Difference between revisions of "Specializations"
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Revision as of 16:35, 13 May 2021
Specializations
- Players receive a set of Attribute increases and extra abilities and a Title
- Paid for with Talent Points
- Each Specialization increases Trait, with the greater increases overall (in a maxed out Specialization) going to the Primaries.
- Max of 104 Talent Points per Specialization.
- Talent Points are used to buy an initial Specialization or additional levels in a Specialization.
Laborer: Automatic and Free
First Specialization: Free
Second Specialization: 2
Third Specialization: 4
Fourth Specialization: 8
Fifth Specialization: 16
Sixth Specialization: 32
Seventh Specialization: 64
Automatically available with no prerequisites:
- Lumberjack
- Pottery
- Weaver
Respecialize
Respecialization is when you reset all of your talents and traits to zero. No talent points are lost in this process. There is a one-month RL timer on Respecialization, during which you cannot Respecialize again. After the timer expires, you may Respecialize again. These do not stack up - you cannot wait two months and Respecialize twice in a row immediately.
- Note on Respecializing - beware that specializing can cost more TPs than you expect. Look at the chart see the cost of specializing at https://atitd.wiki/tale9/Talent_Points.
Click the Specialization Name to see a list of Levels for that Specialization.
Name | Pri | Pri | Sec | Area of Specialization | How to make available |
---|---|---|---|---|---|
Arborer | Foc | Spd | Con | Crossbreeding, including orchards and all flowers | |
Architect | Con | Dex | End | Construction of buildings | Completing Home Sweet Home |
Carpenter | Foc | End | Spd | Wood, boards, carving | Learning Carpentry |
Connoisseur | Con | Spd | End | Beer and Wine brewing and fermenting | |
Cook | End | Spd | Con | Anything involving kitchens | Learning Cooking level 0 |
Engineer | Con | Dex | Foc | Chemistry and any complex mechanisms, machinery | Learning Automation |
Farmer | End | Con | Str | Raising crops and getting larger yields | Automatically available |
Angler | Spd | Con | Dex | Everything fish oriented | Learning Fly Fishing |
Glazier | Foc | Dex | Spd | Glass and Glassworking | Learning Glassblowing |
Laborer | Str | Dex | Spd | Carrying capacity and Charcoal | Automatically available - Required |
Lumberjack | Str | End | Dex | Chopping down Trees | Automatically available |
Merchant | Spd | Foc | Str | The buying and selling of goods | |
Miner | Str | Con | Foc | Mining and related | Learning Mining |
Potter | Str | Dex | Con | Clay, bricks, and pots | Automatically available |
Priest | End | Foc | Con | Dowsing, and anything that involves supernatural powers | Learning Ritual Item Construction level 0 |
Rancher | Spd | Dex | Str | Animals and animal husbandry | Learning Ranching |
Scribe | Spd | Dex | End | Administration, keeping track of things, etc. | |
Smith | Str | Foc | End | Both blacksmithing and whitesmithing | Learning Blacksmithing |
Stonemason | Str | End | Dex | Anything involving stone | Learning Stonework |
Weaver | End | Foc | Dex | Linen, canvas, rope, cotton, flax, etc. | Automatically available |