A Wiki in the Desert
Log in

Difference between revisions of "Test of the Pathmaker"

From A Wiki in the Desert
m (→‎Tasks: Pathmaker link)
Line 19: Line 19:
  
 
== Test Description ==
 
== Test Description ==
Design a miniature system of aqueduct towers, and challenge others to connect them in a loop. Living mossy towers (green) require the pipe to pass straight through, but turn adjacent. Dead (black) towers require the pipe to turn in place, but extend straight.
+
Design a miniature system of aqueduct towers, and challenge others to connect them in a loop. Living mossy towers (blue) require the pipe to pass straight through, but turn adjacent. Dead (red) towers require the pipe to turn in place, but extend straight.
  
 
== Tasks ==
 
== Tasks ==

Revision as of 02:31, 30 January 2021



The Test of the Pathmaker
The Test of the Pathmaker
(Test - Thought)
Verification

Unverified


Design a miniature landscape with Aqueduct towers. Challenge others to link the towers in a loop with pipes.

Different tower types have different linking rules.

Pathmaker1.png

Test Description

Design a miniature system of aqueduct towers, and challenge others to connect them in a loop. Living mossy towers (blue) require the pipe to pass straight through, but turn adjacent. Dead (red) towers require the pipe to turn in place, but extend straight.

Tasks

Build a Pathmaker

  • Open your design for Judging
  • Tear down your Pathmaker, OR do the following:
    • Have 7 Judges solve and rate your Pathmaker
    • Design rated Good by most Judges
  • All of the above, OR solve three recent winning Pathmakers
  • Have your design recognised as the greatest in Egypt

Solving a Puzzle

The test description isn't very clear about the rules. Here's some clarification.

A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.

You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:

  • Straight pipe, top-to-bottom.
  • Straight pipe, left-to-right.
  • Pipe with a 90 degree bend (4 possible orientations).

The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:

  • All pipes must connect up correctly to adjacent squares
  • You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
  • Pipes on a square with a blue tower must be straight.
  • Pipes on a square with a red tower must be a 90 degree bend.
  • One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
  • The two pipes connected immediately adjacent to a red tower must be straight.

The Pathmaker will not let you place pipes that violate these rules.

To start, click on the face of the large board.

Passing the Test

The 2 highest-rated puzzles each week will pass the Test.


Previous Tales

Principles

Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. Of course, you may trade for the materials, bypassing all of those steps.

  • Dig a Cuttable Stone at a Hole
  • Cut a Stone on a Rock Saw
  • Cut a Hexas Plate Amethyst
  • Cut a Looking Glass Jade
  • Cut a Symmetry Turquoise
  • Cut a Dragyn's Eye Citrine
  • Mine a Huge Diamond
  • Mine a Medium Topaz
  • Mine Silver
  • Build a Pathmaker
  • Open your design for Judging
  • Tear down your Pathmaker, OR do the following:
    • Have 7 Judges solve and rate your Pathmaker
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Pathmakers

Additional Information

This is the first test in the disciple of Thought.

Passing the Principles

Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. You may instead trade for the materials, bypassing all of those steps. Once a Pathmaker has been built and opened for judging, all the tutorial steps — mining a huge diamond, cutting a Dragyn's Eye citrine, etc. — are immediately completed.

  • Build a Pathmaker and tear it down
  • Or have seven Judges solve and rate your puzzle.
  • Or solve three recent winning Pathmakers


Needed to Demonstrate the Principle

Pathmaker Locations

Region Coordinates Owner Passed? Notes
Blue Nile 114, -7050 Fryoj Yes
Red Sea 1821, 1997 Al-Bilal
Upper Egypt 943, -1776 Jyin
Upper Egypt 943, -1773 Buck
Meshwesh Delta 833, 7076 Tammie Yes
Meshwesh Delta 1014, 6816 Catote Yes
Upper Egypt 821, -1735 Stoiss Yes
Upper Egypt 821, -1735 Ani77a No
Upper Egypt 830, -1315 Bailobo No
Naqada 2312, 2306 Bobby
Naqada 2312, 2309 Robare PASSED
Naqada 2312, 2312 Orchid
Naqada 2312, 2315 Maata
East Sinai 4340, 6673 Miksha No
Meshwesh Delta 992, 6817 Sadvak No
Meshwesh Delta 982, 6799 Kavad No

Adding to the Map

To add to the map just copy the following line and change it into your values
(PinBlP) 114, -7050, Fryoj,Pathmaker
Just adding to the table doesn't add to the map, you need to add the above line to the CondMap with the others

Pathmaker Map

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages