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{{Languages}}
 
 
 
=Basics=
 
=Basics=
  
 
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  
 
'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.  
  
Egypt has access to four standard vegetables -- [[Carrots]], [[Garlic]], and [[Leeks]] and [[Onions]], —the seeds of which are available to paid accounts from the various Universities of Worship under control of your faction once the Agriculture tech is open.<br>
+
Egypt has access to four standard vegetables through the [[Farming]] technology: [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]]. These seeds are available to paid accounts from the various Universities of Worship under your faction's control once the technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through [[Crossbreeding]]. Each University will give each player only one set of six seeds; the type of vegetable given is random.
Other vegetables such as [[Cabbage]], [[Peppers]], [[Cucumbers]], [[Watermelon]] and [[Eggplant]] *may* be received from other sources, such as [[Events]] or more exotic means.<br>
 
Also, some [[Tasks]] may award some seeds upon completion.<br>
 
  
Beginning with T7, when you request vegetables from the University of Worship, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through [[Crossbreeding]].
+
Other vegetables such as [[Cabbage]], [[Peppers]], [[Cucumbers]], [[Watermelon]], and [[Eggplant]] ''may'' be received from other sources, such as [[Events]], [[Tasks]], or other means.
  
 
=Cultivation=
 
=Cultivation=
  
All vegetables can be grown in the same way.<br>
+
NOTE: ''You will probably want to go to "Options" / "One-click and related" and check "Plant all crops where you stand" so you can plant seeds faster.''
''You will probably want to go to "Options" / "One-click and related" and check "Plant all crops where you stand" so you can plant seeds faster.''<br>
+
 
<br>
+
All vegetables can be grown in the same way.
 +
 
 
# To plant vegetables you need to first learn the [[Farming]] skill from a [[University of Worship]]  
 
# To plant vegetables you need to first learn the [[Farming]] skill from a [[University of Worship]]  
# Make sure you stand in decent-sized area of the correct type for the vegetable you wish to grow ([[Grass]], [[Sand]] or [[Dirt]]),
+
# Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow ([[Grass]], [[Sand]] or [[Dirt]]).
# Click yourself/hit the Escape key to bring your self-menu, and bring the "Plant..." menu for a list of the seeds you carry. Continue navigating to the desired seed and pin its window for easier planting,
+
# Click yourself or press the Escape key to bring your self-menu, and select the "Plant..." menu for a list of the seed types you carry. Continue navigating to the desired seed and pin its window for easier planting.
# Planting the seeds will create a small bed of the vegetable on the ground, that will start drying up,
+
# Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,
# Water the plant and wait for the next cycle of growth,
+
# Water the plant and wait for the next cycle of growth.
# If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable,
+
# If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.
 
# Harvesting will net you a certain quantity of the vegetable along with your seed back.
 
# Harvesting will net you a certain quantity of the vegetable along with your seed back.
  
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==Notes ==
 
==Notes ==
 +
 
*For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest.  
 
*For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest.  
 
*You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested '''but will give zero vegetable yield'''. Be sure you are on the correct terrain beforehand.
 
*You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested '''but will give zero vegetable yield'''. Be sure you are on the correct terrain beforehand.
Line 33: Line 31:
 
**[[Local Support]] and [[Aqueduct Tower]] can raise or even multiply it.
 
**[[Local Support]] and [[Aqueduct Tower]] can raise or even multiply it.
  
==Seed reproduction==
+
== Ecology ==
 +
 
 +
Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.
 +
 
 +
=Genetics=
 +
The genetics for the "starter" vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results.  Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables
 +
 
 +
=Seed reproduction=
 +
 
 +
If certain conditions are met, you may get extra seed(s) from your harvest.
 +
 
 +
'''This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated.''' Please note details of successful seed reproduction on the individual vegetable pages.
 +
 
 +
In T9, it appears that many vegetable seeds (cabbages, carrots, garlic, onions, and likely leeks) are reproduced in the vicinity of carrion mushrooms. There however appears to be a time and location factor that is not completely understood yet.
 +
 
 +
 
 +
**My experiences in seed reproduction:  Although seeds reproduce next to carrion mushrooms, it is not all carrion mushrooms.  There is more to it, I am guessing ecology, but I don't really know.  What I have found is that I can fail at getting additional seeds standing next to 1 carrion mushroom, but succeed when growing next to a different one 5 coordinates away.  So if you fail, try another mushroom.  Sometimes I get extra seeds on 1 of 4 plants, and zero on the next planting.  Sometimes I get extra seeds on all 4 plants for multiple plantings.  When I stop getting seeds, I look for another mushroom.  I myself, have successfully reproduced eggplant, cabbage, leeks and watermelons next to carrion mushrooms using this method.  However, I have also found times where I could not get eggplants to reproduce at all, but I was able to get leeks to reproduce on the same mushroom.  So I recommend bringing all seeds that you might want, and rotate through them all to see if any work. -Orchid
 +
<br>
 +
[[image:Cabbage_Repro.png|thumb|Cabbages reproduced seeds]]
 +
**tehm - I have reproduced Leek seeds in EK near the UWor.  No luck with other seeds (Cabbage, Carrots, Onions) near there.  I have produced Cabbage seeds in Blemmyes NW of UNat Phi (see image attached), did not try other seeds.  You likely want to be very close to them, but if you get a Land Not Suitable message, try moving a few steps away.  In the image below, all of the planted cabbages produced Cabbage + 4 Seeds (there is another Carrion mushroom off to the right, but no others in sight).
 +
 
  
If certain conditions are met, you may get extra seed(s) from your harvest.<br>
 
<big>This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated.</big>
 
  
 
=Uses=
 
=Uses=
Line 43: Line 59:
 
*They are also used in a [[Kitchen]] for [[Cooking]]
 
*They are also used in a [[Kitchen]] for [[Cooking]]
 
*Please refer to the following individual vegetable pages for comprehensive information.most have other uses as well.
 
*Please refer to the following individual vegetable pages for comprehensive information.most have other uses as well.
 +
 +
==ByProducts==
 +
Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce [[Insects]].
  
 
=Index of known vegetables=
 
=Index of known vegetables=
Line 57: Line 76:
 
File:Watermelon.png|x130px|[[Watermelon]]
 
File:Watermelon.png|x130px|[[Watermelon]]
 
</gallery>
 
</gallery>
<br>
 
----
 
<br>
 
{{T8 Below}}
 
 
 
 
[[File:Cabbage.png|100px]][[File:Carrots.png|100px]][[File:Garlic.png|100px]][[File:Leeks.png|100px]][[File:Onions.png|100px]][[File:Cucumbers.png|100px]][[File:Peppers.png|100px]][[File:Watermelon.png|100px]]
 
 
=Basic=
 
 
*'''Vegetables''' refer to the various edible plants which can be grown and harvested from seeds.
 
*Most vegetables can be grilled in a [[Firepit]] or cooked in a [[Kitchen]]; most have other uses as well.
 
*Egypt has access to five standard vegetables -- [[Cabbage]], [[Carrots]], [[Garlic]], [[Leeks]], and [[Onions]]—the seeds of which are available to paid accounts from Universities of Worship where the Agriculture tech is open, and your Faction is in control of the UWor.
 
*Beginning with T7, when you request vegetables from the UWor, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3.
 
*Other vegetables such as [[Peppers]], [[Cucumbers]], [[Watermelon]] and [[Eggplant]] *may* be received from events.
 
 
=How To Grow=
 
 
All vegetables are grown from [[Vegetable Seeds]]. Vegetables can only be planted in the proper terrain:
 
* grass for [[cabbages]], [[carrots]], [[cucumbers]] and [[watermelon]]s.
 
* sand for [[garlic]], [[leeks]] and [[onions]], (pre-T8 Eggplants)
 
* and dirt for [[peppers]]
 
All five standard vegetables are grown in the same way. Planting a seed produces a tiny vegetable; this must be watered from a [[jug]] quickly or it will die back into a seed. A vegetable that has been watered will soon grow to the next larger size, at which time it should be watered again or it will shrink. When a vegetable reaches maximum size, it may be harvested. Original vegetable seeds must grow four times before they can be harvested, which means at least four waterings (more if they shrink on the way).  Crossbred seeds vary on waterings.  To sum up: Water upon planting (the required # of times), then repeat each time the vegetable changes size. Overwatering (watering more than the vegetable strain requires) will result in it shrinking/dying and eventually reverting to seed (except Peppers, pre-T8).
 
