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(Updated with new Technology template)
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<NOINCLUDE>{{languages}}
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{{Languages}}
  
{{ATechnology|Herbal Exploration|Worship|level=14|lessons=0|prereqs=?|
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{{Technology
    {{ATechResource|Clay|5000}}
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| name            = Herbal Exploration
    {{ATechResource|Dirt|5000}}
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| discipline      = Worship
    {{ATechResource|Iron Pot|500}}
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| image            = Herbal Exploration.png
    {{ATechResource|Water in Jugs|10000}}
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| level           = 14
    {{ATechResource|Geb's Bounty Fertilizer|50}}
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| lessons         =  
    {{ATechResource|Herb Seeds, of any sort|1000}}
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| prereq-research  =  
|listreqs=
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* [[Herbiculture]]
* {{A|Herbiculture}}
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| prereq-materials =
|matreqs=
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| required-by      =
  {{AResNone}}
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| hyksos          = No
|leadsto=
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| kush            = Yes
* {{AResNone}}
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| meshwesh        = No
 
}}
 
}}
  
== Use ==
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Learn techniques to test the suitability of a given spot for growing herbs near an aqueduct tower with an [[Herbing Pot]].
  
Learn techniques to test the suitability of a given spot for growing herbs near an aquaduct tower with a [[Herbing_Pot|Herbing Pot]].
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== Herb Growing ==
 
 
== Herb growing ==
 
 
Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work.
 
Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work.
  
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  The planted herb disappears at just past 12 game minutes.
 
  The planted herb disappears at just past 12 game minutes.
  
== Herb growing areas ==
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== Herb Growing Areas ==
  
 
Herb growing areas are 256x256 coords, which mean there are 2048 of those in Egypt (minus all-water areas). Testing requires 1 seed of each foraging method per square. Successful locations are listed below. Ashen is maintaining a Google Sheets spreadsheet for collected test results for T8.
 
Herb growing areas are 256x256 coords, which mean there are 2048 of those in Egypt (minus all-water areas). Testing requires 1 seed of each foraging method per square. Successful locations are listed below. Ashen is maintaining a Google Sheets spreadsheet for collected test results for T8.
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|}
 
|}
  
</NOINCLUDE>
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<onlyinclude>
 
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=== Herb Growing Areas Map ===
=== Herb growing areas map ===
 
  
 
{{CondMap|
 
{{CondMap|
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|contentonly={{{contentonly|no}}}|{{{2}}}}}
 
|contentonly={{{contentonly|no}}}|{{{2}}}}}
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</onlyinclude>
  
<NOINCLUDE>
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{{L|en}}
{{ResearchedBy}}
 
[[Category: Technologies]]
 
</NOINCLUDE>
 

Revision as of 09:20, 9 January 2019

Template:Languages

Herbal Exploration
Herbal Exploration
(Technology - Worship)
Related Technologies
Research Prerequisites
Factions Researched
Hyksos Logo large - Greyscale.png Kush Logo large.png Meshwesh Logo large - Greyscale.png


Learn techniques to test the suitability of a given spot for growing herbs near an aqueduct tower with an Herbing Pot.

Herb Growing

Seeds must be planted near an aqueduct tower which contains water (you get a warning if you try elsewhere or if the aqueduct has run dry). Each tower may support one harvest methods, but most towers support none. Herb growing spots are 256X256 coords tiles, starting at (0,0)x(256,256). Any tower within the same 256x256 tile as the herb spot will work.

When the seed is planted, it grows for a few minutes, and then dies. It may be harvested using the normal foraging technique at any point. The longer it grows, the more herb is yielded. At 3 minutes and 35 seconds (RL), the maximum 7 deben can be harvested (unknown if a Geb's Silver or Golden Sickle increases this). No seeds will be yielded.

Harvesting planted herbs yield 2 to 7 deben depending on how long it is left to grow. The table below uses in-game minutes, equal to about 20.5 to 21 seconds of real time, depending on lag. Use /clock or /clockloc chat command to show the in-game time.

In-Game minutes Quantity
0 1*
1 2
2 3
3 to 4 4
5 to 6 5
7 to 9 6
10 to 12 7
> 12 0*
* Immediately harvesting a planted herb yields 1 db.
Waiting a few seconds yields 2.
The planted herb disappears at just past 12 game minutes.

Herb Growing Areas

Herb growing areas are 256x256 coords, which mean there are 2048 of those in Egypt (minus all-water areas). Testing requires 1 seed of each foraging method per square. Successful locations are listed below. Ashen is maintaining a Google Sheets spreadsheet for collected test results for T8.

Method Region From To Tower
Crush the stems Meroe Desert -768,-6911 -513,-6656 N/A
Cut away the outer stem Blue Nile 768,-7167 1023,-6912 N/A
Pluck the leaves Blue Nile 512,-7423 757,-7168 N/A
Pluck the leaves Blue Nile 768,-7935 1023,-7680 N/A
Scrape off the stem pith Swenett 1280,-1279 1535,-1024 N/A


Herb Growing Areas Map

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages