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 +
==New things seen in T10 Pre-Alpha Testing==
 +
===New Research System===
 +
 +
Statements from Malard in T10 Global Chat: https://atitd.wiki/tale9/User:Mehrane/T10Tech<pre>
 +
- Give the scientists a very small quantity of mats, at any Uni location, which gets all Unis working.  Research is now global, not limited by region or House.  Any player can participate at any University.
 +
- While they are researching, they may run into problems.  If your house controls the region, your house news chat will display a message that they are stuck.
 +
- When you go to that Uni, you will be presented with a randomized list of what resources they need.  They will be appropriate to Egypt's current technology knowledge, but may not be obviously related to the tech.  They are doing research and looking for answers.
 +
- They might not get stuck at all.  They could get stuck more than once.
 +
- Current timing on delays: we will have a limited ability to predict if the scientists will need more help.
 +
-- If progress is blocked, it will be between current progress and 80% of the maximum timer.
 +
-- Example:  A tech has a total timer of 10 hours.  The first interruption can happen any time in the first 8 hours (the first 80% of 10 hours).  Let's say that their progress is blocked 5 hours into their research.  The progress bar pauses.
 +
-- One they receive that set of mats, they continue their research, with 5 hours remaining.  Now, they can be interrupted any time in the next 4 hours (the first 80% of 5 hours).
 +
-- In this example, if they make it to the last hour, they will complete their work without interruption
 +
- Once the scientists are finished at every University of that type, the tech will be available for all players to learn.
 +
 +
====Future features:====
 +
- It is planned (but not implemented) that we will be able to speed up the research by providing food and drinks.
 +
- GUI will be written to give us a delayed report of global status, to give an idea of where the "stuck" Unis are.
 +
-- some visibility for you to see globally what is going on, and also for each uni to report how many other unis are still working on the problem
 +
 +
====House Research====
 +
- Houses will still conduct independent research on a few things, such as Banner Construction.  It will look like the old-style research: dump in a bunch of mats and wait for the timer
 +
 +
</pre>
 +
 +
===Temptation===
 +
 +
The Stranger is Tempting us in a variety of ways!  If you go to the University of Progress, you can read the following message:
 +
<pre>What is Temptation? 
 +
Every week The Stranger sets new challenges in each region, a variety of workloads to be completed.
 +
Some are "first past the post" races. Others will reward any House when it achieves it, others are only awarded at the end of each week.
 +
Points during the week can be spent by the House Elders to modify the productivity of your House, for each positive gain there is variety of negative effects, some of these might not be bad. 
 +
Each carries with it its own chance of being picked.
 +
For example, are you tempted with an increased flax yield? With a potential reduction in the yield of herbs? Each week the positive and negative effects are different for your Elders to choose from.
 +
Joining the Temptation system is instant the first time and so is leaving it (within the first week), after that, rejoining and leaving has a minimum cool off period of one week each,
 +
i.e. if you leave the Temptation system it can take up to two weeks to rejoin.
 +
If you are not tempted by the Temptation system, you can enjoy the game as normal without any adverse side effects.
 +
</pre>
 +
*Travel to your House's Great Hall to opt in or out (possibly any Great Hall).  You cannot currently opt in or out of Temptation at the UProgress.
 +
*House elders can spend points on things with paired positive and negative effects. 
 +
**Positive effects could be higher flax yields or additional waterings required. 
 +
**Negative effects could be a reduction in fish db or a shorter cooldown timer for a task. 
 +
**The effects of the points being spent will be clear before the elder makes their choice.
 +
*The effects of the elder's point spending will be for all members of the house who have chosen to opt-in to the system.
 +
*Opting in is immediate, the first time.  Leaving the Temptation system is also immediate, if you choose to do so within a week of your initial join.  After then, joining and leaving the system has a cool-down timer of a full week.
 +
 +
==Peace, what are you ''DOING??''==
 +
(More information on my current in-game obsession)<br>
 +
I'm learning about Mutagenics, but probably in the wrong order!  I've skipped a lot of "understanding steps" in the process.  I'm getting an idea of what to do, and patching in knowledge as I go.  Finding some excellent resources written by experienced players who love to pass on what they have learned.
 +
 +
[[Chat with a former player who understood this stuff|Conversation]] with a former player who understands this stuff and is helping me wrap my brain around the parts where I'm lost.
 +
 +
[[Genetics for Dummies]]
 +
 +
*Useful Mats:
 +
**Revelation Solvent mushrooms, specifically Sun Star mushrooms or jars of spores
 +
**Nut's Essence, or Hairy Tooth mushrooms or jars of spores
 +
*end result:  I am repeatedly using Nut's Essence to reduce the size of an [[Appreciation]] vine.
 +
*This future vine will be helpful in determining the effects of a drop of [[Mutagenics_Lab|Mutagen]].  Lazybum, cate and I have unravelled one recipe, at the Naqada University of Thought. 
 +
*That University will be giving hints about that particular mutagen until somebody gives them a drop of it.  Making it requires:
 +
**Moss.  Seven db of a single moss which
 +
***HAS: Mottled, Smelly, Striped and
 +
***DOES NOT HAVE: Reticulated, Slimy, Spotted.
 +
***All other attributes are ignored.
 +
**Mushrooms
 +
***1 Hairy Tooth
 +
***4 Scorpions Brood
 +
***2 Razor's Edge
 +
***3 Dueling Serpent
 +
***4 Colt's Foot
 +
***7 Eye of Osiris
 +
**Other ingredients: Salt, Quicksilver, Water, Persistence
 +
 +
==Crosses==
 +
I have dumped Nut's Essence into a greenhouse a few times.  Here were the results:
 +
Peacefulness #1 vine:  KKS
 +
*Right: Frivolity, ACCSS
 +
*Left: Wisdom, KKK
 +
Peacefulness #2 vine (AA?)CCG
 +
*Right: Balance, ACGQKS
 +
*Left: Frivolity, ACCSS
 +
Peacefulness #3 rose of ra
 +
*Right: Night Bloom
 +
*Left: Pink Giant
 +
calculated to have a 4 in 14 chance of producing a 3x giant rose, to open Festivals
 +
 +
==Dalessi==
 +
Here are the resurrected, translated, refolded instructions for cutting a Dalessi gem.  The illustrations survived on the French wiki's gem-cutting page.  The illustrations are oriented so that you are always cutting the right-hand side of the gem.
 +
 +
Easier than it seems since you do not need to find a flaw: many stones are suitable.
 +
[[image:Gem Cutting$dalessi1.jpg|thumb|none|250px]]
 +
1: With disc 1, cut a cube of 4 x 4 x 4 (if your table is equipped with a scale, the weight of a flawless gem will be 64 carats). The cube does not need to be perfect, it just has to have at least one side without a flaw.
 +
[[image:Gem Cutting$dalessi2.jpg|thumb|none|250px]]
 +
2: Turn the stone so that the flawless side is at the bottom. Cut off the "worst" corner with disc 3 until the cut reaches the surface of the table.  The face you cut will be a triangle with the point at the bottom corner, touching the table.
 +
[[Image:Gem Cutting$dalessi3.jpg|thumb|none|250px]]
 +
3: Turn the stone twice along the Z axis and make the same disc 3 cuts on the opposite side.  Again, I watch for the bottom point of the triangle to touch the table. 
 +
[[image:Gem Cutting$dalessi4.jpg|thumb|none|250px]]
 +
4: Don't turn anything.  Cut exactly two more times with disc 3, and you have a Dalessi gem.
 +
 +
== Paint ==
 +
Yes, I have figured out my color reactions using [https://bitbucket.org/Malkyne/desert-paint-lab Desert Paint Lab] and the recipes have required very little adjustment.  I'd be glad to make you some, if you provide the materials.  Each recipe listed ([https://atitd.wiki/tale9/User:Peacefulness/paint here]) makes 10 db of paint.
 +
==Mosses==
 +
 +
*Newly built tower, Green moss
 +
*cate blessed at least once to discover it gives a STR boost
 +
**cate added one unit of Green?
 +
*I blessed many times (more than 5, probably less than 10) while pumping
 +
*Added Fuzzy Reticulated on the same blessing.
 +
**I added fuzzy reticulated
 +
*Removed Green on the next blessing.
 +
**I would have removed green on the previous blessing, except that cate had strengthened it.
 +
-----------------
 +
*Newly built tower, no other player has blessed
 +
*Start: Green
 +
*5th blessing, Fuzzy, Green probably gone
 +
**I added Fuzzy
 +
*6th blessing, Fuzzy, Reticulated
 +
**I added Reticulated
 +
**I subtracted Green
 +
*15th blessing, moss remains fuzzy reticulated
 +
-----------------
 +
*Tower started with Calico, Prickly, Spongy
 +
*1st blessing, removed Spongy.  Bobophet had blessed 5 times after adding Spongy
 +
*2nd blessing, removed Calico. Bobophet had blessed 5 times after adding Calico
 +
 
== Map of Camps ==
 
== Map of Camps ==
  
Line 165: Line 290:
  
 
{{L|en}}
 
{{L|en}}
 +
 +
== o ==
 +
 +
The coordinates where the client stops responding seem to vary a bit.
 +
*When running from the south, I reached 3960, -236
 +
*When walking from the south, I stopped sooner, at 3960, -242
 +
 +
 +
 +
 +
 +
</noinclude>
 +
 +
{{CondMap|
 +
(DotGr) 3845, -233, 3845, -233, found by player sailing
 +
(Dot) 3869, -222, 3869, -222,
 +
(DotGr) 3904, -212, 3904, -212, found by player sailing
 +
(Dot) 3966, -223, 3966, -223,
 +
(Dot) 3960, -236, 3960, -236, OK to the south
 +
(Dot) 3966, -201, 3966, -201, OK to the north
 +
 +
(Dot) 3961, -215, 3961, -215, OK to east
 +
(Dot) 3870, -260, 3870, -260, OK to the south
 +
(Dot) 3920, -267, 3920, -267, OK to the south
 +
(Dot) 3914, -273, 3914, -273
 +
(DotLb) 3940, -265, 3940, -265 "You can't go there." In Main, usual message when terrain is too steep.
 +
(Dot) 3960, -242, 3960, -242 OK to the south
 +
(Dot) 3965, -231, 3965, -231
 +
(DotLb) 3956, -250, 3956, -250
 +
(DotLb) 3950, -255, 3950, -255
 +
(Dot) 3875, -267, 3875, -267
 +
(Dot) 3890, -272, 3890, -272
 +
(Dot) 3847, -200, 3847, -200
 +
(Dot) 3850, -180, 3850, -180
 +
(Dot) 3869, -160, 3869, -160
 +
(Dot) 3900, -153, 3900, -153
 +
(Dot) 3880, -155, 3880, -155
 +
(Dot) 3930, -159, 3930, -159
 +
(Dot) 3947, -165, 3947, -165
 +
(Dot) 3956, -180, 3956, -180
 +
 +
 +
 +
|height=500|width=800|lat=3900|lon=-200|zoom=7|contentonly={{{contentonly|no}}}|{{{2}}}}}
 +
 +
==Tehm's Citrus Trees==
 +
north-east of VOQ CS
 +
 +
Citrus harvested at his public trees on May 11, 2020<br>
 +
[[Image:tehmtrees.png]]<br>
 +
Honey harvested at his public hives on May 11, 2020<br>
 +
[[Image:tehmhoney.png]]<br>

Latest revision as of 03:25, 2 January 2021

New things seen in T10 Pre-Alpha Testing

New Research System

Statements from Malard in T10 Global Chat: https://atitd.wiki/tale9/User:Mehrane/T10Tech

- Give the scientists a very small quantity of mats, at any Uni location, which gets all Unis working.  Research is now global, not limited by region or House.  Any player can participate at any University.
- While they are researching, they may run into problems.  If your house controls the region, your house news chat will display a message that they are stuck.
- When you go to that Uni, you will be presented with a randomized list of what resources they need.  They will be appropriate to Egypt's current technology knowledge, but may not be obviously related to the tech.  They are doing research and looking for answers.
- They might not get stuck at all.  They could get stuck more than once.
- Current timing on delays: we will have a limited ability to predict if the scientists will need more help.
-- If progress is blocked, it will be between current progress and 80% of the maximum timer.
-- Example:  A tech has a total timer of 10 hours.  The first interruption can happen any time in the first 8 hours (the first 80% of 10 hours).  Let's say that their progress is blocked 5 hours into their research.  The progress bar pauses.
-- One they receive that set of mats, they continue their research, with 5 hours remaining.  Now, they can be interrupted any time in the next 4 hours (the first 80% of 5 hours).
-- In this example, if they make it to the last hour, they will complete their work without interruption
- Once the scientists are finished at every University of that type, the tech will be available for all players to learn.

====Future features:====
- It is planned (but not implemented) that we will be able to speed up the research by providing food and drinks.
- GUI will be written to give us a delayed report of global status, to give an idea of where the "stuck" Unis are.
-- some visibility for you to see globally what is going on, and also for each uni to report how many other unis are still working on the problem

====House Research====
- Houses will still conduct independent research on a few things, such as Banner Construction.  It will look like the old-style research: dump in a bunch of mats and wait for the timer

Temptation

The Stranger is Tempting us in a variety of ways! If you go to the University of Progress, you can read the following message:

What is Temptation?  	
Every week The Stranger sets new challenges in each region, a variety of workloads to be completed. 	
Some are "first past the post" races. Others will reward any House when it achieves it, others are only awarded at the end of each week.	
Points during the week can be spent by the House Elders to modify the productivity of your House, for each positive gain there is variety of negative effects, some of these might not be bad.  	
Each carries with it its own chance of being picked.	
For example, are you tempted with an increased flax yield? With a potential reduction in the yield of herbs? Each week the positive and negative effects are different for your Elders to choose from.	
Joining the Temptation system is instant the first time and so is leaving it (within the first week), after that, rejoining and leaving has a minimum cool off period of one week each,	
i.e. if you leave the Temptation system it can take up to two weeks to rejoin.	
If you are not tempted by the Temptation system, you can enjoy the game as normal without any adverse side effects.	
  • Travel to your House's Great Hall to opt in or out (possibly any Great Hall). You cannot currently opt in or out of Temptation at the UProgress.
  • House elders can spend points on things with paired positive and negative effects.
    • Positive effects could be higher flax yields or additional waterings required.
    • Negative effects could be a reduction in fish db or a shorter cooldown timer for a task.
    • The effects of the points being spent will be clear before the elder makes their choice.
  • The effects of the elder's point spending will be for all members of the house who have chosen to opt-in to the system.
  • Opting in is immediate, the first time. Leaving the Temptation system is also immediate, if you choose to do so within a week of your initial join. After then, joining and leaving the system has a cool-down timer of a full week.

Peace, what are you DOING??

(More information on my current in-game obsession)
I'm learning about Mutagenics, but probably in the wrong order! I've skipped a lot of "understanding steps" in the process. I'm getting an idea of what to do, and patching in knowledge as I go. Finding some excellent resources written by experienced players who love to pass on what they have learned.

Conversation with a former player who understands this stuff and is helping me wrap my brain around the parts where I'm lost.

Genetics for Dummies

  • Useful Mats:
    • Revelation Solvent mushrooms, specifically Sun Star mushrooms or jars of spores
    • Nut's Essence, or Hairy Tooth mushrooms or jars of spores
  • end result: I am repeatedly using Nut's Essence to reduce the size of an Appreciation vine.
  • This future vine will be helpful in determining the effects of a drop of Mutagen. Lazybum, cate and I have unravelled one recipe, at the Naqada University of Thought.
  • That University will be giving hints about that particular mutagen until somebody gives them a drop of it. Making it requires:
    • Moss. Seven db of a single moss which
      • HAS: Mottled, Smelly, Striped and
      • DOES NOT HAVE: Reticulated, Slimy, Spotted.
      • All other attributes are ignored.
    • Mushrooms
      • 1 Hairy Tooth
      • 4 Scorpions Brood
      • 2 Razor's Edge
      • 3 Dueling Serpent
      • 4 Colt's Foot
      • 7 Eye of Osiris
    • Other ingredients: Salt, Quicksilver, Water, Persistence

Crosses

I have dumped Nut's Essence into a greenhouse a few times. Here were the results: Peacefulness #1 vine: KKS

  • Right: Frivolity, ACCSS
  • Left: Wisdom, KKK

Peacefulness #2 vine (AA?)CCG

  • Right: Balance, ACGQKS
  • Left: Frivolity, ACCSS

Peacefulness #3 rose of ra

  • Right: Night Bloom
  • Left: Pink Giant

calculated to have a 4 in 14 chance of producing a 3x giant rose, to open Festivals

Dalessi

Here are the resurrected, translated, refolded instructions for cutting a Dalessi gem. The illustrations survived on the French wiki's gem-cutting page. The illustrations are oriented so that you are always cutting the right-hand side of the gem.

Easier than it seems since you do not need to find a flaw: many stones are suitable.

Gem Cutting$dalessi1.jpg

1: With disc 1, cut a cube of 4 x 4 x 4 (if your table is equipped with a scale, the weight of a flawless gem will be 64 carats). The cube does not need to be perfect, it just has to have at least one side without a flaw.

Gem Cutting$dalessi2.jpg

2: Turn the stone so that the flawless side is at the bottom. Cut off the "worst" corner with disc 3 until the cut reaches the surface of the table. The face you cut will be a triangle with the point at the bottom corner, touching the table.

Gem Cutting$dalessi3.jpg

3: Turn the stone twice along the Z axis and make the same disc 3 cuts on the opposite side. Again, I watch for the bottom point of the triangle to touch the table.

Gem Cutting$dalessi4.jpg

4: Don't turn anything. Cut exactly two more times with disc 3, and you have a Dalessi gem.

Paint

Yes, I have figured out my color reactions using Desert Paint Lab and the recipes have required very little adjustment. I'd be glad to make you some, if you provide the materials. Each recipe listed (here) makes 10 db of paint.

Mosses

  • Newly built tower, Green moss
  • cate blessed at least once to discover it gives a STR boost
    • cate added one unit of Green?
  • I blessed many times (more than 5, probably less than 10) while pumping
  • Added Fuzzy Reticulated on the same blessing.
    • I added fuzzy reticulated
  • Removed Green on the next blessing.
    • I would have removed green on the previous blessing, except that cate had strengthened it.

  • Newly built tower, no other player has blessed
  • Start: Green
  • 5th blessing, Fuzzy, Green probably gone
    • I added Fuzzy
  • 6th blessing, Fuzzy, Reticulated
    • I added Reticulated
    • I subtracted Green
  • 15th blessing, moss remains fuzzy reticulated

  • Tower started with Calico, Prickly, Spongy
  • 1st blessing, removed Spongy. Bobophet had blessed 5 times after adding Spongy
  • 2nd blessing, removed Calico. Bobophet had blessed 5 times after adding Calico

Map of Camps

Camps I have not visited


This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages


Today's Visits

Camps with baskets and barrels


This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages


o

The coordinates where the client stops responding seem to vary a bit.

  • When running from the south, I reached 3960, -236
  • When walking from the south, I stopped sooner, at 3960, -242




This map uses the CondMap template, if this map imports data from other maps please edit those. Please see Maps for further details and links to all raw data pages

Tehm's Citrus Trees

north-east of VOQ CS

Citrus harvested at his public trees on May 11, 2020
Tehmtrees.png
Honey harvested at his public hives on May 11, 2020
Tehmhoney.png