Difference between revisions of "Guides/Dear Ariella New Player Guide"
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{{DEFAULTSORT:Guides/Dear_Ariella_New_Player_Guide}}{{DISPLAYTITLE:Dear Ariella New Player Guide}} | {{DEFAULTSORT:Guides/Dear_Ariella_New_Player_Guide}}{{DISPLAYTITLE:Dear Ariella New Player Guide}} | ||
==Dear Ariella, What do we do?== | ==Dear Ariella, What do we do?== | ||
− | This is the dilemma of the new player often referred to as a "Newbie". After | + | This is the dilemma of the new player often referred to as a "Newbie". After eight tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life. Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially. Our Egyptian slang will be in (). |
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks. | Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks. | ||
− | * | + | * Ask potential neighbors if they think you are building too close to them when you find your potential Home Sweet Home. |
− | |||
− | |||
===I need help! And I need it now!=== | ===I need help! And I need it now!=== | ||
− | Are you in distress and need a helping hand or found a possible bug in code? Click yourself -> Special -> Call a | + | Are you in distress and need a helping hand or found a possible bug in code? Click yourself -> Special -> Call a (see the 3 choices below). |
* Game Masters (GMs) - General distress call. Your call disappears if you log out. | * Game Masters (GMs) - General distress call. Your call disappears if you log out. | ||
* Developers (Devs) - For a potential bug or serious issue. Your call stays in line after you log out. | * Developers (Devs) - For a potential bug or serious issue. Your call stays in line after you log out. | ||
− | * World Builders (WB) - Terrain problems. | + | * World Builders (WB) - Terrain problems. Your call stays in line after you log out |
===Miscellaneous Tips to make you look savvy=== | ===Miscellaneous Tips to make you look savvy=== | ||
* Put up your F3 map right away. You can stretch it and move it all over. | * Put up your F3 map right away. You can stretch it and move it all over. | ||
− | * /cmd or click Self -> Utility -> Information -> Show the Command List | + | * [time:hhmm] To show the time in everyone else's time zone |
− | * /afk to show yourself as... AFK | + | * /cmd or click Self -> Utility -> Information -> Show the Command List |
− | * /chat <whomever | + | * /afk to show yourself as... AFK |
− | * /clockloc to turn on your Current Year and Month/clock/present location or Self -> Options -> Little window -> Clock/changes to Clockloc so click again. | + | * /chat <whomever> |
− | * /ignore <whomever> or /silentignore <whomever> or /squelch <whomever> | + | * /clockloc to turn on your Current Year and Month/clock/present location or Self -> Options -> Little window -> Clock/changes to Clockloc so click again. |
− | * /info <whomever> to see that avatar's information box. | + | * /ignore <whomever> or /silentignore <whomever> or /squelch <whomever> |
− | * /tell <whomever>.....to talk to someone in Main, but beware that most don't notice! <br> | + | * /info <whomever> to see that avatar's information box. |
− | + | * /tell <whomever>.....to talk to someone in Main, but beware that most don't notice! | |
− | + | ||
− | + | CHAT CHANNELS | |
− | * To minimize Items/Skills/Principles Tabs, click on the active tab. | + | /join e-mote (an Egypt-wide chat) |
− | * Camera views F5 - F8. F7 is most commonly used. F8 has two settings, hit once (not used often) and then twice. This second view is great for prospecting and for camp decoration. Click self -> Utility -> Camera. | + | /join trad-e (for making trades) |
− | * Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says "Enter Player Name" and type a player name to enter it or delete one you already have. | + | /join ENN (important news about the game) |
− | *To change your appearance...click Self -> Appearance. | + | /join Story (Role playing with NPC characters in the current story of Egypt) |
− | * Guilds. You are not limited to only one guild. They are like social clubs, learning and regional clubs, test clubs and skill clubs. The Goods guild is excellent to do trading. < | + | /join Events (Current Events that are running) |
− | * How to dig a hole. Have a shovel on you. Make sure the dirt icon appears | + | |
− | * Pick up your | + | https://atitd.wiki/tale9/University_and_School_Identification <br> |
− | * When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off. | + | https://atitd.sharpnetwork.net/mushrooms/ Current spots where shrooms spawned. <br> |
− | * Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire). | + | https://atitd.sharpnetwork.net/herbalist/ Foraging help. <br> |
− | + | [[Ariella's Darkest Night Guide]] <br> | |
− | * A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up. | + | [[Ariella's Prospecting and Mining Camp Guide]] <br> |
− | * Macros are wonderful to use but BEWARE! If you do not respond to a chat and are macroing you can be thrown in game jail. <br> | + | https://csirkeee.github.io/atitd-talent/ Track your talent points <br> |
+ | |||
+ | * To minimize Items/Skills/Principles Tabs, click on the active tab. | ||
+ | * Camera views F5 - F8. F7 is most commonly used. F8 has two settings, hit once (not used often) and then twice. This second view is great for prospecting and for camp decoration. Click self -> Utility -> Camera. | ||
+ | * Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says "Enter Player Name" and type a player name to enter it or delete one you already have. | ||
+ | *To change your appearance...click Self -> Appearance. | ||
+ | * Guilds. You are not limited to only one guild. They are like social clubs, learning and regional clubs, test clubs and skill clubs. The Goods guild is excellent to do trading. [[:Category:Guilds|Guilds]] <-- Click | ||
+ | * How to dig a hole. Have a shovel on you. Make sure the dirt icon appears. Click yourself -> Skills -> Dig a Hole. | ||
+ | * Pick up your [[Wine Notebook]] at any School of Body. Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses. One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls. The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time. | ||
+ | * When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off. | ||
+ | * Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire). | ||
+ | * A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up. | ||
+ | * Macros are wonderful to use but BEWARE! If you do not respond to a chat and are macroing you can be thrown in game jail. | ||
+ | * SO YOU DON'T TAKE IT ALL! Click Camel Pens, Greenhouses, Silos, Forges, etc. then click Utility -> Turn on Verify Take All. | ||
+ | |||
+ | === Handy Wiki Links === | ||
+ | |||
+ | https://atitd.wiki/tale9/Attributes <br> | ||
+ | https://atitd.wiki/tale9/Buildings <br> | ||
+ | https://atitd.wiki/tale9/Experience_Master_List <br> | ||
+ | https://atitd.wiki/tale9/Fly_Rods <br> | ||
+ | https://atitd.wiki/tale9/Skills <br> | ||
+ | https://atitd.wiki/tale9/Specializations <br> | ||
+ | https://atitd.wiki/tale9/Technologies <br> | ||
+ | |||
+ | === The Wiki is your best friend! Cuddle it and learn how to use it! === | ||
+ | |||
+ | This means you should do more than just read the helpful wiki. Get yourself set up so you can start editing and having fun on your User page! | ||
+ | |||
+ | https://atitd.wiki/tale9/Main_Page | ||
+ | |||
+ | Login. Type in your avatar name and hit Enter then type in your password. | ||
+ | |||
+ | Find Users at the left. Copy the formatted line in the directions. Read the directions. Do the directions. | ||
+ | |||
+ | Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with! It will be in red until you click it and go there. That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page. Click the edit tab to start making your User page the coolest one on the Wiki! | ||
+ | |||
+ | If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable. By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that. | ||
+ | |||
+ | And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say. Whomever 'they' is. | ||
+ | |||
+ | === Buying from the Perk Store === | ||
+ | |||
+ | https://www.desert-nomad.com/Product/ | ||
+ | |||
+ | First buy Perk Points. Then purchase items with PP. | ||
+ | |||
+ | Hay Bales - Click on your Ranch and Perks... appears as the top option. NOTE: You may only place 2 Hay Bales per Ranch. | ||
+ | |||
+ | Otter - Under Perks... on Self. Then Self/Special/Call over your Otter to train it to run to different spots. | ||
+ | |||
+ | Compounds - Self/Projects/Compounds and the new type will be in that list. | ||
+ | |||
+ | Most Perk Store items will be found under Self/Perks... | ||
=== Critter Care === | === Critter Care === | ||
