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You get 1 Talent Point when you have taught 7 facets to others.
 
You get 1 Talent Point when you have taught 7 facets to others.
  
Then you get 1 talent point for every 4 moves you learn( so at 8,12,16,20,24 and 28 moves learned)
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Then you get 1 talent point for every 4 moves you learn( so at 8, 12, 16, 20, 24 and 28 moves learned)
  
 
== Notes ==
 
== Notes ==

Revision as of 14:34, 25 June 2021

Merge-arrows.png It has been suggested that this article or section be merged with Task/Test of the Acrobat. (Discuss)

The Test of the Acrobat
The Test of the Acrobat
(Test - The Human Body)
Prerequisites


Train by seeking out masters in 28 moves. You will master four moves immediately, and may teach others.

AcroMaster.png

Test Description

After careful instruction, you master: <4 Random Acrobat Moves>

Instruct students in total solitude - for best concentration, nobody else should be around.

Task

Task/Test of the Acrobat

Additional Information

The Test of the Acrobat is a test available in the discipline of Body.

Each of the 28 acrobatic moves has 7 facets which must be learned in order to master the move. Your Tests menu will allow you to track your progress in various moves as well as perform the moves.

Basics

When you start the Test of the Acrobat, you will be taught four acrobatic moves.

Acrobats may attempt to teach each other by standing near each other and performing their moves. If other people stand too close to the acrobats (within about 5 coords), they will be unable to learn from each other. You must have performed an acro move in the last 3 minutes in order to be able to learn (teacher gets a "student isn't paying attention" message otherwise, and this does mean the first move in a session is useless).

Teaching and Learning Facets

When a teacher performs a move before a student, the chance that the student will learn a facet is determined as follows (checked in order):

  1. There is a 50% chance that the student will not follow the move on any given attempt, regardless of other factors.
  2. There is a fixed chance that this teacher can teach this move to this student, based on how good the teacher is for this student. This chance does not vary with repeated attempts at teaching—either the teacher can teach this move, or he cannot. The chances are:
    1. Perfect master - 100% - (see comments below if this seems weird to you)
    2. Great teacher - 50% (1 in 2 chance)
    3. Pretty good teacher - 25% (1 in 4 chance)
    4. Last resort - 6.25% (1 in 16 chance)
    5. Blur - 1.5625% (1 in 64 chance) There is some debate whether the percentages for complete blur and last resort are switched, but the above percentages are what Teppy said they were.
  3. If the student can learn multiple facets, subsequent facets will be available only if the previous ones were.
  4. If the above checks succeed, the student will learn a facet if one he doesn't already know is available to be taught by this teacher. The facets available are based on the combination of student, teacher, and move- and will not change with successive attempts at teaching. For each facet per move a given student can potentially learn as above, one of the seven facets of the move is chosen randomly (with replacement - the same facet may have been chosen more than once)
    1. If one or more of the chosen facets are not already known to the student, the student learns one.
    2. If the student already knows all the available facets, then he cannot learn any additional facets from this teacher, and teacher and student receive a message "follows the move". This message means that it's impossible to learn more of this move from this teacher, unless after seeing this message the student teaches a 14th or 980th facet and gains the ability to learn an additional facet per teacher.

NOTE: The number of facets of each move that a student may learn from a given teacher is based on the total number of facets that the student has taught to other acrobats.

  • A student who has taught less than 14 facets can learn at most one facet per move per teacher.
  • A student who has taught 14 or more and less than 342 facets can learn at most two facets per move per teacher.
  • A student who has taught 343 or more facets can learn at most three facets per move per teacher.(confirmed by Apophis)
  • There is no way to learn a 4th facet per move per teacher.

University of Body Acro Tutors

Every 31 days from the time you first get the test you can petition the University of Body Tutors to show you a move. The new move is randomly selected from your list of unlearned moves. It is unlikely you could complete the entire acro sequence by University Tutors but you can advance plus that ever pesky Last Facet can be tamed by a timely visit to the Tutors.

Passing the Test

After mastering all 28 moves, the acrobat passes the test.

When you pass the test you will get a new option on your emote menu: Demonstrate Masterful Dexterity.

Bonuses

As you master new moves, you gain Talent Points.

You get 1 Talent Point when you have taught 7 facets to others.

Then you get 1 talent point for every 4 moves you learn( so at 8, 12, 16, 20, 24 and 28 moves learned)

Notes

  • The message "Although you don't pick up anything new, you do follow the move: ABC" means that this teacher has already taught you move ABC as many times as you can currently learn from that person.
  • Acronyms such as "AI" for "Asian Influence" are almost always used for acro moves - see the table below for the standard names.
  • A player's Info box now contains a list of all acro moves, and how many facets are known. The colour changes, and the move becomes a clickable box once learnt. To access this, click the Acro tab at the top of the Information Box. If there is no Acro box, the player has not yet started the Test of the Acrobat

Common Acronyms

Move Acronym       Move Acronym
Asian Influence AI Lunge LU
Broad Jump BJ Pinwheel PW
Cartwheels CW Push-Ups PU
Cat Stretch CS Rear Squat RS
Clapping Push-ups CPU Roundoff RO
Crunches CR Run in Place RIP
Front Tuck FT Side Bends SB
Handplant HP Somersault SS
Handstand HS Spin Flip SF
Inverted Push-ups IP Squat Thrust ST
Jump Split JS Squats SQ
Jumping Jacks JJ Toe Touches TT
Kick-Up KU Wide Squat WS
Leg Stretch LS Windmill WM

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