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Ariella's Mutagen Recipes Guide

From A Wiki in the Desert

Supplies and Setup

Supplies: Compound with Cornerstone. Mutagen lab. (you will never start a recipe here) 5 Chests:

  • Shest 1:
    • Moss - at least 20 of each single attribute moss (ie 20 Green Moss, 20 Slimy Moss, etc.)
    • 100 Water in Jugs + 20 to 50 Salt + 20-50 Quicksilver
  • Chest 2: Common shrooms (Acorns, Badger, Barley, Beehive, Bleeding Hand, Campanella, Carrion, Cobra, Canels Mane, Dead Tongue, Flat, Falcons, Fruit of Horus, Hairy Tooth, Iron Knot, Moses Basket, Nile Fire, Schizo, Toad Skin, Twirls)
  • Chest 3: Uncommon shrooms (Dung Rot, Fish Hook, Morel, Nature's Jug, Nef Crown, Orange Campanella, Ptah's Pimple, Limphonus, Ra's, Slaves Bread, Sun Star )
  • Chest 4: Rare shrooms (Brain, Catnip, Colt's Foot, Crows Beak, Dueling Serpent, Earth Light, Heart of Ash, Heaven't Torrent, Marasmius, Peasant Foot, Pool of Tranquility, Razors, Sand Spore, Scorpions, Spiderling, SWF, )
  • Chest 5: Ultra-crazy rare (Eye of Osiris (until later in tale they become common), Golden Sun)

Pin the Take menus for the Moss and Common Shroom Chest.

Results of Each Test Will Show

These are some absolutes you can and cannot find out from the hints given at the University of Thought each time you turn in your failed mutagen attempt:

  • It always tells you how many moss attributes are missing.
  • It always tells you if you have a negative moss attribute but never how many negative attributes or which are negative.
  • It always tells you if you have moss quantity too high or too low.
  • It always states if types of recipe shrooms are missing, but never the exact number of types missing or specify the names of those missing. "At least one required kind of mushroom is missing." is the best you get.
  • The most debens of any recipe mushroom that can be used is 5. Bulk compares the total number of debens of all types of mushrooms used in 'your' recipe attempt to the total number debens of all types of mushrooms needed in the 'actual' recipe but not how many for any particular mushroom type needed in a recipe.

Keeping Track of Research and Recipes

  • Each region will have a different recipe to work on.

Mutagen Recipes - from T8 for reference


First Test

Use the Common shrooms in the first through seventh round of attempts. ONLY put into your Items what you will use on each attempt. The idea for this strategy is to minimize the chances of error while adding ingredients. The strategy below will minimize the time involved in learning the recipe and to most efficiently use the salt/quicksilver vs shrooms used.

'This first attempt is only to get the beginning information:'

  • How many total moss attributes there are unless the moss attribute you use initially happens to be one of the positive ones. See First possible analysis message.
  • How many total types of shrooms there are in the recipe. See Sixth possible message, but be aware that the shroom you use might be one of the needed recipe shrooms in the correct quantity, thus lowering the number of required mushroom types by 1.
  • Beginning to find out the negative, positive and neutral moss attributes.

FIRST ATTEMPT: Use 1 of your most common shroom and 1 Calico Moss. Click on the Mutagenics Lab.

Repeated Testing

'Step 1: Start a Mutagen using a Base.' It will use 7 Water in Jugs and 1 Quicksilver.
'Step 2: Add Moss...'
'Step 3: Add Mushrooms..'
Try 1db of one type of a common shroom like toad skin.
'Shock with Salt to complete the mutagen' will appear at the top of the choices now.
You now get a failed recipe attempt message. Congratulations!
Go to the University of Thought (that has the tech open) and click on it.
Choose 'Analyze failed mutagen option.'
When the results pop up then click Clipboard and immediately Copy into Word.

Analysis Messages and How to Interpret Results

First possible analysis message:

"The moss is missing Xnumber of critical attributes."
'Xnumber' will tell you exactly how many attributes the current mutagen recipe will need unless you have added a moss with a/some critical attributes. (It would be recommended using only single attribute mosses like calico moss not calico,spotted moss, so you know if that attribute is critical) If this message is missing you have found a needed attribute for the recipe in the moss you added. Otherwise, try another single attribute moss and see if the last Xnumber lowers by 1 if you are using a single attribute moss. Once you have all the critical and negative attributes discovered, just use green moss so as not to waste resources as you work on the shrooms and ignore the moss messages.