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'''Beetles''' are good at 2 males and 4 or more females. <br> | '''Beetles''' are good at 2 males and 4 or more females. <br> | ||
− | Get '''Hens''' | + | Get '''Hens''' and '''Roosters''' from Examining Pale Pampas Grass and Dark Pampas Grass. Building 4 Chicken Coops is a good idea. Put Hens in one (roosters eat too much and are not needed to make eggs) and then move eggs to hatch in the other 3 coops. Eggs are hatched and Hens lay at 6 o'clock so check then and remove the live cheekins from the 3 egg coops so they don't munch all the food. |
+ | |||
+ | '''Bovine''' stud...1 male to ? females. Click [[Ranch]] to learn more. | ||
+ | |||
+ | '''Pigs''' | ||
=== Where shall I live? === | === Where shall I live? === | ||
+ | |||
+ | [[Homestead Hunting]] | ||
+ | |||
+ | You have taken your Passage to Egypt! Congratulations! | ||
Take your time! Don't rush into building your home at the first place you land. Yes, everyone is hurrying around doing things like busy little bees. But patience is a virtue also. | Take your time! Don't rush into building your home at the first place you land. Yes, everyone is hurrying around doing things like busy little bees. But patience is a virtue also. | ||
− | Egypt is divided into regions | + | Egypt is divided into 50 regions. There are 3 faction areas: Kush (south), Hyksos (central), and Meshwesh (north). Each faction has 3 or 4 Chariot Stops that have all 6 types of Schools (Architecture, Art and Music, Human Body, Natural Philosophy, Thought, Worship). Universities are scattered around the map. |
− | + | Chariot Stops (cs) are not up and running at the beginning of the game. There is a University Tech that will need donations so we citizens can repair them. They are the transportation network in the game, instantly transporting you to different regions. There are many Homesteads near a chariot stop which saves a huge amount of play time in the game. | |
− | + | Consider that papyrus planting (pappy) must be done along the Nile. | |
− | + | A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there. Please never build right next to anyone or crowd others already there. Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc. coming later into the tale. | |
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− | |||
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play. | If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play. | ||
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=== What's the best way to set up camp? === | === What's the best way to set up camp? === | ||
− | + | [[Ariella's Setting Up Your Homestead]] | |
− | + | [[Homestead Hunting]] page lists Homestead sites. Homesteads are completely level areas of land that are primarily outward around each chariot stop. These areas are more highly landscaped with a clay run, more water features, more trees and cacti. | |
− | + | Time saving building ideas and machine setups in compounds are at [[Camp Setup Guide]]. | |
− | + | Good components for your home sweet home. Building your compounds on shorelines is important. Homesteads have more trees, water areas (for kettles), mud/sand (for bricks), silt (for firebricks) and clay nearby with large green areas of flat ground. Flat area is needed so that compounds, buildings, Ranches and veggie fields sit level on the ground. | |
− | + | WARNING: PLEASE THINK OUT WHERE YOU ARE BUILDING YOUR COMPOUND BEFORE FINALIZING IT. ASKING A GM TO MOVE IT CAN CAUSE PROBLEMS. A COMPOUND, ONCE BUILT CANNOT BE ROTATED FROM IT'S ORIGINAL ORIENTATION. | |
− | + | Guide to building a [[Shops|Bazaar]] (bought in the Store for 500 Perk Points) so you can set up easy trades! | |
− | Build a compound for parties! It could have several wine tables in the center, | + | Build one compound right up against water. Why? You will be building many machines inside your compound. Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory). |
+ | |||
+ | Build a compound for parties! It could have several wine tables in the center, many kitchens near the outer walls and chests for supplies. | ||
=== Talking about your home sweet home...what is this Cornerstone? === | === Talking about your home sweet home...what is this Cornerstone? === | ||
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*Prepay for 6 months and receive 2 cornerstones immediately, and then same as above. | *Prepay for 6 months and receive 2 cornerstones immediately, and then same as above. | ||
*Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months. | *Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months. | ||
− | *Prepay full tale and receive all 4 cornerstones | + | *Prepay full tale and receive all 4 cornerstones immediately. |
− | |||
− | |||
− | |||
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it. Click your compound -> Utility -> Install Cornerstone. You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. | After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it. Click your compound -> Utility -> Install Cornerstone. You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it. | ||
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Click Self -> Options -> Offline Chores -> Offline Options. | Click Self -> Options -> Offline Chores -> Offline Options. | ||
− | After completing the required amount of manual production you can choose to magically produce mats while offline. | + | After completing the required amount of manual production you can choose to magically produce mats while offline. BEWARE—TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE. Each offline chore reduces the amount of travel time gained while offline. |
=== Picking up the pace on bricks and boards and flaxing and veggies === | === Picking up the pace on bricks and boards and flaxing and veggies === | ||
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Last, MINIMIZE CHATS BY HITTING THE ENTER KEY. Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes. Voila! Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair. | Last, MINIMIZE CHATS BY HITTING THE ENTER KEY. Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes. Voila! Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair. | ||
− | Bricks....build several Flimsy Brick | + | Bricks....build several Flimsy Brick Moulds. Since you can carry only 500 Items, 225 Mud plus 150 Straw plus 75 Sand is a good plan for a set of bricks at one standing. It is good to have extra Boards in your inventory to replace the brick racks you lose. Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Moulds to quickly make many. When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot. |
Flaxing...<< DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax. UNCHECK that one or your avatar will lose time running to every flax bed.>> You already made Tab like Mouse for boards. Right click to pin your Plant flax box. Place your mouse so it hovers over the Plant flax box. Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. | Flaxing...<< DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax. UNCHECK that one or your avatar will lose time running to every flax bed.>> You already made Tab like Mouse for boards. Right click to pin your Plant flax box. Place your mouse so it hovers over the Plant flax box. Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later. | ||
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Time to dry it! But again, look to the experienced players in regional chat and say, "I am but a new citizen and know not where the papy mountain is!" The locals will be happy to give coords. Fertile papyrus must be dried at high altitude to maximize the seeds. Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful! | Time to dry it! But again, look to the experienced players in regional chat and say, "I am but a new citizen and know not where the papy mountain is!" The locals will be happy to give coords. Fertile papyrus must be dried at high altitude to maximize the seeds. Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful! | ||
− | === Wassup with this Acro thing? === | + | === Wassup with this Acro thing? === |
− | Acrobatics (acro) is a Test from the University of Body. Your avatar will be gyrating in 28 different odd ways (eventually). You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely "Acro?" then click the player -> Tests ->Test of the Acrobat so he sees the Acro list. | + | Acrobatics (acro) is a Task called [[Test of the Acrobat]] from the University of Body. Your avatar will be gyrating in 28 different odd ways (eventually). You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely in Main chat (anyone nearby can see what you ask there) "Acro?" then click the player -> Tests ->Test of the Acrobat so he sees the Acro list. |
− | + | Make sure you are in the Main chat tab to see what type of teacher you are after you both click an acro move that you have on your acro list. | |
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work. | You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work. | ||
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It is advantageous for you to list in your Info (click yourself -> Utilities -> Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella Great: Pascalito. | It is advantageous for you to list in your Info (click yourself -> Utilities -> Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella Great: Pascalito. | ||
− | + | Until you learn 7 facets, you can only learn 1 facet per move per player until that point. Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player. After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them. | |
− | Watch on the Egyptwide channel for Acro Parties. Consider helping to teach for even quicker progression on this acro test. | + | Watch on the Egyptwide channel for Acro Parties and also on the calendar. Consider helping to teach for even quicker progression on this acro test. There are 3 Acro fields near the Kahun, ?, ? chariot stops. |
− | + | It takes 7 facets to have a complete move. | |
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other. This applies for the second facet too. | A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other. This applies for the second facet too. | ||
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After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour. Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request. | After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour. Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request. | ||
− | === | + | === Lint, Tow, Twine, Thread, Rope...Conversions help === |
− | |||
− | |||
− | + | * Add little signs with conversion rates in the Creator's Notes option by machines. | |
− | + | [[File:Conversion_Rates_signs.jpg|400px|right|caption]] | |
− | + | [[File:Conversion_Rates_signs_2.jpg|right|caption]] | |
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5 tow -> 15 twine -> 3 rope <br> | 5 tow -> 15 twine -> 3 rope <br> | ||
20 tow -> 60 twine -> 1 canvas <br> | 20 tow -> 60 twine -> 1 canvas <br> | ||
27 lint -> 405 thread -> 1 linen <br> | 27 lint -> 405 thread -> 1 linen <br> | ||
+ | |||
+ | * Bricks -> 150 Mud + 100 Straw + 50 Sand = 300 bricks from a 5x5 grid of Permanent Brick Racks | ||
brass -> copper/tin/stout palm resin (small gears) <br> | brass -> copper/tin/stout palm resin (small gears) <br> | ||
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pewter -> 7 iron/4 antimony/1 brass/royal palm resin <br> | pewter -> 7 iron/4 antimony/1 brass/royal palm resin <br> | ||
steel -> 7 Iron/1 Tin/towering palm resin <br> | steel -> 7 Iron/1 Tin/towering palm resin <br> | ||
+ | |||
+ | * Blast furnaces. either load 9 cc (instead of 10) or open them at 9:55. Cooking the full 10 minutes with 10 cc will yield only half the metal. | ||
===I've got the whole tale to play! Uhhh, but now what do I do with it? === | ===I've got the whole tale to play! Uhhh, but now what do I do with it? === | ||
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=== Helpful web sites for playing === | === Helpful web sites for playing === | ||
+ | |||
+ | Go to [[Guides]] (in left column of Wiki) for a list of many tutorials. | ||
+ | |||
+ | [[Cooking Tutorial with Ariella and Pascalito]] | ||
http://atitd.sharpnetwork.net/herbs/ Herbs categorized by search criteria | http://atitd.sharpnetwork.net/herbs/ Herbs categorized by search criteria | ||
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http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School | http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School | ||
− | + | [[Fishing Trials|Fishing Times and Lures]] | |
− | == | + | == Sequence of Tasks to Accomplish where Skills and Talent Points are Acquired == |
+ | '''Task''' - [[New Beginnings]] - Skills [[Knapping]], [[Carpentry]] <br> | ||
+ | '''Task''' - [[Solid Progress]] - Skills [[Brick Making]], [[Grass Harvesting]] and Rot Flax in Water <br> | ||
+ | '''Task''' - [[Flax Growing]] - Skills [[Clothwork]], [[Flax Processing]] <br> | ||
+ | '''Task''' - [[Flax Processing]] <br> | ||
+ | '''Task''' - [[Building Materials]] | ||
+ | **While you wait on Rope, make 100 Bricks, 58 Boards and have on hand 110 Wood for next Task | ||
+ | '''Task''' - [[Head for Pastures New]] - Earn Citizenship into Egypt and choose 1/3 Factions | ||
+ | *7 Rope total needed to leave for Egypt, 2 for Cart and 5 to put in Cart (Total 12 Tow -> 36 Twine -> 7 Rope) | ||
+ | *1 Talent Point | ||
+ | *Skill [[Compound Construction]] | ||
+ | *Specialization [Laborer] - Increases Strength, Dex, Speed | ||
+ | **Level 4 Increased Carry by 500 | ||
+ | **Level 8 Increased travel time and offline chore production | ||
+ | **Level 12 Increased yield in charcoal hearths, charcoal ovens, and charcoal brazier | ||
+ | **Level 16 Increased Carry by another 500 | ||
+ | **Level 20 Increased travel time and offline chore production | ||
+ | **Level 24 Increased yield in charcoal hearths, charcoal ovens, and charcoal brazier | ||
+ | **Level 28 Increased Carry by another 500 | ||
+ | **Level 34 Increased travel time and offline chore production | ||
+ | '''Task''' - [[Home Sweet Home]] - Arrival into Egypt. | ||
+ | *Find a place [[Homestead Hunting]] (large landscaped areas around and outwards from each chariot stop) to build your compound (100 boards + 200 bricks) | ||
+ | *INSTALL A CORNERSTONE to prevent compound from degrading | ||
+ | *Build a Crafting Bench before expanding another 10 Sectors (original compound has 6 Sectors). | ||
+ | *WIKI GUIDE for [[Buildings]] and their costs | ||
+ | *1 Talent Point | ||
+ | * Specialization [[Architect]] - Increases Constitution, Dexterity and Endurance | ||
+ | **Level 4 Increased compound size by another 14 Sectors | ||
+ | **Level 8 This Old Town House unlocks Town House style of compound to use | ||
+ | **Level 12 Increased compound size by another 14 Sectors | ||
+ | **Level 16 Home Construction allows construction of [[Small House]] ? for 60k storage | ||
+ | **Level 20 Increased compound size by another 14 Sectors | ||
+ | **Level 24 Buddha's Architect - unlimited [[Eastern Meditation]] at [[School of Thought]] allows rearrangement of buildings inside a compound | ||
+ | **Level 28 Increased compound size by another 14 Sectors | ||
+ | **Level 32 Home Construction allows construction [[Medium House]] ? for 130k storage | ||
+ | '''Task''' - [[Botany (task)]] - Identify 25 plants | ||
+ | *Learn [[Botany]] Level 1 Eat and pick Herbs and plant flowers to earn 5800 XP for next level | ||
+ | *Level 2 - Pick same herb successfully 7 times and to instant pick that herb | ||
+ | Reward - after Level 2 [[Cross-Breeding 1]] in a [[Greenhouse]] | ||
+ | WIKI GUIDE [http://ceg.atitd.org/herbs/ Cegaiel's Herb DB] | ||
+ | '''Task''' - [[Water water everywhere]] | ||
+ | *Skill - Learn [[Carving]] at [[School of The Human Body]] | ||
+ | *Skill - Progress to [[Clothwork]] Level 1 | ||
+ | * Learn to make a [[Sharpened Stick]] | ||
+ | * Make a [[Canvas Bag]] on a [[Crafting Bench]] | ||
+ | '''Task''' [[Test of the Sculptors]] | ||
+ | * The first actual Test as Art & Music task appears after making your first linen | ||
+ | * A Sculpture costs 100 boards + 10 Rope + 4 Linen | ||
+ | '''Task''' - [[Crafting Makes Perfect]] | ||
+ | *Making boards adds XP to Carpentry | ||
+ | *Making bricks adds XP to Brick Making | ||
+ | *Making canvas adds XP to Flax Processing | ||
+ | *Making rope adds XP to Clothwork | ||
+ | *Reward - [[Storage Basket]] found under Self/Projects/Storage/Storage Basket | ||
+ | *Reward - [[Tent]] is an upgrade to your Cart Camp allows 59k storage | ||
+ | '''Task''' - [[Pottery (task)]] - requires Water water everywhere Task to be finished | ||
+ | *Learn [[Stonework]] at a [[University of Architecture]] - cost 10 Flint | ||
+ | *Learn to [[Dig]] a hole | ||
+ | *Buy [[Pottery]] at [[School of Thought]] - cost 10 Clay | ||
+ | **Level 1 - 50 XP by Firing [[Wet Firebricks]] in a [[Kiln]] | ||
+ | **Level 2 - 150 XP by Moulding and Firing [[Wet Clay Jugs]] in a [[True Kiln]] | ||
+ | **Level 3 - 1800 XP by Moulding and Firing [[Wet Clay Mortar]]s or [[Wet Clay Bricks]] or [[Wet Clay Cookpot]] | ||
+ | ** Allows Steeping [[Canvas]] and [[Wool Cloth]] and [[Structural Pottery]] so you can build a [[Pottery Deck]] | ||
+ | *Learn [[Kiln Construction]] | ||
+ | '''Task''' - [[Puzzle in the Night Sky]] - Prerequisite Stonework skill from Pottery (task) above | ||
