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{{Languages}}
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{{Test
{{BuildingInfo|image=AlchemistsRune.jpg|size=3x15|where=[[Compound]]|description=Alchemist's Rune Tablet}}
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| name          = The Test of Alchemists Rune
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| discipline    = Thought
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| image         = Thought Test Icons_Alchemists Rune.png
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| requirements  =  
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* 1 [[requires::Boards]]
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* 1 [[requires::Cut Gems#Hile's Chevrons|Hile's Chevrons]] - Turquoise
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* 1 [[requires::Iron Bars]]
 +
* 1 [[requires::Iron Straps]]
 +
* 1 [[requires::Linen]]
 +
* 1 [[requires::Slate]]
 +
* 1 [[requires::Mandibular Glue]]
 +
* 1 [[requires::Metal Blue Wire]]
 +
* 1 [[requires::Nails]]
 +
* 1 [[requires::Paint]] - Orange
 +
* 7 [[requires::Queen Ant]]
 +
| demonstration =  
 +
}}
 +
 
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A series of ancient tablets, inspired by Thoth himself, have been unearthed. If deciphered, these tablets could reveal the secrets of the philosopher's stone and life itself. Mastering this code is the first step to discovering the secrets that Thoth graced our ancestors with.
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== Test Description ==
 +
Design a tablet of interlocking Alchemists Rune, some of which can be locked in place. Those that attempt your challenge will see the glyphs in random orientations and positions. They must reposition them to again interlock.
 +
 
 +
== Principles ==
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Build an Alchemists Rune Table, and create a puzzle of interlocking glyphs.
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* Build an Alchemists Rune Tablet
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* Open the Tablet for Judging
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* Tear down your Alchemists Rune Tablet, OR do the following:
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** Have Seven Judges solve and rate the puzzle
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** Design rated Good by most judges
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* All of the above, OR solve three recent winning Alchemists Rune Tablets
  
 
==Cost==
 
==Cost==
  
* 700 [[Boards]] for Moveable Frame
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* 700 [[requires::Boards]] for Moveable Frame
* 2 [[Cut Gems|Hile's Chevrons cut Turquoise]] for Bearings
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* 2 [[requires::Cut Gems|Hile's Chevrons cut Turquoise]] for Bearings
* 25 [[Iron Bars]] for the Base
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* 25 [[requires::Iron Bars]] for the Base
* 5 [[Iron Straps]] for Frame Reinforcement
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* 5 [[requires::Iron Strap]]s for Frame Reinforcement
* 100 [[Linen]] for Backdrop
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* 100 [[requires::Linen]] for Backdrop
* 100 [[Slate]] for the Writing Surface
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* 100 [[requires::Slate]] for the Writing Surface
* 25 [[Mandibular Glue]] for attaching the Slate
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* 25 [[requires::Mandibular Glue]] for attaching the Slate
* 100 [[Wire|Metal Blue Wire]] for Countertensioner
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* 100 [[requires::Wire|Metal Blue Wire]] for Countertensioner
* 343 [[Nails]] for the Frame
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* 343 [[requires::Nails]] for the Frame
* 100 [[Paint|Orange Paint]] for Tray
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* 100 [[requires::Paint|Orange Paint]] for Tray
  
 
Build in a [[Compound]]. Uses 3x15 cells.
 
Build in a [[Compound]]. Uses 3x15 cells.
  
{{:Maps/Alchemists Rune Tablets}}
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==Solving an Alchemist's Rune Tablet==
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The object of the puzzle is to place colored squares on a 10x10 grid according to the clues you are given.
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Left-click a square in the grid to mark it. Right-click the board to select a color, or to check your solution.
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[[Image:Alchemists_blank.jpg]]
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Clues appear in the Across and Down windows. These correspond to the rows and columns on the board.
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The numbers in the Across and Down squares indicate the number of '''consecutive''' squares of that color in the solution. For example, if a blue "4" appears in the Across window, you know that there will be 4 blue runes in that row on the grid.
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In the example above, the first Across row contains 2 magenta runes, then 1 blue runes, then 1 white runes, then 2 more magenta runes. However, there may be blank spaces between some of those sets.
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When you have completed the puzzle, right-click the board and choose "Check Solution". If your solution is correct, you can then rate the puzzle.
  
==Demonstration==
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Tips:
To open the Alchemists Rune you require:
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* Open the color selection panel by right-clicking the board, then click the pushpin icon to pin it open.
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* The Across and Down windows show the number of consecutive squares, but they don't show how many blank squares are between them. For example, a row that reads <span style="color:purple;font-weight:bold;">2</span><span style="color:blue;font-weight:bold;">3</span> might have 3 blank squares, then 2 magenta runes, another blank square, then 3 blue runes.
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* Any row or column that adds up to 10 has no blank squares, and requires no guesswork. In the example above, the rightmost columns in the Down window add up to 10, and can be entered immediately into the grid.
 +
* Refer to both the Across and Down windows when placing runes on the grid. If you know a row has 5 white runes, but you're not sure which column to start in, check the Down window to see which columns have white runes.
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* If there are two or more adjacent numbers of the same color in the clues (e.g., <span style="color:orange;font-weight:bold;">2</span><span style="color:orange;font-weight:bold;">2</span>, that means there's at least one blank space between each set.
  
* 1 [[Boards|Board]]
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==Locations==
* 1 [[Cut Gems|Hile's Chevrons cut Turquoise]]
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{{:Maps/Alchemists Rune Tablets}}
* 1 [[Iron Bars]]
 
* 1 [[Iron Straps|Iron Strap]]
 
* 1 [[Linen]]
 
* 1 [[Slate]]
 
* 1 [[Mandibular Glue]]
 
* 1 [[Wire|Metal Blue Wire]]
 
* 1 [[Nails]]
 
* 1 [[Paint|Orange Paint]]
 
* 7 [[Queen Ant]]
 
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 16:37, 13 May 2021

The Test of Alchemists Rune
The Test of Alchemists Rune
(Test - Thought)
Other Requirements
Verification

Unverified


A series of ancient tablets, inspired by Thoth himself, have been unearthed. If deciphered, these tablets could reveal the secrets of the philosopher's stone and life itself. Mastering this code is the first step to discovering the secrets that Thoth graced our ancestors with.

Test Description

Design a tablet of interlocking Alchemists Rune, some of which can be locked in place. Those that attempt your challenge will see the glyphs in random orientations and positions. They must reposition them to again interlock.

Principles

Build an Alchemists Rune Table, and create a puzzle of interlocking glyphs.

  • Build an Alchemists Rune Tablet
  • Open the Tablet for Judging
  • Tear down your Alchemists Rune Tablet, OR do the following:
    • Have Seven Judges solve and rate the puzzle
    • Design rated Good by most judges
  • All of the above, OR solve three recent winning Alchemists Rune Tablets

Cost

Build in a Compound. Uses 3x15 cells.

Solving an Alchemist's Rune Tablet

The object of the puzzle is to place colored squares on a 10x10 grid according to the clues you are given.

Left-click a square in the grid to mark it. Right-click the board to select a color, or to check your solution.

Alchemists blank.jpg

Clues appear in the Across and Down windows. These correspond to the rows and columns on the board.

The numbers in the Across and Down squares indicate the number of consecutive squares of that color in the solution. For example, if a blue "4" appears in the Across window, you know that there will be 4 blue runes in that row on the grid.

In the example above, the first Across row contains 2 magenta runes, then 1 blue runes, then 1 white runes, then 2 more magenta runes. However, there may be blank spaces between some of those sets.

When you have completed the puzzle, right-click the board and choose "Check Solution". If your solution is correct, you can then rate the puzzle.

Tips:

  • Open the color selection panel by right-clicking the board, then click the pushpin icon to pin it open.
  • The Across and Down windows show the number of consecutive squares, but they don't show how many blank squares are between them. For example, a row that reads 23 might have 3 blank squares, then 2 magenta runes, another blank square, then 3 blue runes.
  • Any row or column that adds up to 10 has no blank squares, and requires no guesswork. In the example above, the rightmost columns in the Down window add up to 10, and can be entered immediately into the grid.
  • Refer to both the Across and Down windows when placing runes on the grid. If you know a row has 5 white runes, but you're not sure which column to start in, check the Down window to see which columns have white runes.
  • If there are two or more adjacent numbers of the same color in the clues (e.g., 22, that means there's at least one blank space between each set.

Locations

Alchemists Rune Tablet Locations

Region Coordinates Owner Passed? Notes
Red Sea 1820, 1989 Al-Bilal Just West of Avaris CS
Red Sea 2036, 2018 Robare Just East of Avaris CS
Blue Nile -12, -6961 Fryoj N In the Faction CP NW of the Meroe Chariot
Blue Nile -228, -7027 CavalierFool Newly Designed Just west of Meroe CS, intended to be easy but pleasing
Upper Egypt 828, -1732 Stoiss PASSED Just north of Koptos CS
Upper Egypt 828, -1732 Ani77a Newly Designed Just north of Koptos CS
Upper Egypt 1068, -2264 Shiva No Just south of Koptos CS
East Sinai 4364, 6701 sahira Yes South of Tell Ed Daba CS
East Sinai 4360, 6703 Miksha Yes South of Tell Ed Daba CS
East Sinai 4361, 6701 KayGee Yes South of Tell Ed Daba CS
Red Sea 1812, 1990 Dawner no West of Avaris CS
Red Sea 1812, 1988 Pixels no West of Avaris CS
Red Sea 1966, 1874 amron No near Avaris CS
Red Sea 1967, 1874 cate No near Avaris CS
Red Sea 2037, 2018 Telanoc No near Avaris CS

Adding to the Map

To add to the map just copy the following line and change it into your values
(PinYeA) 1820, 1989, Al-Bilal, Alchemist Rune
Just adding to the table doesn't add to the map, you need to add the above line to the CondMap with the others

Alchemists Rune Tablets Maps

This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages


Adding to the Map

To add to the map simply copy and add (PinGr) 1820, 1989, (Al-Bilal, Alchemist Rune, 1820, 1989)to the list.
Just change the name and the coords to your own. When you pass please change the PinGr to PinYe