Difference between revisions of "Principles of Architecture"
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== Principles == | == Principles == | ||
Build a compound, and expand it to at least 16 sectors. You must build the compound, and complete the 16th or great expansion. | Build a compound, and expand it to at least 16 sectors. You must build the compound, and complete the 16th or great expansion. | ||
− | * Learn Compound Construction | + | * Learn [[Compound Construction]] |
− | * Build a Compound of at least 16 sectors | + | * Build a [[Compound]] of at least 16 sectors |
* Claim rights as an Initiate of Architecture | * Claim rights as an Initiate of Architecture | ||
Revision as of 22:29, 25 September 2018
Principles of Architecture |
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(Test - Architecture) |
Demonstration |
Kalmkitty in Red Sea on March 2, 2018 |
Other Requirements |
Verification |
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To qualify as a potential architect, you must prove you are capable by building and expanding your own compound, one of the most basic Architecture tasks.
To begin, visit a School or University of Architecture, and use the 'Tests' Menu.
Test Description
To prove you are worthy of initiation into the discipline of Architecture, you must start off with one of the most basic of buildings in Egypt - the compound. To pass the initiation, you must construct a compound, and then expand it to at least 16 sectors. While you must be the one to have built it, you do not necessarily have to be the one to upgrade it.
Principles
Build a compound, and expand it to at least 16 sectors. You must build the compound, and complete the 16th or great expansion.
- Learn Compound Construction
- Build a Compound of at least 16 sectors
- Claim rights as an Initiate of Architecture
Demonstration
To open the Principles of Architecture you require:
Completion
To complete the Principles of Architecture you need to first build a compound and expand it to 16 sectors. This requires the Compound Construction skill.