 
=Vegetable Types=
 
 
For the latest crossbred vegetable seeds, see [[New Crosses|new crosses]]
 
  
 
== [[Cabbage]] ==
 
== [[Cabbage]] ==
 
{{:Cabbage}}
 
{{:Cabbage}}
=== Observations ===
 
{{:Talk:Cabbage}}
 
Grows in grass
 
''Add your observations here: [https://atitd.wiki/tale8/Talk:Cabbage&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
  
 
==[[Carrots]]==
 
==[[Carrots]]==
 
{{:Carrots}}
 
{{:Carrots}}
=== Observations ===
 
{{:Talk:Carrots}}
 
''Add your observations [https://atitd.wiki/tale8/Talk:Carrots&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
  
 
==[[Cucumbers]]==
 
==[[Cucumbers]]==
 
{{:Cucumbers}}
 
{{:Cucumbers}}
=== Observations ===
 
{{:Talk:Cucumbers}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Cucumbers&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
  
 
== [[Garlic]] ==
 
== [[Garlic]] ==
 
{{:Garlic}}
 
{{:Garlic}}
=== Observations ===
 
{{:Talk:Garlic}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Garlic&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
  
 
== [[Leeks]] ==
 
== [[Leeks]] ==
 
{{:Leeks}}
 
{{:Leeks}}
=== Observations ===
 
{{:Talk:Leeks}}
 
''Add your observations [https://atitd.wiki/tale8/Talk:Leeks&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
  
 
== [[Onions]] ==
 
== [[Onions]] ==
 
{{:Onions}}
 
{{:Onions}}
*This is of course the number of onions i get NOW, with the pyramid bonus included
 
=== Observations ===
 
{{:Talk:Onions}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Onions&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
  
 
==[[Peppers]]==
 
==[[Peppers]]==
 
{{:Peppers}}
 
{{:Peppers}}
=== Observations ===
 
 
'''Tale 7''': Perfect watering and growing (no shrinking back) seems to produce seeds, both before and after 2 p.m.
 
 
{{:Talk:Peppers}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Peppers&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
  
 
==[[Watermelon]]==
 
==[[Watermelon]]==
 
{{:Watermelon}}
 
{{:Watermelon}}
=== Observations ===
 
{{:Talk:Watermelon}}
 
 
''Add your observations [https://atitd.wiki/tale8/Talk:Watermelon&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
 
  
 
==[[Eggplant]]==
 
==[[Eggplant]]==
 
{{:Eggplant}}
 
{{:Eggplant}}
  
==Yield==
+
= T9 Seed Reproduction =
 
 
{| class="wikitable sortable" border="1" cellpadding="5" cellspacing="5" style="background-color:#FFF0CC"
 
! Strain !! Water Required !! Tendings Required !! Yield !!Seed !! Notes
 
|-
 
| Stranger's Solana || 2 || 4 || 2 || 1(4) || Only works on [[Sand]]
 
|-
 
| Qetesh's Soil || 2 || 3 || 2 || 1(2) || Only works on [[Sand]]
 
|-
 
| Isis' Bounty || 3 || 4 || 4 || 1(6) || Only works on [[Sand]]
 
|-
 
| Isis Seed || 1 || 1 || 1 || 1 || Only works on [[Sand]]
 
|-
 
| Qwus Ultimate Power Eggplant || 1 || 1 || 4 || 1(5) || Only works on [[Sand]]; free Seeds 1400 -1044
 
|-
 
|}
 
 
 
{{L|en}}
 
  
 +
A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.
  
* Eggplants grow on Sand
+
== Tale 9 ==
* Eggplant seeds can be reproduced if planted next to a mushroom.
 
*: Warning were issued that the over production of eggplant/eggplant seeds would have consequences. <br /> This warning seems to be connected to higher pollution levels found after growing eggplant seeds.
 
  
=== Observations ===
+
The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest<br />
{{:Talk:Eggplant}}
+
<br />
 +
'''Eggplant'''
 +
*Can be reproduced near all mushrooms except the ones that like pollution.
 +
<br />
 +
'''Cabbage, Carrots and Garlic'''
 +
*Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.
 +
<br />
 +
'''Carrots'''
 +
*Reproduced in Asyut close to multiple ranches with cattle in them.
 +
<br />
 +
'''Leeks'''
 +
*Blemmys around 2500, -5250 near Carrion Mushrooms.
 +
*Reproduces near sulphur, same as peppers.
 +
*Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.
 +
<br />
 +
'''Pepper'''
 +
*Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.
 +
<br />
 +
'''Cucumbers'''
 +
*Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.
 +
*Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)
  
''Add your observations [https://atitd.wiki/tale8/Talk:Eggplant&action=edit&section=new here]''. Start your observation with '''*''' and end your observation with '''<NOWIKI>~~~~</NOWIKI>'''.
+
*additional comments from that conversation:
 +
**"interesting that the 'easiest' to reproduce is also the most desirable, in the long run. People want the seed that gives the largest yield"
 +
**Reply: "keep thinking that and you really will not get far :P there is a reason the other seeds are harder"
  
= General Observations =
 
  
== Ecology ==
+
<br />
 +
'''Watermelon'''
 +
*Successfully reproduced next to Nile Fire mushroom in Philae. ''- Kaffikopp''
 +
*Successfully reproduced at KO -1323, 4388, no shrooms present. ''- Bastia''
 +
<br />
 +
<blockquote>''Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by [[User:Qwu|Qwu]].''</blockquote>
 +
<blockquote>''Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by [[User:Qwu|Qwu]].''</blockquote>
 +
<blockquote>''Onions and Garlic have been successfully reproduced at 1394, 6560 by [[User:TanaraKuranov|TanaraKuranov]]. Did not seem to be any mushrooms nearby.''</blockquote>
 +
<blockquote>''Isis Pepper have been successfully reproduced at BO -2987, 6187 by [[User:Qwu|Qwu]].''</blockquote>
  
In T7 Morendo verified (using [[Ecology]] 3) that growing vegetables affects the ground water levelThis can reduce your ground water level to the point that neither vegetables nor flax will growGround water depletion affects a larger area (''need data here'') around where you were growing your vegetablesTo avoid groundwater depletion, you should rotate your vegetable growing to sites that are far enough apart (''need data here'') that they don't contribute to further depletion in areas that need to recover. Given sufficient time (''need data here''), the groundwater appears to move back towards normal levels (100).
+
<blockquote>''[[User:chart|chart]] has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time).  [[User:Qwu|Qwu]] unable to be reproduced during the day without papy growing and with papy growingRumor says it grows near a crop that resembles paperMore research is needed.''</blockquote>
  
== Previous Reproduction ==
+
= Past Tale Seed Reproduction =
  
T8 reproduction methods are currently being investigated.  Preliminary data suggests that reproduction is driven primarily by ecological and time-of-day factors.
+
== Tale 8 ==
 
+
Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.
[[Lens of Thoth]] is actively researching vegetable reproduction.  Keep an eye on their [[Lens of Thoth/Vegetable Seeds]] page for relevant data.  (If you are skilled up in [[Ecology]], and wish to contribute to this research, the guild-hall is in Red Sea, 1996, 1824, not far from the Avaris chariot stop.  All factions are welcome.)
 
  
 
== Tale 7 ==
 
== Tale 7 ==
Line 192: Line 159:
  
 
== Tale 6 ==
 
== Tale 6 ==
 +
* Onions could reproduce seeds if you harvested wood from one of your "special" trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.
  
 
== Tale 5 ==
 
== Tale 5 ==
    * Onions: Long grow cycle
+
* Onions: Long grow cycle
    * Carrots: When your last workload was 1000+
+
* Carrots: When your last workload was 1000+
    * Leeks: After catching "your" fish.
+
* Leeks: After catching "your" fish.
    * Cabbage: Two people that have passed Mentorship. One seed per pair.
+
* Cabbage: Two people that have passed Mentorship. One seed per pair.
    * Garlic: With a 1+ weed ex-spouse
+
* Garlic: With a 1+ weed ex-spouse
    * Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in "your" order.
+
* Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in "your" order.
    * Cuccumbers: On a small island
+
* Cuccumbers: On a small island
    * Eggplant: Near 3 Newbies (level 0-1)
+
* Eggplant: Near 3 Newbies (level 0–1)
    * Watermelons: After picking up a wild beetle
+
* Watermelons: After picking up a wild beetle
  
 
== Tale 4 ==
 
== Tale 4 ==
Line 226: Line 194:
 
* Eggplant    Near a Pyramid of Fertile Land
 
* Eggplant    Near a Pyramid of Fertile Land
  
= Research Seed Log =
 
 
Because more data is clearly needed for determining the actual seeding time bands
 
 
==ByProducts==
 
Depending on your [[Arthropodology]] skill level, harvesting Vegetables can sometimes produce (bugs TBC)
 
 
 
(Received 1 Corn Maggot while harvesting Onions -Versato)
 
  
 +
{{GivesXP | Harvest | Farming | 1}}
 
[[Category:Resources]]
 
[[Category:Resources]]
 
[[Category:Glossary]]
 
[[Category:Glossary]]
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 01:49, 24 May 2021

Basics

Vegetables refer to the various edible plants which can be grown and harvested from seeds.

Egypt has access to four standard vegetables through the Farming technology: Carrots, Garlic, Leeks, and Onions. These seeds are available to paid accounts from the various Universities of Worship under your faction's control once the technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through Crossbreeding. Each University will give each player only one set of six seeds; the type of vegetable given is random.

Other vegetables such as Cabbage, Peppers, Cucumbers, Watermelon, and Eggplant may be received from other sources, such as Events, Tasks, or other means.

Cultivation

NOTE: You will probably want to go to "Options" / "One-click and related" and check "Plant all crops where you stand" so you can plant seeds faster.

All vegetables can be grown in the same way.

  1. To plant vegetables you need to first learn the Farming skill from a University of Worship
  2. Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow (Grass, Sand or Dirt).
  3. Click yourself or press the Escape key to bring your self-menu, and select the "Plant..." menu for a list of the seed types you carry. Continue navigating to the desired seed and pin its window for easier planting.
  4. Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,
  5. Water the plant and wait for the next cycle of growth.
  6. If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.
  7. Harvesting will net you a certain quantity of the vegetable along with your seed back.

Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.

Notes

  • For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest.
  • You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested but will give zero vegetable yield. Be sure you are on the correct terrain beforehand.
  • Different factors can affect the yield of the harvest.

Ecology

Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.

Genetics

The genetics for the "starter" vegetables have been discovered through solvents, but little is known about how the gene sequences yield differing results. Feel free to start your studying at: https://www.atitd.org/wiki/tale7/Genomes/Vegetables

Seed reproduction

If certain conditions are met, you may get extra seed(s) from your harvest.

This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated. Please note details of successful seed reproduction on the individual vegetable pages.

In T9, it appears that many vegetable seeds (cabbages, carrots, garlic, onions, and likely leeks) are reproduced in the vicinity of carrion mushrooms. There however appears to be a time and location factor that is not completely understood yet.


    • My experiences in seed reproduction: Although seeds reproduce next to carrion mushrooms, it is not all carrion mushrooms. There is more to it, I am guessing ecology, but I don't really know. What I have found is that I can fail at getting additional seeds standing next to 1 carrion mushroom, but succeed when growing next to a different one 5 coordinates away. So if you fail, try another mushroom. Sometimes I get extra seeds on 1 of 4 plants, and zero on the next planting. Sometimes I get extra seeds on all 4 plants for multiple plantings. When I stop getting seeds, I look for another mushroom. I myself, have successfully reproduced eggplant, cabbage, leeks and watermelons next to carrion mushrooms using this method. However, I have also found times where I could not get eggplants to reproduce at all, but I was able to get leeks to reproduce on the same mushroom. So I recommend bringing all seeds that you might want, and rotate through them all to see if any work. -Orchid


Cabbages reproduced seeds
    • tehm - I have reproduced Leek seeds in EK near the UWor. No luck with other seeds (Cabbage, Carrots, Onions) near there. I have produced Cabbage seeds in Blemmyes NW of UNat Phi (see image attached), did not try other seeds. You likely want to be very close to them, but if you get a Land Not Suitable message, try moving a few steps away. In the image below, all of the planted cabbages produced Cabbage + 4 Seeds (there is another Carrion mushroom off to the right, but no others in sight).


