Difference between revisions of "Shops"
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Revision as of 14:07, 2 December 2019
Technology and Skills neeeded
The two Carpentry skills allow the seller to list what will be sold and stock to be entered.
- Carpentry 3 allows trades of 1 - 50 items and building of Small Center, Small Corner from School of Architecture.
- Carpentry 4 allows larger trades of over 50 items and building of Large Center and Large Corner from School of Architecture.
- Advanced Trade from University of Natural Philosophy allows the trade set up to be finished by listing the material/s the buyer can use in the purchase.
How to Set up Shop
Goods are made available for purchase 'vending-machine style' using exchange rates pre-configured by the shop owner.
Any type of compound can be used (not just the Bazaar for 400 Perk Points from the Store).
- Build your shelves (The Trading Post is just for show).
- What and How Many will you sell?
- How much to put in stock?
- You can later add more stock if it runs low!
- What materials will the buyer use to pay? (A choice of different types of materials can be used)
- How many the buyer pays for how many the seller gives.
Notification of Sales
When a player buys, the seller receives a message in their private chat or if the compound is guilded then the message shows up in the guild chat.
Current Shops
1167-2068 upper Egypt