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====Data====
 
====Data====
 
*Aluminum: One pull was 17000.
 
*Aluminum: One pull was 17000.
*Cobalt: One pull was 8600.
+
*Antimony: One pull was 36000.
*Copper: Averaged 2850 over 10 uses. Min: 900. Max: 5800.
+
*Cobalt: Average 7700 over 2 uses. Min 6800. Max 8600.
 +
*Copper: Averaged 2900 over 15 uses. Min: 900. Max: 5800.
 
*Gold: One pull was 58000.
 
*Gold: One pull was 58000.
*Iron: Averaged 4400 over 10 uses. Min: 2000. Max: 7500.
+
*Iron: Averaged 4700 over 15 uses. Min: 2000. Max: 7500.
 
*Lead: One pull was 34000.
 
*Lead: One pull was 34000.
*Silver: Average 440 over 2 uses. Min: 2400. Max: 640.
+
*Magnesium: One pull was 59000.
 +
*Platinum: One pull was 41000.
 +
*Silver: Average 320 over 7 uses. Min: 80. Max: 640.
 +
**Always a multiple of 80. This is interesting because silver, being pure metal, is always very low yield. Often 3 stone matches are worth 1-8 or so ore. So it seems like Hathors may be 80 times the yield of a typical 3 stone pull.
 +
*Tin: One pull was 2900.
 
*Zinc: One pull was 28000.
 
*Zinc: One pull was 28000.
  

Latest revision as of 04:27, 28 October 2020

Miner

Miner give a character a set of Statistic increases and extra abilities that are helpful to an Miner which are paid for by Talent Points.

The current bonuses are as follows:

Level Talent Effect
1 Increased Strength
2 Increased Constitution
3 Increased Focus
4 Geb's Touch
5 Increased Strength
6 Increased Constitution
7 Increased Strength
8 Careful Extraction
9 Increased Strength
10 Increased Constitution
11 Increased Focus
12 Geb's Touch
13 Increased Strength
14 Increased Constitution
15 Increased Constitution
16 Careful Extraction
17 Increased Strength
18 Increased Constitution
19 Increased Focus
20 Geb's Touch
21 Increased Strength
22 Increased Constitution
23 Increased Strength
24 Improved Marble Gathering
25 Increased Strength
26 Increased Constitution
27 Increased Focus
28 Geb's Touch
29 Increased Strength
30 Increased Constitution
31 Increased Constitution
32 Hathor's Miracle

Traits

Geb's Touch

Increases ore collection

Note: Estimated to be about 15% per level

Careful Extraction

Higher chance of larger gems

Improved Marble Gathering

When pulling marble, gain +1 marble (multiple miners do not stack)

Applies whenever the last pull is made by someone with this trait. This effectively doubles the output of a quarry if they always pull last.

Hathor's Miracle

Break all minestones on a long timer

Has a 30 minute to 2 hour cooldown timer, displayed in the mine window.

The amount of ore (or silver) yielded is based on the type of ore. No gems are yielded.

Note: Can be used on a mine that isn't being worked (no stones), though it seems like it may give better results by working the mine and making some matches before using it.

Data

  • Aluminum: One pull was 17000.
  • Antimony: One pull was 36000.
  • Cobalt: Average 7700 over 2 uses. Min 6800. Max 8600.
  • Copper: Averaged 2900 over 15 uses. Min: 900. Max: 5800.
  • Gold: One pull was 58000.
  • Iron: Averaged 4700 over 15 uses. Min: 2000. Max: 7500.
  • Lead: One pull was 34000.
  • Magnesium: One pull was 59000.
  • Platinum: One pull was 41000.
  • Silver: Average 320 over 7 uses. Min: 80. Max: 640.
    • Always a multiple of 80. This is interesting because silver, being pure metal, is always very low yield. Often 3 stone matches are worth 1-8 or so ore. So it seems like Hathors may be 80 times the yield of a typical 3 stone pull.
  • Tin: One pull was 2900.
  • Zinc: One pull was 28000.
  • Sand: One pull was 20000. For the lolz.