Vegetable
Basics
Vegetables refer to the various edible plants which can be grown and harvested from seeds.
Egypt has access to four standard vegetables through the Farming technology: Carrots, Garlic, Leeks, and Onions. These seeds are available to paid accounts from the various Universities of Worship under your faction's control once the technology is open and learned. When you request vegetables from the University, you will be given a total of 6 seeds from 2 strains of the same vegetable. The mix could be 1/5, 2/4 or 3/3. Those different strains have different qualities that can then be improved through Crossbreeding. Each University will give each player only one set of six seeds; the type of vegetable given is random.
Other vegetables such as Cabbage, Peppers, Cucumbers, Watermelon, and Eggplant may be received from other sources, such as Events, Tasks, or other means.
Cultivation
NOTE: You will probably want to go to "Options" / "One-click and related" and check "Plant all crops where you stand" so you can plant seeds faster.
All vegetables can be grown in the same way.
- To plant vegetables you need to first learn the Farming skill from a University of Worship
- Make sure you stand in decent-sized area of the correct terrain type for the vegetable you wish to grow (Grass, Sand or Dirt).
- Click yourself or press the Escape key to bring your self-menu, and select the "Plant..." menu for a list of the seed types you carry. Continue navigating to the desired seed and pin its window for easier planting.
- Planting the seeds will create a small bed of the vegetable on the ground that will start drying up,
- Water the plant and wait for the next cycle of growth.
- If the plant had the required amount of water, it will grow. Repeat 3~4 till you can harvest the vegetable.
- Harvesting will net you a certain quantity of the vegetable along with your seed back.
Failing to water the plant correctly will make it shrink, or turn back into its seed that will drop on the ground if it was at its smallest stage. You will also get a message in Main stating that you did not tend your plant correctly.
Notes
- For the starter seeds, different strains require different amounts of water, but all take 3 successful rounds of watering to obtain a harvest.
- You can plant a vegetable on unsuitable land, it will grow as normal and can be harvested but will give zero vegetable yield. Be sure you are on the correct terrain beforehand.
- Different factors can affect the yield of the harvest.
- Ecological factors can lower it to the point of getting no harvest,
- Local Support and Aqueduct Tower can raise or even multiply it.
Ecology
Growing vegetables requires suitable ecology, and growing vegetables can also affect the location ecology. In past tales it has been observed that ground water levels are depleted. Other factors may also be affected as well. Ecology can change enough that vegetables will no longer grow in the area, and moving to another area is required to grow and allow the ecology time to recover.
Seed reproduction
If certain conditions are met, you may get extra seed(s) from your harvest.
This is extremely important and should you witness it, it should be documented as best as possible so seed reproduction methods can be isolated. Please note details of successful seed reproduction on the individual vegetable pages.
Uses
- Most vegetables can be grilled in a Firepit to obtain their grilled counterpart, which can be consumed for a temporary statistics boost.
- They are also used in a Kitchen for Cooking
- Please refer to the following individual vegetable pages for comprehensive information.most have other uses as well.
ByProducts
Depending on your Arthropodology skill level, harvesting Vegetables can sometimes produce Insects.
Index of known vegetables
Cabbage
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Mut's Fruiton | 1 | 3 | 1 | 1 | Only works on Grass |
Bastet's Yielding | 2 | 3 | 2 | 1 | Only works on Grass |
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
IaruHetep#28 | 1 | 2 | 2 | 1 | Only works on Grass |
IaruHetep#43 | 1 | 1 | 2 | 1 | Only works on grass |
Qwus Cabbage | 1 | 1 | 3 | 1(5) | Only works on grass |
Carrots
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Green Leaf | 2 | 3 | 2 | 1 | Only works on Grass |
Osiris' Orange | 1 | 3 | 1 | 1 | Only works on Grass |
Qwus Carrot | 1 | 1 | 3 | 1(3) | Only works on Grass |
Cucumbers
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Works on Grass,Dirt and Sand |
Isis' Bounty | 3 | 4 | 7 | 3 | Works on Grass @ 1055 6381 Giza |
Wadjet's Garden | 2 | 3 | 2 | 1 | Only works on Grass |
Ma'ats Plow | 1 | 3 | 1 | 1 | Only works on Grass |
Seeds
Tl;dr: Cucumbers produce seeds when grown near an invisible PapyrusGenerator object. How close they have to be to the generator, is dependent on the Genome of the seed.
Below, find the exact conversation had with Malard where this was determined - I was hoping to get these transcribed, but that never happened, so better to have the raws than nothing.
Garlic
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Apep's Crop | 2 | 3 | 2 | 1 | Only works on Sand |
Heket's Reaping | 1 | 3 | 1 | 1 | Only works on Sand |
Leeks
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Hapi's Harvest | 1 | 3 | 1 | 1 | Only works on Sand |
Horus' Grain | 3 | 3 | 2 | 1 | Only works on Sand |
Qwus Leek | 1 | 1 | 3 | 1(2) | Only works on Sand got Seeds 3000, -6000 |
Onions
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Tears of Sinai | 2 | 3 | 2 | 1 | Only works on Sand |
Amun's Bounty | 1 | 3 | 1 | 1 | Only works on Sand |
Qwus Onion | 1 | 1 | 2 | 1(3) | Only works on Sand |
Peppers
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Only works on Dirt and Sand |
Ptah's Breed | 2 | 3 | 2 | 1 | Only works on Dirt |
Ra's Fire | 1 | 3 | 1 | 1 | Only works on Dirt |
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Lukeera#26 | 1 | 1 | 5 | 1 | Only works on Dirt |
Qwus Ultimate Power Pepper | 1 | 1 | 9 | 1(4) | Only works on Dirt, Seeds near Sulfur Water |
Qwus Hot Sand Pepper | 1 | 1 | 7 | 1(5) | Only works on Dirt,Sand, Seeds near Sulfur Water |
Watermelon
Strain | Water Required | Tendings Required | Yield | Seed | Notes |
---|---|---|---|---|---|
Isis' Bounty | 3 | 4 | 4 | 1 | Only works on Grass,Sand |
Set's Vintage | 2 | 3 | 2 | 1 | Only works on Grass |
Geb's Produce | 1 | 3 | 1 | 1 | Only works on Grass |
Qwus Hot Sand Watermelon | 1 | 1 | 6 | 1(4) | Only works on Grass,Sand |
Eggplant
Strain | water per stage | number of stages | yield | Seed | Notes |
---|---|---|---|---|---|
Stranger's Solana | 2 | 4 | 2 | 1(4) | Only works on Sand |
Qetesh's Soil | 2 | 3 | 2 | 1(2) | Only works on Sand |
Isis' Bounty | 3 | 4 | 4 | 1(6) | Only works on Sand |
Isis Seed T9 | 1 | 3 | 1 | 1 | Only works on Sand |
Past Tale Seed Reproduction
Tale 8
Tale 8 seed reproduction was driven primarily by ecological and time-of-day factors.
Tale 7
- Most vegetables appeared to seed in waves that pass through Egypt in the -X direction.
Tale 6
Tale 5
* Onions: Long grow cycle * Carrots: When your last workload was 1000+ * Leeks: After catching "your" fish. * Cabbage: Two people that have passed Mentorship. One seed per pair. * Garlic: With a 1+ weed ex-spouse * Peppers: After just harvesting Onions,Cabbage,Leeks,Garlic,Carrots in "your" order. * Cuccumbers: On a small island * Eggplant: Near 3 Newbies (level 0-1) * Watermelons: After picking up a wild beetle
Tale 4
- Onions Planted when you're tired
- Leeks After a successful dowse (but not after an unsuccessful one) -- Code for this did not work
- Garlic An hour+ after eating a meal with a correct-for-you herb base—Code for this did not work
- Cabbage Near 2 wild-growing herbs
- Carrots When you're not carrying anything—Impossible to achieve (you must carry at least jugs to water)
- Pepper After perfect gold mining—RNG for this probably never appeared ((81/4)^12) = 4.7 trillion to one!)
- Watermelon When you're drunk
- Cucumber Near a lit hookah
- Eggplant In a wheat field with other people—Possibly did not work
Tale 3
- Onions Alone with Spouse
- Garlic On your day of the month
- Cabbage On your region's day
- Leeks After eating a Masterpiece
- Carrots When smelling proper incense
- Pepper
- Watermelon In today's spot
- Cucumber Near a rare flower (young?)
- Eggplant Near a Pyramid of Fertile Land