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Test of the Empty Hand

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Revision as of 16:37, 13 May 2021 by BradsBot (talk | contribs) (clean up)
The Test of the Empty Hand
The Test of the Empty Hand
(Test - Thought)
Other Requirements
Verification

Unverified


An ancient children's game of many variations. Invent your own variation on a giant mechanical tower and have it judged among Egypt's most challenging.

EmptyHand.png

Test Description

Design an Empty Hand Puzzle, and invite others to solve your creation. They will rate your puzzle on how clever and satisfying the solution is. Remember that only people who actually solve it will qualify as judges.

Task

  • Design an Empty Hand Puzzle and open it for Judging
  • Tear down your Empty Hand Puzzle, OR do the following:
    • Have 7 Judges solve and rate your Empty Hand
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Empty Hand Puzzles
  • Pass Test of Empty Hand

Talent Points

  • Design an Empty Hand Puzzle and open it for Judging - 2 TPs
  • Have 7 Judges solve and rate your Empty Hand - 1 TP
  • Design rated Good by most judges - 1 TP
  • Pass the Test - 3 TPs

Passing the Test

The 2 highest-rated puzzles each week will pass the Test.

Solving the Puzzle

Empty hand.png

Starting the game brings up an interface like the one above. Each set of pictures either side of the Swap button is a rule, which changes the block(s) on the left into the block(s) on the right. These rules can add or remove blocks, but blocks can only be added if there are some in the warehouse. The text at the top shows how many blocks are remaining in the warehouse. The Swap buttons which are raised denote that that particular rule is available given the current setup of the blocks on show.

The blocks which are in play, not in the warehouse, are shown in the top panel and can be moved left and right with the '<<' and '>>' buttons respectively.

In order to solve the puzzle, all blocks must be removed from the puzzle and be put back in the warehouse. In this example, the combination of Red-Yellow-Blue-Red blocks can be removed and replaced with no blocks, moving them all back into the warehouse and completing the game. So the objective of the game is to go from the starting configuration to the configuration which allows all the blocks to be removed, using the rules on display.

Empty Hand Tower Locations

Region Coordinates Owner Passed? Notes
Red Sea 1822, 2011 Al-Bilal Y
Blue Nile -255, -7045 Asheara N *pending redesign
Koptos 943, -1779 Jyin Y east of river side of cs
Koptos 943, -1757 Buck Y east of river side of cs
East Sinai 4333, 6702 Gnarph Y South of Tell Ed Daba CS
East Sinai 4333, 6694 KayGee N South of Tell Ed Daba CS
Upper Egypt 827, -1726 Ani77a N Just north of Koptos CS
Naqada 2305, 2326 Brucette N Near the U Thought

* Note: Some of these locations may no longer be valid because of players reusing passed towers for a different player's new design. If you know a listed location/design no longer exists, please delete the entry or note that it is gone and thus no longer a useful location for principles or additional Test of Judgment points.

Adding to the Map

To add to the map just copy the following line and change it into your values
(PinRdE) 943, -1779, Jyin , EHT
Just adding to the table doesn't add to the map, you need to add the above line to the CondMap with the others

Empty Hand Towers Map

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages