Difference between revisions of "Test of the Pathmaker"
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Latest revision as of 16:35, 1 May 2021
The Test of the Pathmaker |
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(Test - Thought) |
Prerequisites |
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Design a miniature landscape with Aqueduct towers. Challenge others to link the towers in a loop with pipes.
Different tower types have different linking rules.
Test Description
Design a miniature system of aqueduct towers, and challenge others to connect them in a loop. Living mossy towers (blue) require the pipe to pass straight through, but turn adjacent. Dead (red) towers require the pipe to turn in place, but extend straight.
Tasks
Build a Pathmaker
- Open your design for Judging
- Tear down your Pathmaker, OR do the following:
- Have 7 Judges solve and rate your Pathmaker
- Design rated Good by most Judges
- All of the above, OR solve three recent winning Pathmakers
- Have your design recognised as the greatest in Egypt
Solving a Puzzle
The test description isn't very clear about the rules. Here's some clarification.
A Pathmaker puzzle is played on a two-dimensional grid. Initially, each square either contains a red tower, blue tower, or is empty.
You may place pipe segments on a square, including squares containing a tower, by clicking on the square. Clicking on a square again cycles through the possible pipe options for that square:
- Straight pipe, top-to-bottom.
- Straight pipe, left-to-right.
- Pipe with a 90 degree bend (4 possible orientations).
The object of the puzzle is to join all towers into a single closed loop, while obeying these rules:
- All pipes must connect up correctly to adjacent squares
- You may only have one pipe segment per square, i.e. you cannot have a "cross" pipe.
- Pipes on a square with a blue tower must be straight.
- Pipes on a square with a red tower must be a 90 degree bend.
- One of the pipes connected immediately adjacent to a blue tower must be a 90 degree bend. (Note: the rules only require one of the two to be a bend, but both can be bends if you like).
- The two pipes connected immediately adjacent to a red tower must be straight.
The Pathmaker will not let you place pipes that violate these rules.
To start, click on the face of the large board.
Passing the Test
The 2 highest-rated puzzles each week will pass the Test.
Previous Tales
Principles
Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. Of course, you may trade for the materials, bypassing all of those steps.
- Dig a Cuttable Stone at a Hole
- Cut a Stone on a Rock Saw
- Cut a Hexas Plate Amethyst
- Cut a Looking Glass Jade
- Cut a Symmetry Turquoise
- Cut a Dragyn's Eye Citrine
- Mine a Huge Diamond
- Mine a Medium Topaz
- Mine Silver
- Build a Pathmaker
- Open your design for Judging
- Tear down your Pathmaker, OR do the following:
- Have 7 Judges solve and rate your Pathmaker
- Design rated Good by most judges
- All of the above, OR solve three recent winning Pathmakers
Additional Information
This is the first test in the disciple of Thought.
Passing the Principles
Principles of the Pathmaker will lead you through making one of each type of item needed to build a Pathmaker. You may instead trade for the materials, bypassing all of those steps. Once a Pathmaker has been built and opened for judging, all the tutorial steps — mining a huge diamond, cutting a Dragyn's Eye citrine, etc. — are immediately completed.
- Build a Pathmaker and tear it down
- Or have seven Judges solve and rate your puzzle.
- Or solve three recent winning Pathmakers
Pathmaker Locations
Region | Coordinates | Owner | Passed? | Notes |
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West Kush | 835, -4125 | Redshift | No | West of CS |
West Kush | 749, -4182 | Sabuli | No | Art Park |
West Kush | 749, -4191 | Kalmkitty | No | Art Park |
West Kush | 749, -4180 | Maata | No | Art Park |
Lahun | -1364 4865 | Amon | No | West of cs |
Lahun | -1364, 4860 | Archis | No | West of cs |
Blue Nile | -112, -7034 | Arbutus | No | East of cs |
East Sinai | 4209, 6706 | Isabelin | Yes | |
Red sea | 1823, 1951 | Jazkar | No | Near Asyut CS |
Red sea | 1823, 1950 | Ninfa | No | Near Asyut CS |
Adding to the Map
To add to the map just copy the following line and change it into your values
(PinBlP) 114, -7050, Fryoj, Pathmaker
Just adding to the table doesn't add to the map, you need to add the above line to the CondMap with the others
Pathmaker Map