Difference between revisions of "Monument ideas"
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* Drink a mug of beer with certain characteristica. | * Drink a mug of beer with certain characteristica. | ||
* Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color) | * Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color) | ||
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+ | I like the name and more food related tests. It's kind of relates to the banquet test but much less crazy. More things that interact with wine/beer flavors seems good. The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground? That lets it be more of a test of trading/accumulating instead of running around. | ||
== Natural Philosophy == | == Natural Philosophy == |
Revision as of 21:28, 25 May 2022
Ideas for Monument Test Suggestions
Now that monuments are back we need ideas for tests!
Add your own/comment/edit here:
Architecture
Art and Music
Human Body
Test of Gluttony
Each week you can join in a contest about how many items you can intake. You must do a ritual at a common altar in order to divine the type of item you must intake. Then you must eat/drink the item, and this entitles you to get a new requirement at an altar. You can keep doing this until the end of the week, as long as you can find/make the items you are requested to eat/drink. The 3? highest scores per week pass, but you need a minimum of 7 points.
Possible items:
- Eat a herb (from ground) (common herbs are more likely)
- Eat a mushroom (from ground) (common are more likely)
- Eat a meal with certain minimum/maximum stats and certain ingredients
- Drink a mug of beer with certain characteristica.
- Drink a glass of wine with certain characterista (flavor/tannin/alcohol/sweetness/quality/color)
I like the name and more food related tests. It's kind of relates to the banquet test but much less crazy. More things that interact with wine/beer flavors seems good. The herb/mushroom requirements might make more sense as ingredients in a meal instead of from the ground? That lets it be more of a test of trading/accumulating instead of running around.
Natural Philosophy
Thought
Worship
The Test of Capricious Spirits
Each day you can meditate / perform a ritual at an altar. (Or possibly a new home altar building that you would have to make yourself. The Home Shrine or Personal Shrine)
You receive a randomized and possibly very strange quest that must be completed that day. It might be possible to influence what type of tasks you get by what ritual / sacrifice you perform each day. Coming up with good tasks might be tough on the devs, but it could potentially be a source of fun weirdness and interactions. Finish some number of tasks to pass.
Get talent points for building the personal shrine and then for completing the tasks. Maybe once at 1, 7, 49 completions. Continuing past completion could grant event type rewards.
This would function as a source of interesting daily quests. It's similar to the messenger but would be really aimed at giving solo and long term players a series of new tasks to keep people interested.
The Test of The Prophet
Players would perform an expensive ritual vow in order to become a prophet. The vow would include certain restrictions to abide by. This could be partially selected by the player and partially random.
Once a player has made their vow they would have to recruit others to their religion. This would involve a simple ritual. The converted disciples would have to abide by the same restrictions as the prophet, but could gain a blessing of some sort. (increased bug collection, larger fish, something along the lines of the pyramid bonuses, or something weirder)
A disciple could perform a similar ritual in order to be able to recruit their own disciples who would have to abide by the same restrictions.
Points would flow up along the religious pyramid scheme and be rewarded for time/activity of players in some way ( this would have to be carefully designed so that making throw away alts disciples wasn't particularly useful). (Disciples would need to be paid accounts? And have passed worship init? -Solaris)
The restrictions from the vow would be a key part of the test giving a religion actual practical problems. Some restrictions ideas:
- No eating meat products
- No carrying fish
- No carrying anything yellow
- No touching or refining flax
- No doing anything within 100 coords of an animal
The devs could get creative...
At any time disciples could either quit the religion which would remove their contributed points, or create a schism which would take their followers and become a prophet. This would allow them to change the vow by substituting some restrictions for others.
As the prophet gets closer to passing the test more divine revelations could add additional restrictions which would require commitment from their followers.
I think it could be a fun social test which could promote a lot of fun arguments and roleplay. Lots of different approaches to succeeding. Charisma, Bribes, magical blessings...
There was a test in past tellings with this same name. Perhaps this one could use a different name. (see: https://www.atitd.org/wiki/tale5/Test_of_the_Prophet ) - Myn (talk) 19:08, 25 May 2022 (UTC)
There was a test called Test of the bureaucrat (see T6) that had a pyramid scheme, so maybe skip that? Rewards for performing rituals for followers and point to the prophet for each ritual performed? One ritual allowed per week per follower, and determined by the religion set by the prophet? So first step for a prophet would be to 'design' a religion (disadvantages/rituals/rewards) -Solaris
Those are good points. It could definitely drop the pyramid scheme bit. although I do like the idea of being able to schism the church and have heretical teachings. Maybe the construction of a temple could be involved in some way? Test of the Vow could be one option, or Test of the False Prophet is fun but not really thematic necessarily. -- Amicca