Difference between revisions of "Shops"
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− | + | [[File:Need_Advanced_Trade_at_ULead.jpg| 300px|right]] | |
+ | [[File:Bazaar_compound.jpg| 200px]] | ||
+ | |||
+ | == Technology and Skills neeeded == | ||
+ | The two Carpentry skills allow the seller to list what will be sold and stock to be entered. | ||
+ | * [[Carpentry]] 3 allows trades of 1 - 50 items and building of [[Small Center]], [[Small Corner]] from School of Architecture. | ||
+ | * [[Carpentry]] 4 allows larger trades of over 50 items and building of [[Large Center]] and [[Large Corner]] from School of Architecture. | ||
+ | |||
+ | * [[Advanced Trade]] from University of Natural Philosophy allows the trade set up to be finished by listing the material/s the buyer can use in the purchase. | ||
+ | |||
+ | == How to Set up Shop == | ||
+ | Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner. <br> | ||
+ | Any type of compound can be used (not just the Bazaar for 400 Perk Points from the [[Store]]). <br> | ||
+ | |||
+ | |||
+ | * Build your shelves (The Trading Post is just for show). | ||
+ | [[File:Projects_Trade_shelf_menu.jpg| 600px]] | ||
+ | [[File:Small Center and Cost.jpg| 550px]] | ||
+ | [[File:Small Corner and Cost.jpg|650px]] | ||
+ | |||
+ | |||
+ | *What and How Many will you sell? | ||
+ | [[File:Setting up to sell - Output.jpg| 500px]] | ||
+ | |||
+ | |||
+ | *How much to put in stock? | ||
+ | [[File:Step 2 Output - What you are selling and how many.jpg| 400px]] | ||
+ | |||
+ | *You can later add more stock if it runs low! | ||
+ | |||
+ | |||
+ | *What materials will the buyer use to pay? (A choice of different types of materials can be used) | ||
+ | [[File:What to trade for.jpg| 400px]] | ||
+ | |||
+ | |||
+ | *How many the buyer pays for how many the seller gives. | ||
+ | [[File:What and How many for payment.jpg| 650px]] | ||
+ | |||
+ | == Notification of Sales == | ||
+ | When a player buys, the seller receives a message in their private chat or if the compound is guilded then the message shows up in the guild chat. | ||
+ | |||
+ | == Current Shops== | ||
+ | [[Maps/Shop Locations|shops]] | ||
+ | (click through to above link and edit there) | ||
+ | |||
+ | {{L|en}} |
Latest revision as of 16:33, 13 May 2021
Technology and Skills neeeded
The two Carpentry skills allow the seller to list what will be sold and stock to be entered.
- Carpentry 3 allows trades of 1 - 50 items and building of Small Center, Small Corner from School of Architecture.
- Carpentry 4 allows larger trades of over 50 items and building of Large Center and Large Corner from School of Architecture.
- Advanced Trade from University of Natural Philosophy allows the trade set up to be finished by listing the material/s the buyer can use in the purchase.
How to Set up Shop
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner.
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store).
- Build your shelves (The Trading Post is just for show).
- What and How Many will you sell?
- How much to put in stock?
- You can later add more stock if it runs low!
- What materials will the buyer use to pay? (A choice of different types of materials can be used)
- How many the buyer pays for how many the seller gives.
Notification of Sales
When a player buys, the seller receives a message in their private chat or if the compound is guilded then the message shows up in the guild chat.
Current Shops
shops (click through to above link and edit there)