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Chariot Repair

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(Redirected from Chariot Repair (1 of 3))

In order to use Chariot Travel, the Chariot Stops must be repaired and the Chariot Routes must be activated.

It is entirely reasonable to speculate that the Test of the Archaeologist, or special events that permitted the discovery of Ancient Monuments, will also provide us with some additional Chariot Stops.

Chariot Repair 1

Chariot Repair 1
Chariot Repair 1
(Technology - Natural Philosophy)
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Research Prerequisites
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Hyksos Logo large - Greyscale.png Kush Logo large - Greyscale.png Meshwesh Logo large - Greyscale.png


Allows the repair of Chariot Stops back to their original condition.

Uses

Chariot Repair 1 allows the repair of the crumbled chariots that exist in the beginning of the game. This is done by repairing the Chariot Routes between regions. However, this is not something done with boards and bricks, but with sheer manpower.

Upon learning the skill you may travel to any Chariot Stop and throw your work behind repairing one direction on one route. Bear in mind every Region's Chariot options are different and you only get 1 vote ever. It will take approximately 50 total votes to successfully repair one round trip Chariot Route. Also keep in mind that although you may have unlocked travel to your neighboring Region, the route home may not be open as yet, and you may need to run or Exploration Travel home.

It permits one-way Chariot Routes to be "repaired" by accumulating 25 votes.

Each player gets one and only one vote, so opening a round trip route between two Chariot Stops requires a total of 50 votes.

Research Costs

Chariot Repair 2

Chariot Repair 2
Chariot Repair 2
(Technology - Natural Philosophy)
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Research Prerequisites
Required By
Factions Researched
Hyksos Logo large - Greyscale.png Kush Logo large - Greyscale.png Meshwesh Logo large - Greyscale.png


Allows the repair of Chariot Stops back to their original condition.

Uses

Chariot Repair 2 allows the repair of Chariot Stops back to their original condition.

This new intermediate level skill was introduced in Year 2 of Tale 8, and we are still trying to determine exactly what as been provided.

As pure speculation, it's possible that each player has been provided with an additional vote.

WARNING: This is a new intermediate level that was introduced during Tale 8. Level 2 of 2, from previous Tales, has been bumped up to level 3 of 3.

Research Costs

Chariot Repair 3

Chariot Repair 3
Chariot Repair 3
(Technology - Natural Philosophy)
Related Technologies
Research Prerequisites
Factions Researched
Hyksos Logo large - Greyscale.png Kush Logo large - Greyscale.png Meshwesh Logo large - Greyscale.png


Allows the repair of Chariot Stops back to their original condition.

Uses

Chariot Repair 3 allows the repair of Chariot Stops back to their original condition.

In previous Tales this was level 2 of the chariot repair skill, and it permitted the repair of Chariot Stops that were "unusable doe to explosive damage."

The descriptive information referring to "explosive damage" has been deleted, and there's the same simple reference about repairing the chariots.

WARNING: Level 2 of 2, from previous Tales, is now revised level 3 of 3.

Research Costs


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