce [[Insects]]. | ||
+ | |||
+ | =Index of known vegetables= | ||
− | + | <gallery mode="packed"> | |
+ | File:Cabbage.png|x130px|[[Cabbage]] | ||
+ | File:Carrots.png|x130px|[[Carrots]] | ||
+ | File:Cucumbers.png|x130px|[[Cucumbers]] | ||
+ | File:Eggplant.png|x130px|[[Eggplant]] | ||
+ | File:Garlic.png|x130px|[[Garlic]] | ||
+ | File:Leeks.png|x130px|[[Leeks]] | ||
+ | File:Onions.png|x130px|[[Onions]] | ||
+ | File:Peppers.png|x130px|[[Peppers]] | ||
+ | File:Watermelon.png|x130px|[[Watermelon]] | ||
+ | </gallery> | ||
== [[Cabbage]] == | == [[Cabbage]] == | ||
{{:Cabbage}} | {{:Cabbage}} | ||
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==[[Carrots]]== | ==[[Carrots]]== | ||
{{:Carrots}} | {{:Carrots}} | ||
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==[[Cucumbers]]== | ==[[Cucumbers]]== | ||
{{:Cucumbers}} | {{:Cucumbers}} | ||
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== [[Garlic]] == | == [[Garlic]] == | ||
{{:Garlic}} | {{:Garlic}} | ||
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== [[Leeks]] == | == [[Leeks]] == | ||
{{:Leeks}} | {{:Leeks}} | ||
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== [[Onions]] == | == [[Onions]] == | ||
{{:Onions}} | {{:Onions}} | ||
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==[[Peppers]]== | ==[[Peppers]]== | ||
{{:Peppers}} | {{:Peppers}} | ||
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==[[Watermelon]]== | ==[[Watermelon]]== | ||
{{:Watermelon}} | {{:Watermelon}} | ||
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==[[Eggplant]]== | ==[[Eggplant]]== | ||
{{:Eggplant}} | {{:Eggplant}} | ||
− | == | + | = T9 Seed Reproduction = |
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− | + | A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based. | |
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− | === | + | == Tale 9 == |
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− | + | The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest<br /> | |
+ | <br /> | ||
+ | '''Eggplant''' | ||
+ | *Can be reproduced near all mushrooms except the ones that like pollution. | ||
+ | <br /> | ||
+ | '''Cabbage, Carrots and Garlic''' | ||
+ | *Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time. | ||
+ | <br /> | ||
+ | '''Carrots''' | ||
+ | *Reproduced in Asyut close to multiple ranches with cattle in them. | ||
+ | <br /> | ||
+ | '''Leeks''' | ||
+ | *Blemmys around 2500, -5250 near Carrion Mushrooms. | ||
+ | *Reproduces near sulphur, same as peppers. | ||
+ | *Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur. | ||
+ | <br /> | ||
+ | '''Pepper''' | ||
+ | *Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work. | ||
+ | <br /> | ||
+ | '''Cucumbers''' | ||
+ | *Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work. | ||
+ | *Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm) | ||
− | + | *additional comments from that conversation: | |
+ | **"interesting that the 'easiest' to reproduce is also the most desirable, in the long run. People want the seed that gives the largest yield" | ||
+ | **Reply: "keep thinking that and you really will not get far :P there is a reason the other seeds are harder" | ||
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− | + | <br /> | |
+ | '''Watermelon''' | ||
+ | *Successfully reproduced next to Nile Fire mushroom in Philae. ''- Kaffikopp'' | ||
+ | *Successfully reproduced at KO -1323, 4388, no shrooms present. ''- Bastia'' | ||
+ | <br /> | ||
+ | <blockquote>''Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by [[User:Qwu|Qwu]].''</blockquote> | ||
+ | <blockquote>''Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by [[User:Qwu|Qwu]].''</blockquote> | ||
+ | <blockquote>''Onions and Garlic have been successfully reproduced at 1394, 6560 by [[User:TanaraKuranov|TanaraKuranov]]. Did not seem to be any mushrooms nearby.''</blockquote> | ||
+ | <blockquote>''Isis Pepper have been successfully reproduced at BO -2987, 6187 by [[User:Qwu|Qwu]].''</blockquote> | ||
− | + | <blockquote>''[[User:chart|chart]] has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time). [[User:Qwu|Qwu]] unable to be reproduced during the day without papy growing and with papy growing. Rumor says it grows near a crop that resembles paper. More research is needed.''</blockquote> | |
− | + | = Past Tale Seed Reproduction = | |
− | + | == Tale 8 == | |
+ | Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors. | ||
== Tale 7 == | == Tale 7 == | ||
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== Tale 6 == | == Tale 6 == | ||
+ | * Onions could reproduce seeds if you harvested wood from one of your "special" trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest. | ||
== Tale 5 == | == Tale 5 == | ||
− | + | * Onions: Long grow cycle | |
− | + | * Carrots: When your last workload was 1000+ | |
− | + | * Leeks: After catching "your" fish. | |
− | + | * Cabbage: Two people that have passed Mentorship. One seed per pair. | |
− | + | * Garlic: With a 1+ weed ex-spouse | |
− | + | * Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in "your" order. | |
− | + | * Cuccumbers: On a small island | |
− | + | * Eggplant: Near 3 Newbies (level 0–1) | |
− | + | * Watermelons: After picking up a wild beetle | |
== Tale 4 == | == Tale 4 == | ||
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* Eggplant Near a Pyramid of Fertile Land | * Eggplant Near a Pyramid of Fertile Land | ||
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+ | {{GivesXP | Harvest | Farming | 1}} | ||
[[Category:Resources]] | [[Category:Resources]] | ||
[[Category:Glossary]] | [[Category:Glossary]] | ||
{{L|en}} | {{L|en}} |
Latest revision as of 01:49, 24 May 2021
Basics
Vegetables refer to the various edible plants which can be grown and harvested from seeds.
Egypt has access to four standard vegetables through the Farming technology: Carrots, Garlic, Leeks, and Onions. These seeds are available to paid accounts from the various Universities of Worship under your faction's control once the technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through Crossbreeding. Each University will give each player only one set of six seeds; the type of vegetable given is random.
Other vegetables such as Cabbage, Peppers, Cucumbers, Watermelon, and Eggplant may be received from other sources, such as Events, Tasks, or other means.
Cultivation
NOTE: You will probably want to go to "Options" / "One-click and related" and check "Plant all crops where you stand" so you can plant seeds faster.
All vegetables can be grown in the same way.
- To plant vegetables you need to first learn the Farming skill from a University of Worship
- Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow (Grass, Sand or Dirt).
- Click yourself or press the Escape key to bring your self-menu, and select the "Plant..." menu for a list of the seed types you carry. Continue navigating to the desired seed and pin its window for easier planting.
- Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,
- Water the plant and wait for the next cycle of growth.
- If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.
- Harvesting will net you a certain quantity of the vegetable along with your seed back.
Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.
Notes
- For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest.
- You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested but will give zero vegetable yield. Be sure you are on the correct terrain beforehand.
- Different factors can affect the yield of the harvest.
- Ecological factors can lower it to the point of getting no harvest,
- Local Support and Aqueduct Tower can raise or even multiply it.
Ecology
Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.
Genetics
The genetics for the "starter" vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results. Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables
Seed reproduction
If certain conditions are met, you may get extra seed(s) from your harvest.
This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated. Please note details of successful seed reproduction on the individual vegetable pages.
In T9, it appears that many vegetable seeds (cabbages, carrots, garlic, onions, and likely leeks) are reproduced in the vicinity of carrion mushrooms. There however appears to be a time and location factor that is not completely understood yet.
- My experiences in seed reproduction: Although seeds reproduce next to carrion mushrooms, it is not all carrion mushrooms. There is more to it, I am guessing ecology, but I don't really know. What I have found is that I can fail at getting additional seeds standing next to 1 carrion mushroom, but succeed when growing next to a different one 5 coordinates away. So if you fail, try another mushroom. Sometimes I get extra seeds on 1 of 4 plants, and zero on the next planting. Sometimes I get extra seeds on all 4 plants for multiple plantings. When I stop getting seeds, I look for another mushroom. I myself, have successfully reproduced eggplant, cabbage, leeks and watermelons next to carrion mushrooms using this method. However, I have also found times where I could not get eggplants to reproduce at all, but I was able to get leeks to reproduce on the same mushroom. So I recommend bringing all seeds that you might want, and rotate through them all to see if any work. -Orchid
- tehm - I have reproduced Leek seeds in EK near the UWor. No luck with other seeds (Cabbage, Carrots, Onions) near there. I have produced Cabbage seeds in Blemmyes NW of UNat Phi (see image attached), did not try other seeds. You likely want to be very close to them, but if you get a Land Not Suitable message, try moving a few steps away. In the image below, all of the planted cabbages produced Cabbage + 4 Seeds (there is another Carrion mushroom off to the right, but no others in sight).
Uses
- Most vegetables can be grilled in a Firepit to obtain their grilled counterpart, which can be consumed for a temporary statistics boost.
- They are also used in a Kitchen for Cooking
- Please refer to the following individual vegetable pages for comprehensive information.most have other uses as well.
ByProducts
Depending on your Arthropodology skill level, harvesting Vegetables can sometimes produce Insects.
Index of known vegetables
Cabbage
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Mut's Fruiton | 1 | 3 | 1 | 1 | Only works on Grass |
Bastet's Yielding | 2 | 3 | 2 | 1 | Only works on Grass |
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
IaruHetep#28 | 1 | 2 | 2 | 1 | Only works on Grass |
IaruHetep#43 | 1 | 1 | 2 | 1 | Only works on grass |
Qwus Cabbage | 1 | 1 | 3 | 1(5) | Only works on grass |
Carrots
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Green Leaf | 2 | 3 | 2 | 1 | Only works on Grass |
Osiris' Orange | 1 | 3 | 1 | 1 | Only works on Grass |
Qwus Carrot | 1 | 1 | 3 | 1(3) | Only works on Grass |
Cucumbers
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Works on Grass,Dirt and Sand |
Isis' Bounty | 3 | 4 | 7 | 3 | Works on Grass @ 1055 6381 Giza |
Wadjet's Garden | 2 | 3 | 2 | 1 | Only works on Grass |
Ma'ats Plow | 1 | 3 | 1 | 1 | Only works on Grass |
Seeds
Tl;dr: Cucumbers produce seeds when grown near an invisible PapyrusGenerator object. How close they have to be to the generator, is dependent on the Genome of the seed.
Below, find the exact conversation had with Malard where this was determined - I was hoping to get these transcribed, but that never happened, so better to have the raws than nothing.
Garlic
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Apep's Crop | 2 | 3 | 2 | 1 | Only works on Sand |
Heket's Reaping | 1 | 3 | 1 | 1 | Only works on Sand |
Leeks
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Hapi's Harvest | 1 | 3 | 1 | 1 | Only works on Sand |
Horus' Grain | 3 | 3 | 2 | 1 | Only works on Sand |
Qwus Leek | 1 | 1 | 3 | 1(2) | Only works on Sand got Seeds 3000, -6000 |
Onions
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Tears of Sinai | 2 | 3 | 2 | 1 | Only works on Sand |
Amun's Bounty | 1 | 3 | 1 | 1 | Only works on Sand |
Qwus Onion | 1 | 1 | 2 | 1(3) | Only works on Sand |
Peppers
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Only works on Dirt and Sand |
Ptah's Breed | 2 | 3 | 2 | 1 | Only works on Dirt |
Ra's Fire | 1 | 3 | 1 | 1 | Only works on Dirt |
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Lukeera#26 | 1 | 1 | 5 | 1 | Only works on Dirt |
Qwus Ultimate Power Pepper | 1 | 1 | 9 | 1(4) | Only works on Dirt, Seeds near Sulfur Water |
Qwus Hot Sand Pepper | 1 | 1 | 7 | 1(5) | Only works on Dirt,Sand, Seeds near Sulfur Water |
Watermelon
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Only works on Grass,Sand |
Set's Vintage | 2 | 3 | 2 | 1 | Only works on Grass |
Geb's Produce | 1 | 3 | 1 | 1 | Only works on Grass |
Qwus Hot Sand Watermelon | 1 | 1 | 6 | 1(4) | Only works on Grass,Sand |
Eggplant
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Stranger's Solana | 2 | 4 | 2 | 1(4) | Only works on Sand |
Qetesh's Soil | 2 | 3 | 2 | 1(2) | Only works on Sand |
Isis' Bounty | 3 | 4 | 4 | 1(6) | Only works on Sand |
Isis Seed T9 | 1 | 3 | 1 | 1 | Only works on Sand |
T9 Seed Reproduction
A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.
Tale 9
The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest
Eggplant
- Can be reproduced near all mushrooms except the ones that like pollution.
Cabbage, Carrots and Garlic
- Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.
Carrots
- Reproduced in Asyut close to multiple ranches with cattle in them.
Leeks
- Blemmys around 2500, -5250 near Carrion Mushrooms.
- Reproduces near sulphur, same as peppers.
- Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.
Pepper
- Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.
Cucumbers
- Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.
- Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)
- additional comments from that conversation:
- "interesting that the 'easiest' to reproduce is also the most desirable, in the long run. People want the seed that gives the largest yield"
- Reply: "keep thinking that and you really will not get far :P there is a reason the other seeds are harder"
Watermelon
- Successfully reproduced next to Nile Fire mushroom in Philae. - Kaffikopp
- Successfully reproduced at KO -1323, 4388, no shrooms present. - Bastia
Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by Qwu.
Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by Qwu.
Onions and Garlic have been successfully reproduced at 1394, 6560 by TanaraKuranov. Did not seem to be any mushrooms nearby.
Isis Pepper have been successfully reproduced at BO -2987, 6187 by Qwu.
chart has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time). Qwu unable to be reproduced during the day without papy growing and with papy growing. Rumor says it grows near a crop that resembles paper. More research is needed.
Past Tale Seed Reproduction
Tale 8
Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.
Tale 7
- Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.
Tale 6
- Onions could reproduce seeds if you harvested wood from one of your "special" trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.
Tale 5
- Onions: Long grow cycle
- Carrots: When your last workload was 1000+
- Leeks: After catching "your" fish.
- Cabbage: Two people that have passed Mentorship. One seed per pair.
- Garlic: With a 1+ weed ex-spouse
- Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in "your" order.
- Cuccumbers: On a small island
- Eggplant: Near 3 Newbies (level 0–1)
- Watermelons: After picking up a wild beetle
Tale 4
- Onions Planted when you're tired
- Leeks After a successful dowse (but not after an unsuccessful one) -- Code for this did not work
- Garlic An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work
- Cabbage Near 2 wild-growing herbs
- Carrots When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)
- Pepper After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)
- Watermelon When you're drunk
- Cucumber Near a lit hookah
- Eggplant In a wheat field with other people—Possibly did not work
Tale 3
- Onions Alone with Spouse
- Garlic On your day of the month
- Cabbage On your region's day
- Leeks After eating a Masterpiece
- Carrots When smelling proper incense
- Pepper
- Watermelon In today's spot
- Cucumber Near a rare flower (young?)
- Eggplant Near a Pyramid of Fertile Land