Test of Beacons
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|The Test of Beacons|
|(Test - Worship)|
Seek to attract mystical beacon altars, then attempt the difficult beacon ritual with the help of your neighbors.
The Beacon Ritual
The ritual is comprised of three parts:
- Attract an altar
- Perform the anchoring ritual
- Perform the beacon ritual itself
Either by fortune or by deduction, an altar may be attracted to a priest, appearing by them. Once an altar is attracted, three priests must come and perform the anchoring ritual. Once anchored to this world, they will receive partial visions on how to perform the beacon ritual. Upon correctly determining the beacon ritual's steps and performing it, all three priests will receive credit for that beacon.
Complete seven beacon rituals successfully to pass the test.
Attracting an altar
If all of the following conditions are met, there is a chance that an altar will be attracted:
- Perform the favored activity.
- Have between 1 to 3 other Egyptians nearby.
- Not be at home (based on a percentage threshold of non-public chests and buildings you have access to in the immediate area. Guild built buildings don't count towards this total, and you can be 10 coords away from your buildings and no longer be "at home")
- Not have attracted a beacon successfully in the past teppy/duck-week. - This information is not true, attracted my 2nd beacon inside 3 real life days - Rhaom, Tale7
- Not having successfully completed a ritual in the past teppy/duck-day
Note that satisfying these conditions is no guarantee that you will attract a beacon.
If a beacon has been successfully attracted by fulfilling these conditions, the message "You have done everything you need to attract a beacon altar. If you are lucky, one will appear" will display in Main. This means the beacon has appeared somewhere in the vicinity of all the Egyptians, and requires the anchoring ritual to be performed before it disappears. Regardless of success in anchoring, this will count as successfully attracting a beacon in the teppy/duck-week.
One of the more difficult aspects of the entire test is determining the favored activity, which changes once every Egypt week. Monitor Egypt Today for beacon activity announcements, and please post if you have done few activities and attract (or almost) an altar. The activities could be anything, for example, but not limited to:
- Drinking from an aqueduct tower
- Foraging a herb
- Expedition Travel
- Chariot Travel
- Slaughtering a camel
- Gathering clay
- Gathering wood
- Gathering grass (for example, from a greenhouse)
- Growing flax
- Drinking wine
- Making a lure
A message in main will appear when you attract an altar, or when you "almost" attract a beacon by performing the favored activity but fail to satisfy the other conditions on the list above. Note that it can take up to a REAL hour between performing the activity and attracting (or almost-) an altar.
Possible messages: please correct/update!
- A beacon altar was almost attracted to you, because you did the favored activity in the last hour. However, there are not enough people nearby.
- You have done everything needed to attract a beacon altar. If you are lucky, one will appear.
- A beacon altar was almost attracted to you, because you did the favored activity in the last hour. However, you own too many of the buildings in this area. You are at home.
- A beacon altar was almost attracted to you, because you did the favoured activity in the last hour. However, there are too many people nearby.
Once visible, the beacon altar will last only a few (at least 4 real minutes) unless it is anchored. Any three people can anchor an altar, even if they have passed the test, even if they have not performed the favored activity, even if they have completed a ritual in the past week, and in fact even if they aren't even signed up for the test!
The ritual is as follows:
- Priest One meditates.
- Priest Two meditates.
- Priest Three meditates.
Upon successfully performing the ritual, the altar will be anchored and will now last 30 minutes before disappearing. Additionally, each priest receives a vision on how to successfully complete the ritual.
An anchored beacon altar will stay for 30 minutes. The three priests that performed the anchoring ritual will obtain a vision on how to perform the beacon ritual. Only these three priests may perform the ritual at the given beacon altar. As a note, the priest order performed for an anchoring ritual has no effect on the order of the priests that perform a beacon ritual. Simply re-choose who will perform each part.
The beacon ritual itself will vary for each beacon. Additionally, the actual ritual will be hidden among the three vision received, as they are intentionally unclear.
The ritual will need two sets of gems from the following list:
- 2 Medium Diamonds
- 2 Medium Rubies
- 2 Medium Emeralds
- 2 Medium Sapphires
The first priest's vision will state which gems are needed (not necessarily in the correct order), the second and third priests visions will each state 4 instructions for placing gems on the altar. Because the vision does not state whether the 2nd or 3rd priest's instructions must be performed first and because the 2nd and 3rd visions refer only to the first gem and second gem, there are 4 possible rituals.
Note that the instructions in the vision refer to left/right pillar or focus. The pillars are the plates set away from the statue, and the foci are the plates held in the statue's hands. Left means the statue's left, or the left side when facing the back of the statue.
If the ritual is performed successfully, a pop-up message will congratulate you. If you perform all actions correctly, it will take 4 attempts at most. All three participants will receive credit for the successful ritual; complete 7 to pass the test.
An example of the Beacon Ritual
Players Alpha, Beta and Gamma anchor an altar.
Alpha's vision indicates that Diamonds and Emeralds are the gem for this ritual, and that Priest Three must meditate at the end of the ritual.
Beta's vision says:
- Priest two puts the first item on the right focus
- Priest one puts the second item on the left focus
- Priest three takes the second item from the left focus
- Priest three takes the first item from the right focus
Gamma's vision says:
- Priest three puts the first item on the left focus
- Priest three puts the second item on the right focus
- Priest two takes the first item from the left focus
- Priest one takes the second item from the right focus
Based on this information, there are four rituals which could be correct. After a few attempts, they succeed in the ritual by doing the following:
Alpha, Beta and Gamma decide that they will be priest One, Two and Three respectively. They could as easily have chosen any other order; the visions do not indicate which participant is which priest.
- Priest three puts the diamond on the left focus (plate in statue's left hand, as looking from behind)
- Priest three puts the emerald on the right focus
- Priest two takes the diamond from the left focus
- Priest one takes the emerald from the right focus
- Priest two puts the diamond on the right focus
- Priest one puts the emerald on the left focus
- Priest three takes the emerald from the left focus
- Priest three takes the diamond from the right focus
- Priest three meditates
At the conclusion of the last action a pop-up informs the three players that they have successfully completed the ritual.
The order of visions could have been inverted; item one could easily have been the emerald and item two the diamond. Through trial and error, the players discovered the correct method.
Beacon Ritual Generators
An online beacon ritual generator has been developed. This tool is provided by Sabuli.
Possible Beacon Activities
Crossbred Fertilized Planted Removed
Barley Cabbage Carrots Cucumbers Eggplants Flax Garlic Herbs Leeks Onions Wheat
Beehive, checked Beehive, collected honey/wax Citrus tree, Mulched Citrus tree, Gathered honey Citrus tree, Gathered fruit Fertilized a date tree Nicked a tree
Cactus Sap Chicken Clay Coconuts Dates Egg Flint Limestone Moss Mud Mushrooms Palm Frond Papyrus Red Sand Resin Sand Sheep, wild Silt Soda Sulfurous Water Tadpoles Thorns Water White Sand Wood
Beetles Camels, straw Camels, honey Chickens Rabbits Sheep Snakes
Beetles Chickens Camels Sheep in a pen Sheep, Wild (successfully) Sheep, Wild (failed) Snakes Rabbits
Carved Dowsed Fished Foraged an herb (successfully) Foraged an herb (failed) Lit a firepit Made a stone blade Mechanics Mined Mounted a fish Prospected for marble
Acidity, tested for Heavy metals, tested for Phosphorous, tested for Soot, tested for
Structures, Used: General
Acid Bath Alembic Anvil Beer Kettle Brick rack Carpentry shop Casting Box Charcoal Hearth/Oven Chest Forge Glazier's Bench Grain Oven Kettle Kiln Malting Tray Mason's Bench Pigment Laboratory Pottery Wheel Quarry Raeli Oven Reactory Rock Saw Star Rack Tub Watermine Wood Plane
Structures, Kitchen Activities
Ate a meal Cooked a meal Cracked a coconut Crushed a cabbage Crushed seeds into oil Made fertilizer Shredded a carrot
Drank from an Aqueduct Maintained a structure Salvaged a structure
Artwork Beetle Garden Empty Hand Puzzle Mosaic Pathmaker Raeli Gliderport (heh) Venery
Acro, taught facet Mushroom, eaten from the earth Shrine, tithed at
Chariot, Free travel Chariot, Regular Expedition Travel Navigated to a waypoint Spousewarped
Tended grapes Crushed grapes Bottled wine Drank wine
belly danced poked another player with a sharpened stick ate an herb off the ground lit a firework lit a ritual torch registered as a watcher at a star lab polished a stone phoenix meditated at a common altar smoked a hookah