Second possible message:

"The moss has some attribute which is destroying the potency of the mutagen."
You only receive this message if the moss attribute/s include a negative attribute/s. Another reason to use a single attribute moss so it is pinpointed. If you used a multi-attribute moss you will have to try with each single attribute moss until you receive the message again.

Third possible message:

"You are not using enough moss." This message will always appear unless you have added the correct quantity of moss. If it does not appear it only means you know the correct quantity of moss for the recipe and not which moss attributes. If it still appears, add 1 to the number of debens of moss until this message disappears. Then go back to 1db of moss so as not to waste.

Fourth possible message:

"At least one required kind of mushroom is missing."
You will receive this message if one or more required mutagen recipe mushrooms are missing (it tells you if types of shrooms are missing, not how many of any type or how much Bulk shrooms are missing). It never tells you how many are missing. If this message is missing then you have all the required mushroom types in your current recipe mushroom attempt.

Fifth possible message:

"The total bulk of mushrooms present is not sufficient/too much."
Bulk compares the total number of debens of all types of mushrooms used in 'your' recipe attempt to the total number debens of all types of mushrooms needed in the 'actual' recipe but not how many for any particular mushroom type needed in a recipe. As your list of possible tries reduces, note when it changes from too much to not sufficient. This will give you a hint later, when you find your required mushrooms, as to what total recipe amount of shrooms it will be. ie - If you put 20 bulk of shrooms in this attempt and it says you have too much, then it means the bulk is 19 or less.

Sixth possible message:

"Xnumber of the required mushroom types are present in the wrong quantity."
'Xnumber' tells you how many required mushroom TYPES you will need to find for the current recipe, but not how many of each required mushroom you need or the total Bulk of shrooms. It also tells you that the quantity of each of the required mushrooms is not correct. So as you find each required mushroom, add 1 to the quantity of that shroom on each mutagen recipe attempt until Xnumber is reduced. The max of any shroom in a recipe shroom is 7. So when you know all but one of your recipe shrooms, and the bulk required (or very close to the exact amount from carefully watching the fifth possible message as it changes) then you can know the amount of the last recipe shroom (or very near it).

Analyze as follows:

For moss, note if it decreases the amount on the First Possible Message (record as a Positive Moss Attribute) or prompts the Second Possible Message (record as a Negative Moss Attribute).

For shrooms. In each round continue increasing the amounts of the batches of Common shrooms, until the Sixth possible message Xnumber reduces.

Second and Subsequent Testing

Go back to REPEATED TESTING heading above.

  • Use 1 more deben of single attribute moss in alphabetical order. (ie, 2nd attempt - 2 debens of Crackly moss, 3rd attempt - 3 debens of Dry moss, etc.). Continue increasing debens of moss if not enough (Third Possible Message) and trying the next alphabetical single attribute moss until you know all the Positive moss attributes and the three Negative moss attributes. Once these are known then only use 1 db of green moss so as to not waste moss.
  • Increase the number of debens of each common shroom according to whether the Sixth possible message changed or not. (ie, 2nd attempt - 2 dbs each common shroom, 3rd attempt - 3 dbs each common shroom, etc.).
    • If the Sixth possible message reduces in Xnumber compared to your last try then at least one of the Common shrooms with that many debens is in the recipe. To narrow down which of the shroom types is a recipe shroom, use the halfsies method by trying half the number of types of shrooms you just tried and keeping the deben amount the same as your successful last attempt was.
    • If that half did not reduce the Sixth possible message in Xnumber then you know your shroom is in the other half. Now try half of the other half. Make sure to keep the number of debens the same in all shrooms used while narrowing down. Continue halving until you know which shroom is in the recipe. NOTE: Remember it is possible that there can be more than one type of shroom with the same deben amount in a recipe. Example: 4 Toad Skin + 4 Camel's Mane might be in the same recipe NOTE: Continue increasing deben amount of moss and changing single attribute moss types, though.

Each time you find a correct number of a certain type of shroom do NOT use that shroom in a test again.

Once you have cycled through and tried up to 7 db (T8 change to 5 db) (T9 seems to be back to 7 db) batches of the common shrooms, go to REPEATED TESTING using 1db each of the uncommon shrooms, then 2db each, etc. until 7db each.

Once the recipe is correct, USE A LAB AT HOME AND NOT AT THE RESEARCH COMPOUND. That lab will begin producing the recipe and will immediately produce one drop.

IMPORTANT *Take this drop to the UThought you've been working with for verification so that the university will move on to a new recipe for research.*

Once this is done, anyone can reproduce the recipe in their own lab. Don't forget to add your new recipe to this page!