Shipwright
Shipwright 1
Shipwright | |||
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(Technology - Natural Philosophy) | |||
Factions Researched | |||
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Allows building of a Ferry Boat to cross small (~8 coords max?) bodies of water. Also allows building of Small Sailboats and Master Schooners.
NOTE: Requires a tuition of 4 Tar to learn.
Uses
Research Costs
- 89–112 Tar (sealant)
- 45–56 Linen (sail experiments)
- 890–1,120 Boards (floatation)
Levels
Level | XP Needed to advance | Unlocks |
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0 |
| |
1 | 20 |
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2 | 80 |
|
3 | 400 |
|
4 | 1500 |
|
5 | 2000 |
|
6 | 4000 |
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Actions
Action | XP Value |
---|---|
Construct a Ferry Boat | 0 |
Make a Sail | 10 |
Ride a Ferry Boat | 0 |
Fish a Ship Debris | 50 |
Build a Small Sailboat | 450 (or more) |
Winch a Treasure Cache | 100 |
Build a Master's Schooner | ? |
NOTE: The Ferry Boat can be disassembled and re-assembled but this DOES NOT give any extra XP.
NOTE 2: Constructing a ferry boat does not give XP. Making the sail gives the XP. As disassembling gives the mats back, it's too easy to game the xp.
Notes :
- Fishing a Ship Debris will make you gain knowledge of Shipwright 3.
- Submitting a Ship Debris to a University of Body for identification that turn out to be a piece of Isis' Bounty will make you gain knowledge of Shipwright 4.
- Building a Master Schooner will make you gain knowledge of Shipwright 5 and 6.
Required By
Airship, Ferry Boat, Master Schooner, Small Sailboat