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Yo ho ho, it's a sandy sea, and a lonely road and a beggars robe for me!  Unless I can offload some of this valuable stuff soon...mus' be traders around here somewhere ready to do a deal with a likely rogue like me!
 
Yo ho ho, it's a sandy sea, and a lonely road and a beggars robe for me!  Unless I can offload some of this valuable stuff soon...mus' be traders around here somewhere ready to do a deal with a likely rogue like me!
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<nowiki>*</nowiki> Rogue Traders Camp #2: Better not cross him!  2720, -750
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Rub a dub dub, here's me in a tub! Lice infested me camels at the last spot, so 'mus scrub up and get respectable again...hope there's no trouble ahead, people can be suspicious and there is wickedness abroad. So many tracks in the sand these days.
  
 
<nowiki>*</nowiki> Seapeople's camp #1:  2954, 5343
 
<nowiki>*</nowiki> Seapeople's camp #1:  2954, 5343
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Well there she be Shifty, the long lost ferry. Aye Drak, let's load her up with the plunder and see if we can find the ship. I got a bad feeling being here.
 
Well there she be Shifty, the long lost ferry. Aye Drak, let's load her up with the plunder and see if we can find the ship. I got a bad feeling being here.
 
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==== Others reported on global chat ====
 
==== Others reported on global chat ====
 
<nowiki>*</nowiki> add new locations here
 
<nowiki>*</nowiki> add new locations here

Revision as of 05:02, 18 September 2021

Calendar Notice August 21

Sightings of roaming characters of foreign origins have been noticed.  Maybe it's nothing.  Normally the Royals of each of the 3 Houses stay to themselves, but after some tentative inquiries between them, it has been agreed that there are some new migrants.  Reports of stolen goods has been increased lately, too.

Postings around Egypt are asking to keep your eyes out for strange encampments.  If you spot any, take precautions, but inspecting these camps is encouraged.  We need to figure out what type of characters these are.

<<OOC: Feel free to take any loot you find and report in your local or global chats.  These camps can contain 25 to 45 sets of stolen goods .  So take your chances if you decide to check out a camp.  >>


Images and information about the raiders (post as camps are found)

Raider camp 1.png

* Sheep rustlers camp #1 Sam Yule Sid -902, -3136

Sam Yule Sidd: Blowflies and bally snakes is all this desert is good for. Why did I think the rustler's life would be easier than everlasting flax and slate picking? What I need is a pack of ruddy camels...if anyone around here is leaving thieir pens open tonight they had better watch out!

* Petty Pilferer Camp#1: Pootler Peterson  -2066, -3655

Message:  Jeez, this load of loot is getting mighty heavy. Can't believe people around here leave good stuff lying around for me to snaffle. Need to go get a cart, though, to move this lot...

Rustlers camp.jpg

* Jewel Thieves Den #1: Be careful! -119, -2368

OK, here's the plan, kiddos - we'll hide our stash here until there is a good load together.  Then we'll haul it to the nearest town centre and hawk it off for a tidy sum like respectable traders. Keep your eyes out for small portable items of value and make sure you are not seen by the locals by daylight until then.   

* Rogue Traders Camp #1: Better not cross him! 2975, -974

Yo ho ho, it's a sandy sea, and a lonely road and a beggars robe for me! Unless I can offload some of this valuable stuff soon...mus' be traders around here somewhere ready to do a deal with a likely rogue like me!

* Rogue Traders Camp #2: Better not cross him! 2720, -750

Rub a dub dub, here's me in a tub! Lice infested me camels at the last spot, so 'mus scrub up and get respectable again...hope there's no trouble ahead, people can be suspicious and there is wickedness abroad. So many tracks in the sand these days.

* Seapeople's camp #1: 2954, 5343

This is as good a spot as any, Shifty. Let's set this loot down and rest for a few hours. By my calculations the ferry to the ship should be just due East.

Blimey, Drak, thought you'd want to keep goin'. Guess some of us ain't what they used to be.

You callin' me old, Shifty? I'll show you, I'll run to the ferry with the spoils on me back.

Bah, quit yer yammerin' and get some shut eye, Drak.

* Seapeople's camp #2: 2575, 5333

Chuffing hell, I thought the ferry would be here, Shifty. Looks like MadEyes dropped his loot and ran.

Let's have a look up the coast to see if we can find anything. At least MadEyes had the good sense to shove the loot under some bushes.

* Seapeople's camp #3: 2186, 5337

"DeadEyes" Drak begins scratching his head. "What's all this?" he thinks aloud in a low whiesper. "It must be what MadEyes was carrying."

"Shifty, I don't like the looks of this. Watch yer back, could mean trouble ahead."

* Seapeople's camp #4: 2209, 5496 (Empty camp...)

Uh oh, Boss, it looks like MadEyes! I'd know that bald head anywhere. Do you think he's ... dead?

Seems so, Shifty, and not by his own doing by the looks of it. Somethin' ain't right here.

Drak look, isn't that the ferry we're lookin' for out on that island?

Surely looks like it. Let's gather our spoils and get out of here before we end up under a chest.

* Seapeople's camp #5: 2176, 5540 (Jugs and empty wine bottles)

How did this get here? Well there she be Shifty, the long lost ferry. Aye Drak, let's load her up with the plunder and see if we can find the ship. I got a bad feeling being here.

Others reported on global chat

* add new locations here