Uses

  • Most vegetables can be grilled in a Firepit to obtain their grilled counterpart, which can be consumed for a temporary statistics boost.
  • They are also used in a Kitchen for Cooking
  • Please refer to the following individual vegetable pages for comprehensive information.most have other uses as well.

ByProducts

Depending on your Arthropodology skill level, harvesting Vegetables can sometimes produce Insects.

Index of known vegetables

Cabbage

Strain water per stage number of stages yield Seed Notes
Mut's Fruiton 1 3 1 1 Only works on Grass
Bastet's Yielding 2 3 2 1 Only works on Grass
Strain Water Required Tendings Required Yield Seed Notes
IaruHetep#28 1 2 2 1 Only works on Grass
IaruHetep#43 1 1 2 1 Only works on grass
Qwus Cabbage 1 1 3 1(5) Only works on grass


Carrots

Strain water per stage number of stages yield Seed Notes
Green Leaf 2 3 2 1 Only works on Grass
Osiris' Orange 1 3 1 1 Only works on Grass
Qwus Carrot 1 1 3 1(3) Only works on Grass


Cucumbers

Strain Water Required Tendings Required Yield Seed Notes
Isis' Bounty 3 4 4 1 Works on Grass,Dirt and Sand
Isis' Bounty 3 4 7 3 Works on Grass @ 1055 6381 Giza
Wadjet's Garden 2 3 2 1 Only works on Grass
Ma'ats Plow 1 3 1 1 Only works on Grass

Seeds

Tl;dr: Cucumbers produce seeds when grown near an invisible PapyrusGenerator object. How close they have to be to the generator, is dependent on the Genome of the seed.

Below, find the exact conversation had with Malard where this was determined - I was hoping to get these transcribed, but that never happened, so better to have the raws than nothing.

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Garlic

Strain Water Required Tendings Required Yield Seed Notes
Apep's Crop 2 3 2 1 Only works on Sand
Heket's Reaping 1 3 1 1 Only works on Sand


Leeks

Strain Water Required Tendings Required Yield Seed Notes
Hapi's Harvest 1 3 1 1 Only works on Sand
Horus' Grain 3 3 2 1 Only works on Sand
Qwus Leek 1 1 3 1(2) Only works on Sand got Seeds 3000, -6000


Onions

Strain Water Required Tendings Required Yield Seed Notes
Tears of Sinai 2 3 2 1 Only works on Sand
Amun's Bounty 1 3 1 1 Only works on Sand
Qwus Onion 1 1 2 1(3) Only works on Sand


Peppers

Strain Water Required Tendings Required Yield Seed Notes
Isis' Bounty 3 4 4 1 Only works on Dirt and Sand
Ptah's Breed 2 3 2 1 Only works on Dirt
Ra's Fire 1 3 1 1 Only works on Dirt
Strain Water Required Tendings Required Yield Seed Notes
Lukeera#26 1 1 5 1 Only works on Dirt
Qwus Ultimate Power Pepper 1 1 9 1(4) Only works on Dirt, Seeds near Sulfur Water
Qwus Hot Sand Pepper 1 1 7 1(5) Only works on Dirt,Sand, Seeds near Sulfur Water


Watermelon

Strain Water Required Tendings Required Yield Seed Notes
Isis' Bounty 3 4 4 1 Only works on Grass,Sand
Set's Vintage 2 3 2 1 Only works on Grass
Geb's Produce 1 3 1 1 Only works on Grass
Qwus Hot Sand Watermelon 1 1 6 1(4) Only works on Grass,Sand


Eggplant

Strain water per stage number of stages yield Seed Notes
Stranger's Solana 2 4 2 1(4) Only works on Sand
Qetesh's Soil 2 3 2 1(2) Only works on Sand
Isis' Bounty 3 4 4 1(6) Only works on Sand
Isis Seed T9 1 3 1 1 Only works on Sand


T9 Seed Reproduction

A wide variety of methods have been required to reproduce seeds in past tales. Some of these are listed below. Currently seed reproduction is expected to be largely ecology based.

Tale 9

The information listed is not from my own research but from that of our fellow, devoted Egyptians who keep us all fed. ~Harvest

Eggplant

  • Can be reproduced near all mushrooms except the ones that like pollution.


Cabbage, Carrots and Garlic

  • Works in Bernike, north of the Acro Field, near Carrion Mushrooms at the same time as the Carrion Spawn time.


Carrots

  • Reproduced in Asyut close to multiple ranches with cattle in them.


Leeks

  • Blemmys around 2500, -5250 near Carrion Mushrooms.
  • Reproduces near sulphur, same as peppers.
  • Reproduce at 3000, -6000 in Kush region. No shrooms or sulfur.


Pepper

  • Near Sulphur. Specifically, near an invisible Sulfur Generator object. As we do not know where these are, narrow ponds where you can't help but be near any object embedded in the lake will be the most ideal for pepper reproduction. Different varieties have different nearness requirements - Ra's must be nearest, while Isis can be fairly far and still work.


Cucumbers

  • Near Papyrus. Specifically, near an invisible Papyrus Generator object. As we do not know where these are, narrow papyrus-growing ponds where you can't help but be near any object embedded in the lake will be the most ideal for Cucumber reproduction. Different varieties have different nearness requirements - Ma'at's Plow must be nearest, while Isis Bounty can be fairly far and still work.
  • Isis Bounty seed can also be generated in Giza @ 1055, 6381 (just near a small lake). Yield of fruit was 7 and seed 3 (CinAmm)
  • additional comments from that conversation:
    • "interesting that the 'easiest' to reproduce is also the most desirable, in the long run. People want the seed that gives the largest yield"
    • Reply: "keep thinking that and you really will not get far :P there is a reason the other seeds are harder"



Watermelon

  • Successfully reproduced next to Nile Fire mushroom in Philae. - Kaffikopp
  • Successfully reproduced at KO -1323, 4388, no shrooms present. - Bastia


Onions and Cabbage have been successfully reproduced at 3200, 4500 near Carrions by Qwu.

Onions and Carrots have been successfully reproduced at 750, 2800 near Carrions by Qwu.

Onions and Garlic have been successfully reproduced at 1394, 6560 by TanaraKuranov. Did not seem to be any mushrooms nearby.

Isis Pepper have been successfully reproduced at BO -2987, 6187 by Qwu.

chart has reproduced Cucumber seeds on the Nile at the border of Thebes and Swenett at 9:54 pm (game time). Qwu unable to be reproduced during the day without papy growing and with papy growing. Rumor says it grows near a crop that resembles paper. More research is needed.

Past Tale Seed Reproduction

Tale 8

Tale 8 seed reproduction was driven primarily by ecological, time-of-day, and location factors.

Tale 7

  • Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.

Tale 6

  • Onions could reproduce seeds if you harvested wood from one of your "special" trees (randomly assigned to each avatar). Other trees, while they didn't change the seed production, would halve your onion harvest.

Tale 5

  • Onions: Long grow cycle
  • Carrots: When your last workload was 1000+
  • Leeks: After catching "your" fish.
  • Cabbage: Two people that have passed Mentorship. One seed per pair.
  • Garlic: With a 1+ weed ex-spouse
  • Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in "your" order.
  • Cuccumbers: On a small island
  • Eggplant: Near 3 Newbies (level 0–1)
  • Watermelons: After picking up a wild beetle

Tale 4

  • Onions Planted when you're tired
  • Leeks After a successful dowse (but not after an unsuccessful one) -- Code for this did not work
  • Garlic An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work
  • Cabbage Near 2 wild-growing herbs
  • Carrots When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)
  • Pepper After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)
  • Watermelon When you're drunk
  • Cucumber Near a lit hookah
  • Eggplant In a wheat field with other people—Possibly did not work

Tale 3

  • Onions Alone with Spouse
  • Garlic On your day of the month
  • Cabbage On your region's day
  • Leeks After eating a Masterpiece
  • Carrots When smelling proper incense
  • Pepper
  • Watermelon In today's spot
  • Cucumber Near a rare flower (young?)
  • Eggplant Near a Pyramid of Fertile Land