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Guild:Amigos

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Revision as of 17:43, 19 November 2019 by Augir (talk | contribs)


Amigos

in Tale 9 guild at 650, -1718, West of Koptos CS. All Schools will now be around every Chariot Stop.

Location changed to provide enough space for everyone and tests art/buildings (in T8 we had 64 members in first month). I know many members will want to build near Guildhall in Philae and that's good but I also encourage populating Upper Egypt and Swenett since they are really close, other nearby provinces are also fine. Residency in provinces around guildhall will help us with easy access to Universities, with keeping faction chat and with responding to other factions challenges.

This is a public community project available for everyone to use. Donations are always welcome but please also don't expect same group of people to work on everything, we don't want people to burn out. Everyone have to pitch in.

Guild was created in T5 to help people playing Tale, especially newbies, help each other with Tests and since T8, help Hyksos faction.

Guildhall is build to 100 members and we will need to expand soon.


Our goals in Tale 9:

  • provide advanced devices in guild buildings (don't expect flimsy brick moulds) to make your life easier :)
  • help with info and "how to"
  • help Hyksos control provinces: Philae, Upper Egypt, Swenett, Bernike, Pwenett, through the Tale. While the way to control province changed from the beginning of T8 (check info about Tokens below) Tribute Posts will still be crucial.
  • help with major Story line tasks
  • create mining/smelting area for Iron/Copper/Tin. We need to find veins of all metals nearby first after dowsing is researched.
  • work on major Test: Megalopolis, Aqueduct, Pyramids, Sphinx and the Throne of Pharaoh, I want everyone interested to pass.
  • help with Hyksos Research.

I really want everyone to be involved, Tale 9 will be active much longer because of slow down related to Skills. There will always be something to do for yourself, people in the guild, region with provinces control or Hyksos Research we all benefit from. I will guarantee you won't be bored.


Current Project ? - research wh behind Blue CP

Materials Needed Collected Pledges
? ? ? ?


Map Camel symbol - Koptos CS

  • E - Expedition sites
  • L - Limestone
  • S - Smelting cp
  • G - Gypsum cp
  • B - Bauxite cp


This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages


Useful info from T9 Alpha/Beta and important notes:

  • no levels
  • teaching others is gone in T9
  • significant changes to wood gathering - one wood per tree/ 1 min cooldown per 1 wood, we can gather from bunch of trees with 1 click
  • Homesteads - world builders flatten ground, add trees, lakes, fountains or statues and create good looking locations for future camps
  • you can't load back items to your cart, you can only remove it
  • Talents, click on self/Talents/help to understand how they work
  • Tasks https://atitd.wiki/tale9/Tasks
  • regional chat is permanent and visible to ALL factions, faction chat needs to be open with token, permanent chat require chancery (chancery is permanent and can be build no matter who owns the region).
  • Papyrus planting location N of 700, -170, plant 10-20 seeds on East bank every 5-10 coords, after 10 min check both river banks and small ponds about 100 coords downstream - check pinned info on our discord
  • skills - hover mouse over skills to see what you will able to make or build after finishing that level
  • Pollution - very important, came;/sheep pens, kilns and firepit pollute the area. Chat with your neighbors and set one location for firepits and animal pens otherwise you wont be able to grow flax or veggies and wood respawn on trees will be seriously hindered. Please think about others before you start polluting.
  • Map of the area is F3, use zoom in-out keys to not get lost. Exchange maps with others often to learn location of Unis and schools ( click on other avatar/ special/ offer exchange of maps).
  • Please don't build in Guild Hall area - no flimsy brick moulds or woodplanes. We need space for 3 Cp's 7*7 and more art display cp's. This will be also spot for Sphinx and probably Throne of the Pharaoh test.
  • after leaving Welcoming Island run to Great Hall and click on Test/ test of the elder/ petition for new election and at voting booth change you voting stance to participate in next elections. We need Elder in first week to setup Chanceries.


First skills info:

  • reach Carpentry 1 to be able to build Carpentry Table by making boards
  • gather 400 Grass to finish Grass Harvesting 1 and you will get 20 Papyrus seeds (follow pinned post on our discord with locations to plant)
  • Canvas Bag - get to Clothwork 1 by making Linen and Canvas, learn Carving 1 (100 wood tuition) from SBody, make it on Crafting Table. We no longer get free jug when learning Pottery but Canvas Bag have same purpose.
  • Jugs - first get Pottery (10 Clay tuition) and Kiln Construction (20 Bricks tuition at SThought). Make Bricks until you reach Brick Making 1 then you can start making wet firebricks. Make box kilns and burn you firebricks. When you get Kiln Construction 1 build True Kilns, they are more efficient. Once you get Pottery 1 you can make wet jugs, burn them in True Kilns.

To build Pottery Wheels you need to start with Stonework 1, learn it once researched at UArch. Cut cuttable stones or gather limestone with flint tools (you need Knapping skill from UArch, 7 flint tuition, Skills/Blades for chisel and craft hammers at Crafting Bench). Once you get Stonework 1 you can make Flystones at Rock Saw.

  • gardening skill allows two more levels of grass gathering.
  • Pyrolysis - burn 20 x 50 wood piles to get Pyrolysis 1 then burn wood, veggies and limestone in firepit to reach Pyrolysis 2 for Charcoal oven.