+ | *Will learn [[Papyrus]] growing (see in above section), [[Clay Lamp]], Limestone mining | ||
+ | *Build a Puzzle of the Night Sky to be judged by other players | ||
+ | *Reward - 1 Talent Point | ||
+ | *Reward - Compound Construction Level 3 | ||
+ | GO TO UNIVERSITY OF WORSHIP TO LEARN [[Animal Husbandry]] | ||
+ | *Earn XP by adding batches of 15 Straw for Camels, [[Onions]] for Sheep, [[Peppers]] for Cattle | ||
+ | *Level 1 to build a [[Sheep Pen]], [[Dromedary Pen]], [[Rabbit Hutch]] | ||
+ | *Level 2 needs 1000 XP to learn [[Ranching]] both levels | ||
+ | *Level 3 needs 4000 XP to build a [[Modern Sheep Farm]] and make [[Sheep Supplement]] | ||
+ | *Level 4 needs 10000 XP to make a better Sheep Supplement | ||
+ | '''Task''' - [[A home for a Sheep]] - after you find your first sheep in the wild and pick it up | ||
+ | *Buy [[Project Management]] Level 1 at {{School of Thought]] for 2 [[Canvas]] + 6 [[Rope]] to build a [[Small Construction Site]] | ||
+ | **Level 2 for 4 [[Canvas]] + 12 [[Rope]] to build [[Medium Construction Site]] | ||
+ | **Level 3 for 200 [[Canvas]] + 300 [[Glass Rods]] + 100 [[Rope]] + 300 [[Papyrus Paper]] | ||
+ | *Build a [[Sheep Pen]] for 100 boards + 1200 bricks + 60 Dried Flax on grass | ||
+ | '''Task''' - [[Beetle Breeding]] starts when first beetle is picked up (after Glassblowing tech is open) | ||
+ | *Get [[Cabbage Seeds]] at [[University of Worship]] | ||
+ | *Learn [[Entomology]] at [[University of Worship]] | ||
+ | *Build a [[Glazier's Bench]] to make [[Sheet Glass]] | ||
+ | *[[Sheet Glass Fabrication]] skill will appear when you fail to make a Sheet of Glass | ||
+ | *Build a [[Terrarium]] for 12 [[Sheet Glass]] + 3 [[Linen]] + 100 [[Dirt]] + 50 [[Boards]] | ||
+ | *Get [[Test of Khefre's Children]] from [[University of Natural Philosophy]] | ||
+ | *Reward - 2 [[Mud Granite]] needed for building your beetle sculpture in a [[Maps/Scarab Garden]] for judging (3 Levels to pass test) | ||
+ | HINT: Upgrade Beetle Terrarium with a Thermometer so beetles need less cabbage! <br> | ||
+ | HINT: [[Beetle Breeding Guide]] | ||
+ | HINT: DO NOT LEAVE BEETLES IN CAGE OVER NIGHT WITHOUT LOTS AND LOTS OF CABBAGE!! THEY WILL ALL DIE. | ||
+ | |||
+ | ===Previous Tales Skills and Principles === | ||
*Level 0 | *Level 0 | ||
**SKILLS | **SKILLS | ||
***SArch | ***SArch | ||
− | |||
− | |||
− | |||
****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes. Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points. | ****Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes. Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points. | ||
***SArt | ***SArt | ||
− | |||
****Ferry Construction - 4 Tar | ****Ferry Construction - 4 Tar | ||
− | |||
− | |||
− | |||
*Level 1 Things to Get | *Level 1 Things to Get | ||
− | |||
− | |||
− | |||
− | |||
**SKILLS | **SKILLS | ||
− | *** | + | ***School of Architecture |
− | + | ****Structure Maintenance - 20 Oil | |
− | ****Structure | ||
****Salvage - First Degree - 200 Firebricks | ****Salvage - First Degree - 200 Firebricks | ||
***SBody | ***SBody | ||
− | |||
****Fly Fishing - 16 Thread, 1 Sharpened Stick | ****Fly Fishing - 16 Thread, 1 Sharpened Stick | ||
− | |||
***SHarmony | ***SHarmony | ||
****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation) | ****Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation) | ||
− | |||
***SLeadership | ***SLeadership | ||
****Firebuilding - 4 Tinder (requires Controlled Burn tech) | ****Firebuilding - 4 Tinder (requires Controlled Burn tech) | ||
+ | ****Local Leadership Level 1 - 300 Bricks, 150 Boards | ||
+ | ****Local Leadership Level 2 - 100 Jugs of Water, 10 Leather | ||
***SThought | ***SThought | ||
****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them) | ****Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them) | ||
*Level 2 Things to Get | *Level 2 Things to Get | ||
− | |||
− | |||
− | |||
− | |||
− | |||
**SKILLS | **SKILLS | ||
− | |||
− | |||
***SWorship | ***SWorship | ||
****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic | ****Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic | ||
Line 318: | Line 442: | ||
**TESTS (ONLY gotten at the Universities NOT the Schools) | **TESTS (ONLY gotten at the Universities NOT the Schools) | ||
***Obelisk - UArch | ***Obelisk - UArch | ||
− | |||
**SKILLS | **SKILLS | ||
***SArch | ***SArch | ||
****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil | ****Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil | ||
***SBody | ***SBody | ||
− | ****Carving - | + | ****Carving - First Degree - 100 Wood |
****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus | ****Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus | ||
***SWorship | ***SWorship | ||
Line 331: | Line 454: | ||
**TESTS | **TESTS | ||
***Prophet - UHarmony | ***Prophet - UHarmony | ||
− | |||
**SKILLS | **SKILLS | ||
***SArt | ***SArt | ||
Line 357: | Line 479: | ||
**SKILLS | **SKILLS | ||
***SBody | ***SBody | ||
− | |||
****Swimming (when Oyster Catcher test comes out) - 10 Linen | ****Swimming (when Oyster Catcher test comes out) - 10 Linen | ||
***SWorship | ***SWorship | ||
Line 371: | Line 492: | ||
****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts | ****The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts | ||
***SBody | ***SBody | ||
+ | ****Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition) | ||
****Ecology - Second Degree - 20 Cabbage Juice | ****Ecology - Second Degree - 20 Cabbage Juice | ||
****Salvage - Third Degree - 1000 Charcoal | ****Salvage - Third Degree - 1000 Charcoal | ||
Line 376: | Line 498: | ||
***SHarmony | ***SHarmony | ||
****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) | ****Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint) | ||
− | |||
− | |||
***SWorship | ***SWorship | ||
****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster | ****Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster | ||
Line 393: | Line 513: | ||
***SBody | ***SBody | ||
**** Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding) | **** Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding) | ||
− | ****Mechanics - 300 Malt (Burnt | + | ****Mechanics - 300 Malt (Burnt), Malt (Raw) (requires Automation tech) |
***SHarmony | ***SHarmony | ||
****Mechanics - 200 Rope, 200 Slate (requires Automation tech) | ****Mechanics - 200 Rope, 200 Slate (requires Automation tech) | ||
Line 414: | Line 534: | ||
***SBody | ***SBody | ||
****Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread | ****Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread | ||
− | |||
***SHarmony | ***SHarmony | ||
****Navigation - Second Degree - 20 Glass Rods | ****Navigation - Second Degree - 20 Glass Rods | ||
Line 429: | Line 548: | ||
**SKILLS | **SKILLS | ||
***SBody | ***SBody | ||
+ | ****Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition) | ||
****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal | ****Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal | ||
***SThought | ***SThought | ||
Line 444: | Line 564: | ||
****Structure Maintenance - 4 Thermometer, 100 Sheet Glass | ****Structure Maintenance - 4 Thermometer, 100 Sheet Glass | ||
****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts) | ****Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts) | ||
− | |||
− | |||
***SHarmony | ***SHarmony | ||
****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site) | ****Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site) | ||
Line 467: | Line 585: | ||
*Level 17 | *Level 17 | ||
*Level 18 | *Level 18 | ||
+ | **SKILLS | ||
+ | ***SBody | ||
+ | ****Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition) | ||
*Level 19 | *Level 19 | ||
**SKILLS | **SKILLS | ||
Line 488: | Line 609: | ||
*Level 25 | *Level 25 | ||
**SKILLS | **SKILLS | ||
+ | ***SBody | ||
+ | ****Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin | ||
***SHarmony | ***SHarmony | ||
****Navigation - Fifth Degree - 6 Silk Cloth | ****Navigation - Fifth Degree - 6 Silk Cloth | ||
Line 498: | Line 621: | ||
****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) | ****Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt) | ||
*Level 32 | *Level 32 | ||
+ | *Level 33 | ||
+ | **SKILLS | ||
+ | ***SBody | ||
+ | ****Carving - Sixth Degree - 10 Empty Tackle Bocks, 10 Wooden Cogs | ||
**SKILLS | **SKILLS | ||
***SHarmony | ***SHarmony | ||
Line 509: | Line 636: | ||
***SHarmony | ***SHarmony | ||
****Navigation - Seventh Degree - 7 Huge Topaz | ****Navigation - Seventh Degree - 7 Huge Topaz | ||
+ | *Level 41 | ||
+ | **SKILLS | ||
+ | ***SBody | ||
+ | ****Carving - Seventh Degree | ||
+ | |||
+ | [[Category:Guides]] | ||
+ | |||
+ | {{L|en}} |
Latest revision as of 15:30, 13 May 2021
Dear Ariella, What do we do?
This is the dilemma of the new player often referred to as a "Newbie". After eight tales of playing I will attempt to give some helpful hints to get started and continue in your everyday life. Good luck my fellow Egyptian as this is a wonderfully complicated game and enjoyable socially. Our Egyptian slang will be in ().
Love thy neighbor is a good virtue and keeps you from getting poked with sharpened sticks.
- Ask potential neighbors if they think you are building too close to them when you find your potential Home Sweet Home.
I need help! And I need it now!
Are you in distress and need a helping hand or found a possible bug in code? Click yourself -> Special -> Call a (see the 3 choices below).
- Game Masters (GMs) - General distress call. Your call disappears if you log out.
- Developers (Devs) - For a potential bug or serious issue. Your call stays in line after you log out.
- World Builders (WB) - Terrain problems. Your call stays in line after you log out
Miscellaneous Tips to make you look savvy
- Put up your F3 map right away. You can stretch it and move it all over.
- [time:hhmm] To show the time in everyone else's time zone
- /cmd or click Self -> Utility -> Information -> Show the Command List
- /afk to show yourself as... AFK
- /chat <whomever>
- /clockloc to turn on your Current Year and Month/clock/present location or Self -> Options -> Little window -> Clock/changes to Clockloc so click again.
- /ignore <whomever> or /silentignore <whomever> or /squelch <whomever>
- /info <whomever> to see that avatar's information box.
- /tell <whomever>.....to talk to someone in Main, but beware that most don't notice!
CHAT CHANNELS /join e-mote (an Egypt-wide chat) /join trad-e (for making trades) /join ENN (important news about the game) /join Story (Role playing with NPC characters in the current story of Egypt) /join Events (Current Events that are running)
https://atitd.wiki/tale9/University_and_School_Identification
https://atitd.sharpnetwork.net/mushrooms/ Current spots where shrooms spawned.
https://atitd.sharpnetwork.net/herbalist/ Foraging help.
Ariella's Darkest Night Guide
Ariella's Prospecting and Mining Camp Guide
https://csirkeee.github.io/atitd-talent/ Track your talent points
- To minimize Items/Skills/Principles Tabs, click on the active tab.
- Camera views F5 - F8. F7 is most commonly used. F8 has two settings, hit once (not used often) and then twice. This second view is great for prospecting and for camp decoration. Click self -> Utility -> Camera.
- Hit F11 to bring up the Friends List. Hit F11 to reduce Friends List to only those friends online. Hit F11 a third time to make it go away. Click bottom field box where it says "Enter Player Name" and type a player name to enter it or delete one you already have.
- To change your appearance...click Self -> Appearance.
- Guilds. You are not limited to only one guild. They are like social clubs, learning and regional clubs, test clubs and skill clubs. The Goods guild is excellent to do trading. Guilds <-- Click
- How to dig a hole. Have a shovel on you. Make sure the dirt icon appears. Click yourself -> Skills -> Dig a Hole.
- Pick up your Wine Notebook at any School of Body. Before you drink wine, please ask your host which quality wineglasses are best to get points from his particular wine instead of randomly grabbing glasses. One to Two glasses of wine is considered a polite amount since wine bottles give only 7 glass fulls. The host may say otherwise. Three glasses of beer per person is fine because beer kettles give 21 glasses each time.
- When eating food, put up a chat with your alt or spouse as a notepad and record the duration of time so you know when the stat boost will wear off.
- Iron pots for machines are made in Master Casting Boxes (600 Charcoal to fire) for 20 Iron and 20 beeswax in 10 minutes while Iron COOKpots with 3 Iron and 3 beeswax for Kitchens are made in a Student's Casting Box (100 Charcoal to fire).
- A good browser function is Ctrl+F to bring up a Search tool to use when you have a Foraging page up.
- Macros are wonderful to use but BEWARE! If you do not respond to a chat and are macroing you can be thrown in game jail.
- SO YOU DON'T TAKE IT ALL! Click Camel Pens, Greenhouses, Silos, Forges, etc. then click Utility -> Turn on Verify Take All.
Handy Wiki Links
https://atitd.wiki/tale9/Attributes
https://atitd.wiki/tale9/Buildings
https://atitd.wiki/tale9/Experience_Master_List
https://atitd.wiki/tale9/Fly_Rods
https://atitd.wiki/tale9/Skills
https://atitd.wiki/tale9/Specializations
https://atitd.wiki/tale9/Technologies
The Wiki is your best friend! Cuddle it and learn how to use it!
This means you should do more than just read the helpful wiki. Get yourself set up so you can start editing and having fun on your User page!
https://atitd.wiki/tale9/Main_Page
Login. Type in your avatar name and hit Enter then type in your password.
Find Users at the left. Copy the formatted line in the directions. Read the directions. Do the directions.
Put part of your user name in the Search. Your empty User page will be sitting there waiting for you to play with! It will be in red until you click it and go there. That first jump to your User page automatically opens it up to edit. Otherwise, click on Formatting help in the Navigation Box at the upper left column to learn what cool stuff you can do with your page. Click the edit tab to start making your User page the coolest one on the Wiki!
If nothing else, use = A Title = or == Another title == or === Yet Another Title === to put paragraphs that are individually editable. By the way, one equal sign on each side of the title gives the largest font size and then increasingly smaller after that.
And heck, then there's always the cheating way to make an awesome page...go copy the format in edit mode off of another User page! Imitation is the sincerest form of flattery...or so they say. Whomever 'they' is.
Buying from the Perk Store
https://www.desert-nomad.com/Product/
First buy Perk Points. Then purchase items with PP.
Hay Bales - Click on your Ranch and Perks... appears as the top option. NOTE: You may only place 2 Hay Bales per Ranch.
Otter - Under Perks... on Self. Then Self/Special/Call over your Otter to train it to run to different spots.
Compounds - Self/Projects/Compounds and the new type will be in that list.
Most Perk Store items will be found under Self/Perks...
Critter Care
Camels stud...1 male 4 female (Max camels in pen is 10). Lure a camel into the pen by loading straw. Make sure the door is open (click the pen, should say 'Close the door'). 'Check the pen for wild camels' and if it says 'They even nibbled at your straw' so you're getting closer to the amount needed.
Sheep in pairs...3 male 3 female is best.
Rabbits breed...like rabbits. They do not stud. Keep 2-3 of each sex in a hutch with about 300-500 carrots. ALWAYS remove your rabbits from your hutch at night or they may multiply too much, eat all the carrots and escape!
Beetles are good at 2 males and 4 or more females.
Get Hens and Roosters from Examining Pale Pampas Grass and Dark Pampas Grass. Building 4 Chicken Coops is a good idea. Put Hens in one (roosters eat too much and are not needed to make eggs) and then move eggs to hatch in the other 3 coops. Eggs are hatched and Hens lay at 6 o'clock so check then and remove the live cheekins from the 3 egg coops so they don't munch all the food.
Bovine stud...1 male to ? females. Click Ranch to learn more.
Pigs
Where shall I live?
You have taken your Passage to Egypt! Congratulations!
Take your time! Don't rush into building your home at the first place you land. Yes, everyone is hurrying around doing things like busy little bees. But patience is a virtue also.
Egypt is divided into 50 regions. There are 3 faction areas: Kush (south), Hyksos (central), and Meshwesh (north). Each faction has 3 or 4 Chariot Stops that have all 6 types of Schools (Architecture, Art and Music, Human Body, Natural Philosophy, Thought, Worship). Universities are scattered around the map.
Chariot Stops (cs) are not up and running at the beginning of the game. There is a University Tech that will need donations so we citizens can repair them. They are the transportation network in the game, instantly transporting you to different regions. There are many Homesteads near a chariot stop which saves a huge amount of play time in the game.
Consider that papyrus planting (pappy) must be done along the Nile.
A polite citizen of Egypt will ask the current residents if it will be encroaching into their camp to live there. Please never build right next to anyone or crowd others already there. Leave plenty of space (your own whole green area) for yourself to expand with more compounds, warehouses, flowers, etc. coming later into the tale.
If you speak a language other than English there are communities that gather that speak mainly one language like French or German that might be handy to live in or join their guild for ease of play.
What's the best way to set up camp?
Ariella's Setting Up Your Homestead
Homestead Hunting page lists Homestead sites. Homesteads are completely level areas of land that are primarily outward around each chariot stop. These areas are more highly landscaped with a clay run, more water features, more trees and cacti.
Time saving building ideas and machine setups in compounds are at Camp Setup Guide.
Good components for your home sweet home. Building your compounds on shorelines is important. Homesteads have more trees, water areas (for kettles), mud/sand (for bricks), silt (for firebricks) and clay nearby with large green areas of flat ground. Flat area is needed so that compounds, buildings, Ranches and veggie fields sit level on the ground.
WARNING: PLEASE THINK OUT WHERE YOU ARE BUILDING YOUR COMPOUND BEFORE FINALIZING IT. ASKING A GM TO MOVE IT CAN CAUSE PROBLEMS. A COMPOUND, ONCE BUILT CANNOT BE ROTATED FROM IT'S ORIGINAL ORIENTATION.
Guide to building a Bazaar (bought in the Store for 500 Perk Points) so you can set up easy trades!
Build one compound right up against water. Why? You will be building many machines inside your compound. Before building a compound, stand where the fish or water icon appears in the top left(have a jug and/or fishing pole in your inventory).
Build a compound for parties! It could have several wine tables in the center, many kitchens near the outer walls and chests for supplies.
Talking about your home sweet home...what is this Cornerstone?
https://www.desert-nomad.com/Game/Subscribe
- Monthly payment receive one cornerstone right away, a 2nd one after 6 months, a 3rd one after 12 months and your last one after 18 months.
- Prepay for 6 months and receive 2 cornerstones immediately, and then same as above.
- Prepay for 12 months and receive 3 cornerstones immediately and your last one after 18 months.
- Prepay full tale and receive all 4 cornerstones immediately.
After you build your compound you need to add your Cornerstone to the compound to keep it from deteriorating and having to repair it. Click your compound -> Utility -> Install Cornerstone. You can do this at any time before or after you expand but it is good to install very soon after initially building or the compound will start deteriorating without it.
You can also Remove your Cornerstone if you want to move.
See where your cornerstones are installed by clicking Self -> Special -> Show my Cornerstones.
Occasionally portable cornerstones are given away in Events. You will be able to give or sell these to other players but you cannot do that with normal cornerstones.
Universities, Schools, Techs, Skills...what's the difference?
Universities have Technologies (tech) that we must all donate to so we can learn to do new things. But when Technologies are first opened for donations, they are expensive, so it is each Egyptian's duty to pay in materials (mats) that are required. Once a Technology is unlocked then that tech is free to all citizens of that faction of Egypt. Taking over regions for your faction involves donating to tribute posts. Find regions that have Universities and that will lower the cost of the donations for Technologies.
Universities also provide Tests and Principles for each of the seven Disciplines as time goes by. To open a Test for your faction someone must Demonstrate and provide the necessary materials. That Test then shows up in System for you to get it IF your are high enough in level.
Schools have Skills you can buy. Schools also provide the same Initiations (or starter tests) for the seven Disciplines the same as Universities do. You will find a set of the seven different types of Schools at each faction capitol.
To see which Tests and Disciplines are open click the gold pyramid in the top left of your screen.
Both Universities and Schools have avatar level requirements to be able to add the Technology or Skill under your Skills tab. So be careful to check the wiki and NOT ruuuuun before you know if you are high enough in level to get the skill or tech.
To check what level you are and what you can currently buy at a School or obtain free at a University, click the clipboard icon on your screen. You can type /info <your name> to check your level too.
Teach what you know! Once you have learned a Technology from a University, you can teach it to other players. Learn from your buddies. Click someone else to see what you can teach them. You may teach or receive a lesson once every 5 minutes. You may teach or receive only one Technology at a time. You cannot concurrently learn and teach at the same time. Social gatherings like digs are excellent times to teach.
Expedition Sites....Waypoints...Which is Which?
First, go buy Exploration Travel at the School of Harmony for 2 Leather.
Second, you need to set your Home Location by standing in the spot you want as home. Click yourself->Navigation->Set your Home Location.
Third, find the closest Expedition Site so you can set it as "Make this my Expedition Site".
Now you can warp back to your Expedition Site for less cost than if you set a Waypoint at your home. Once you get to your Expedition Site you can also click it and choose to warp to the Home Location you set earlier (at a less cost than if you Waypoint home). So save on Travel Time by using Expedition Sites.
Setting Offline Chores
Click Self -> Options -> Offline Chores -> Offline Options.
After completing the required amount of manual production you can choose to magically produce mats while offline. BEWARE—TO GAIN THE MAXIMUM AMOUNT OF TRAVEL TIME, DO NOT CHECK ANY OTHER OFFLINE CHORE. Each offline chore reduces the amount of travel time gained while offline.
Picking up the pace on bricks and boards and flaxing and veggies
Boards...build several wood planes in a circle so you can stand in the center of them. Let's get rid of the chat popups, shall we? Click yourself then Options then scroll down to Notifications then choose "Use the Chat area instead of popups for many messages so it doesn't obscure your view when the stone blades break.
Next let's learn to minimize the chats so we can use hotkeys. YOU MUST MINIMIZE CHATS TO USE HOTKEYS. Options->Chat-Related->Scroll to Minimize->Choose both options in there SO YOU CAN ALSO SEE YOUR BUDDIES TALK.
Second, we need to enable hotkeys for things. Options->One-Click and Related->Go ahead choose Make Tab like a Mouse (you'll need this to save your clicker finger), Enable hotkeys on Brick Racks (we'll get to that in a minute), Enable hotkeys on flax, plus any others you'd like.
Last, MINIMIZE CHATS BY HITTING THE ENTER KEY. Hold down your P key (not just click) and swipe your cursor in a circle around all the wood planes. Voila! Tons of boards in a few seconds. It's also a good idea to have a bunch of stone blades on you to Repair.
Bricks....build several Flimsy Brick Moulds. Since you can carry only 500 Items, 225 Mud plus 150 Straw plus 75 Sand is a good plan for a set of bricks at one standing. It is good to have extra Boards in your inventory to replace the brick racks you lose. Hit Enter to minimize chats. Hold down the B key and swipe over the Flimsy Brick Moulds to quickly make many. When the bricks turn white, hold down the T key to Take them all up as you swipe over the whole lot.
Flaxing...<< DOES NOT WORK TO KEEP YOU FROM RUNNING IN TALE 7---DO NOT enable Options/One Click and Related/Enable hotkeys on flax. UNCHECK that one or your avatar will lose time running to every flax bed.>> You already made Tab like Mouse for boards. Right click to pin your Plant flax box. Place your mouse so it hovers over the Plant flax box. Use the Tab key to plant and the up and down arrows to move as you plant. Practice with rows of 3x6 and then try more later.
To grow then harvest what you planted stand in the center of your beds. Hover your mouse over the first flax bed and Tab, then move cursor over middle of box and tap Tab until you can select Weed and/or Water. Do that for each flax bed quickly and come back around for another go if your type of flax requires it. Then do the last round to Harvest flax.
To grow seeds from flax you WILL want to enable hotkeys...Click yourself -> Options -> One Click and Related -> Enable hotkeys on flax (check that one). Plant flax as above, but when harvesting seeds, hover the mouse over the first flax bed then hit the 'H' key and continue to the next flax bed. Your avatar will run to each bed.
Veggies...click Self/Options/One Click and Related/Choose "Plant all crops where you stand".
Who's yer Papy?
Or more accurately what is papyrus (papy) and how do we get more of it? The School of Worship gives out 10 free fertile papyrus seeds to prepaid subscriptions of at least 6 months. For optimum growing, take 30 seeds and ask in regional chat what the coords for the starting and stopping points are for papy planting along the Nile. Someone has usually put signs to mark those points. There are dead growing zones along the Nile that will not grow papy and experienced players know this. Announcing your papy growing in region chat will warn other players not to pick your papy.
Stand right next to the Nile(or you cannot find the Papyrus Seeds option). Click Self-->Right click the Plant menu to pin. Click a shoreline spot ahead of you and run north. Click Papyrus Seeds every coord or two to drop a seed in the Nile. Continue planting seeds until you run out of seeds. Twiddle your thumbs for a few minutes.
While you are twiddling, run back to about 100 coords north of your beginning seeding spot...and wait...and wait, twiddle some more. Is it really going to show up? And voila! You see your thin-stemmed yellow papy plant along the edge of the Nile about 10 minutes after planting your first seed. Run north, click and pick, try to click and miss the papy and run back to click again. Continue until about 100 coords north of your last planted seed.
And guess what? Run across the Nile to the other side, run south and click and pick and miss some more! It grows on both sides of the Nile.
Still more! Papy magically shows up in the nearby lakes and ponds to the east too, commonly called papy traps. It's up to you whether to take the time to pick that extra papy.
Time to dry it! But again, look to the experienced players in regional chat and say, "I am but a new citizen and know not where the papy mountain is!" The locals will be happy to give coords. Fertile papyrus must be dried at high altitude to maximize the seeds. Public drying racks and flax hammocks are already there because our Egyptian citizens are so thoughtful!
Wassup with this Acro thing?
Acrobatics (acro) is a Task called Test of the Acrobat from the University of Body. Your avatar will be gyrating in 28 different odd ways (eventually). You will receive four Moves to begin with when you pick up the test. Go up to other players, ask politely in Main chat (anyone nearby can see what you ask there) "Acro?" then click the player -> Tests ->Test of the Acrobat so he sees the Acro list.
Make sure you are in the Main chat tab to see what type of teacher you are after you both click an acro move that you have on your acro list.
You will need to be a certain distance away from any others to acro or you will receive a message in Main saying others are in your way and it won't work.
The little Acro icon in the upper left will tell you when you can acro again and not "Go too fast".
If the other player is your Master it means that you WILL either 1) be taught a facet of that move after one or more attempts or 2) you will Follow if you keep trying. If you Follow then you will not be taught a facet by that other player.
In order of most likely to teach a facet: Master, Great, Pretty Good (pgt), Last Resort (lr), Blur.
Immediately tell the other player which teacher type they are for you.
It is advantageous for you to list in your Info (click yourself -> Utilities -> Edit my Info) the avatar name that was YOUR Master or Great teacher like so...Master: Ariella Great: Pascalito.
Until you learn 7 facets, you can only learn 1 facet per move per player until that point. Then you need to teach 7 more (a total of 14 Facets Taught) so you can learn 2 facets per move per player. After that point it is good to contact your Masters and Great teachers to retry the moves so you can learn a second facet from them.
Watch on the Egyptwide channel for Acro Parties and also on the calendar. Consider helping to teach for even quicker progression on this acro test. There are 3 Acro fields near the Kahun, ?, ? chariot stops.
It takes 7 facets to have a complete move.
A Master will ALWAYS either teach you a facet or you will Follow their move...ALWAYS. So keep acroing a move until you do one or the other. This applies for the second facet too.
Knowing the above, take a day to go around Egypt and ask player by player to acro ONE time so you can see if they are your Master. Then revisit those Masters once in awhile. This is the quickest way to gain facets.
Guilds. You mean I can be in more than one Guild?!
Yes, dear citizens of Egypt, you can be in many guilds. The first Guild hall (gh) you make is usually your own personal guild for just you or you and your special one or you and your drinking buds that will live together. Compounds, chests, warehouses can then be put in that guild name so that if one Elder decides to stop playing then all their things do not crumble to dust.
After that you will be deciding to join other larger guilds for the purpose of helping to skill or learning a new hobby or just to have fun egyptwide with your sense of humour. Each guild you join will automatically put up a chat you cannot close again unless you go to the guild hall and kick yourself out or an Elder does that at your request.
Lint, Tow, Twine, Thread, Rope...Conversions help
- Add little signs with conversion rates in the Creator's Notes option by machines.
5 tow -> 15 twine -> 3 rope
20 tow -> 60 twine -> 1 canvas
27 lint -> 405 thread -> 1 linen
- Bricks -> 150 Mud + 100 Straw + 50 Sand = 300 bricks from a 5x5 grid of Permanent Brick Racks
brass -> copper/tin/stout palm resin (small gears)
bronze -> copper/zinc/fern palm resin (bearings)
moon steel -> 7 steel/3 brass/3 pewter/hawthorn resin
pewter -> 7 iron/4 antimony/1 brass/royal palm resin
steel -> 7 Iron/1 Tin/towering palm resin
- Blast furnaces. either load 9 cc (instead of 10) or open them at 9:55. Cooking the full 10 minutes with 10 cc will yield only half the metal.
I've got the whole tale to play! Uhhh, but now what do I do with it?
You've built your home sweet home, laid out your spacious camp area, started getting levels by finishing your principles and tests tabs. But you're standing forlorn in the middle of your grass wondering which way to go. So many things to choose from.
Try clicking the gold pyramid in the upper left. There are 7 disciplines to choose from with multiple Tests in each discipline. If this is your first tale many players pick and choose from each discipline in what seems the easiest Tests and most fun to your particular tastes. As you pass a Test it lights up on your pyramid and you have an increasingly higher title in your Info.
Some players decide just gaining levels is enough. You might decide to dabble in the variety of skills like vine growing and wine making, or beer making, cooking, genetics, flowers, chemistry, blacksmithing, gemcutting, etc. Each one takes practice and work to achieve expertise. Whatever suits your fancy is the thing to do in this game!
Helpful web sites for playing
Go to Guides (in left column of Wiki) for a list of many tutorials.
Cooking Tutorial with Ariella and Pascalito
http://atitd.sharpnetwork.net/herbs/ Herbs categorized by search criteria
http://julianatdeltona.com/pearls/Solver.htm Test of the Oyster Catcher solver
Swim to the bed of lights and SWIM TO THE SINGLE LIGHT in the Solver pattern with a 1 or 2 or 3 you want to dive on first. Right-click to make your avatar dive once. If it says 2, then you Right-click to dive a second time and so on for 3. Keep swimming to each light that has a 1 or 2 or 3 in the Solver pattern and dive that many times. It does not matter in which order you do the diving as long as you do all the dives ON THE SPECIFIC LIGHTS the Solver pattern indicates. Click on Edit to clear the light panel. Then add the dots one by one of your pearl bed. Click once to enter a blue light. To enter a green light, click one more time to make it go from blue to green. Click a third time to make it go to a white light.
For learning how make gem cuts: http://www.atitd.org/wiki/tale3/Guilds/Sunset_Enterprises/Venery_-_Bijou_School
Sequence of Tasks to Accomplish where Skills and Talent Points are Acquired
Task - New Beginnings - Skills Knapping, Carpentry
Task - Solid Progress - Skills Brick Making, Grass Harvesting and Rot Flax in Water
Task - Flax Growing - Skills Clothwork, Flax Processing
Task - Flax Processing
Task - Building Materials
- While you wait on Rope, make 100 Bricks, 58 Boards and have on hand 110 Wood for next Task
Task - Head for Pastures New - Earn Citizenship into Egypt and choose 1/3 Factions
- 7 Rope total needed to leave for Egypt, 2 for Cart and 5 to put in Cart (Total 12 Tow -> 36 Twine -> 7 Rope)
- 1 Talent Point
- Skill Compound Construction
- Specialization [Laborer] - Increases Strength, Dex, Speed
- Level 4 Increased Carry by 500
- Level 8 Increased travel time and offline chore production
- Level 12 Increased yield in charcoal hearths, charcoal ovens, and charcoal brazier
- Level 16 Increased Carry by another 500
- Level 20 Increased travel time and offline chore production
- Level 24 Increased yield in charcoal hearths, charcoal ovens, and charcoal brazier
- Level 28 Increased Carry by another 500
- Level 34 Increased travel time and offline chore production
Task - Home Sweet Home - Arrival into Egypt.
- Find a place Homestead Hunting (large landscaped areas around and outwards from each chariot stop) to build your compound (100 boards + 200 bricks)
- INSTALL A CORNERSTONE to prevent compound from degrading
- Build a Crafting Bench before expanding another 10 Sectors (original compound has 6 Sectors).
- WIKI GUIDE for Buildings and their costs
- 1 Talent Point
- Specialization Architect - Increases Constitution, Dexterity and Endurance
- Level 4 Increased compound size by another 14 Sectors
- Level 8 This Old Town House unlocks Town House style of compound to use
- Level 12 Increased compound size by another 14 Sectors
- Level 16 Home Construction allows construction of Small House ? for 60k storage
- Level 20 Increased compound size by another 14 Sectors
- Level 24 Buddha's Architect - unlimited Eastern Meditation at School of Thought allows rearrangement of buildings inside a compound
- Level 28 Increased compound size by another 14 Sectors
- Level 32 Home Construction allows construction Medium House ? for 130k storage
Task - Botany (task) - Identify 25 plants
- Learn Botany Level 1 Eat and pick Herbs and plant flowers to earn 5800 XP for next level
- Level 2 - Pick same herb successfully 7 times and to instant pick that herb
Reward - after Level 2 Cross-Breeding 1 in a Greenhouse WIKI GUIDE Cegaiel's Herb DB Task - Water water everywhere
- Skill - Learn Carving at School of The Human Body
- Skill - Progress to Clothwork Level 1
- Learn to make a Sharpened Stick
- Make a Canvas Bag on a Crafting Bench
- The first actual Test as Art & Music task appears after making your first linen
- A Sculpture costs 100 boards + 10 Rope + 4 Linen
Task - Crafting Makes Perfect
- Making boards adds XP to Carpentry
- Making bricks adds XP to Brick Making
- Making canvas adds XP to Flax Processing
- Making rope adds XP to Clothwork
- Reward - Storage Basket found under Self/Projects/Storage/Storage Basket
- Reward - Tent is an upgrade to your Cart Camp allows 59k storage
Task - Pottery (task) - requires Water water everywhere Task to be finished
- Learn Stonework at a University of Architecture - cost 10 Flint
- Learn to Dig a hole
- Buy Pottery at School of Thought - cost 10 Clay
- Level 1 - 50 XP by Firing Wet Firebricks in a Kiln
- Level 2 - 150 XP by Moulding and Firing Wet Clay Jugs in a True Kiln
- Level 3 - 1800 XP by Moulding and Firing Wet Clay Mortars or Wet Clay Bricks or Wet Clay Cookpot
- Allows Steeping Canvas and Wool Cloth and Structural Pottery so you can build a Pottery Deck
- Learn Kiln Construction
Task - Puzzle in the Night Sky - Prerequisite Stonework skill from Pottery (task) above
- Will learn Papyrus growing (see in above section), Clay Lamp, Limestone mining
- Build a Puzzle of the Night Sky to be judged by other players
- Reward - 1 Talent Point
- Reward - Compound Construction Level 3
GO TO UNIVERSITY OF WORSHIP TO LEARN Animal Husbandry
- Earn XP by adding batches of 15 Straw for Camels, Onions for Sheep, Peppers for Cattle
- Level 1 to build a Sheep Pen, Dromedary Pen, Rabbit Hutch
- Level 2 needs 1000 XP to learn Ranching both levels
- Level 3 needs 4000 XP to build a Modern Sheep Farm and make Sheep Supplement
- Level 4 needs 10000 XP to make a better Sheep Supplement
Task - A home for a Sheep - after you find your first sheep in the wild and pick it up
- Buy Project Management Level 1 at {{School of Thought]] for 2 Canvas + 6 Rope to build a Small Construction Site
- Level 2 for 4 Canvas + 12 Rope to build Medium Construction Site
- Level 3 for 200 Canvas + 300 Glass Rods + 100 Rope + 300 Papyrus Paper
- Build a Sheep Pen for 100 boards + 1200 bricks + 60 Dried Flax on grass
Task - Beetle Breeding starts when first beetle is picked up (after Glassblowing tech is open)
- Get Cabbage Seeds at University of Worship
- Learn Entomology at University of Worship
- Build a Glazier's Bench to make Sheet Glass
- Sheet Glass Fabrication skill will appear when you fail to make a Sheet of Glass
- Build a Terrarium for 12 Sheet Glass + 3 Linen + 100 Dirt + 50 Boards
- Get Test of Khefre's Children from University of Natural Philosophy
- Reward - 2 Mud Granite needed for building your beetle sculpture in a Maps/Scarab Garden for judging (3 Levels to pass test)
HINT: Upgrade Beetle Terrarium with a Thermometer so beetles need less cabbage!
HINT: Beetle Breeding Guide
HINT: DO NOT LEAVE BEETLES IN CAGE OVER NIGHT WITHOUT LOTS AND LOTS OF CABBAGE!! THEY WILL ALL DIE.
Previous Tales Skills and Principles
- Level 0
- SKILLS
- SArch
- Rocks of the Ages - 10 Slate (Requires Perception +1, Can be repeated) to find marbles. Get temporary perception from food or eating a grilled carrots to gain +2 Perception for 10 minutes. Get permanent perception from drinking 7 Beer, eating 7 Masterpieces or 49 hookah smoking points.
- SArt
- Ferry Construction - 4 Tar
- SArch
- SKILLS
- Level 1 Things to Get
- SKILLS
- School of Architecture
- Structure Maintenance - 20 Oil
- Salvage - First Degree - 200 Firebricks
- SBody
- Fly Fishing - 16 Thread, 1 Sharpened Stick
- SHarmony
- Exploration Travel - First Degree - 2 Leather (warps back near home or wherever cheaper than Navigation)
- SLeadership
- Firebuilding - 4 Tinder (requires Controlled Burn tech)
- Local Leadership Level 1 - 300 Bricks, 150 Boards
- Local Leadership Level 2 - 100 Jugs of Water, 10 Leather
- SThought
- Kiln Construction - Level 1 - 20 Bricks (Kilns crumble - get salvage and tear down when Kilns might Crumble Next Firing message appears on them)
- School of Architecture
- SKILLS
- Level 2 Things to Get
- SKILLS
- SWorship
- Cooking - First Degree - 100 Cabbage, 100 Carrots, 100 Onions, 100 Leeks, 100 Garlic
- Arthropodology - First Degree - 100 Dirt (Allows catching of Insects for Lures)
- Foraging - First Degree - 300 Thorns, 30 Cactus Sap
- SWorship
- SKILLS
- Level 3 Things to Get
- TESTS (ONLY gotten at the Universities NOT the Schools)
- Obelisk - UArch
- SKILLS
- SArch
- Ritual Item Construction - 10 Linen, 200 Firebricks, 100 Oil
- SBody
- Carving - First Degree - 100 Wood
- Ecology - First Degree - 10 Tadpoles, 5 Flax, 1 Papyrus
- SWorship
- Filleting - First Degree - 7 Knife Blade, 7 Phagrus Meat, 20 Common Basil
- Fly Tying - First Degree - 100 Thread, 25 Thorns
- SArch
- TESTS (ONLY gotten at the Universities NOT the Schools)
- Level 4 Things to Get
- TESTS
- Prophet - UHarmony
- SKILLS
- SArt
- Structure Repair - 14 Pulley
- SArt
- Salvage - Second Degree - 100 Candle
- SThought
- Structure Maintenance - 300 Bricks, 50 Oil, 50 Beeswax
- SWorship
- Cooking - Second Degree - 20 Common Sage, 20 Thyme, 20 Common Rosemary
- SArt
- TESTS
- Level 5 Things to Get
- TESTS
- Towers - UArch
- Vigil - UWorship
- SKILLS
- SBody
- Cooperage - 2 Brass Plate, 50 Copper Strap, 100 Boards (requires Advanced Metallurgy)
- SWorship
- Arthropodology - Second Degree - 200 Tadpoles
- Ritual Item Construction - Second Degree - 14 Candle
- SBody
- TESTS
- Level 6 Things to Get
- TESTS
- Oyster Catcher - UBody
- Marriage - UHarmony
- SKILLS
- SBody
- Swimming (when Oyster Catcher test comes out) - 10 Linen
- SWorship
- Fly Tying - Second Degree - 7 Bat Mites, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??, 7 ??
- SBody
- TESTS
- Level 7 Things to Get
- TESTS
- Library of Alexandria UArch
- Raeli Mosaic - UArt (requires Tech Raeli Pottery tech)
- Pathmaker - UThought
- Venery - UThought
- SKILLS
- SArt
- The Art of the Pipe - 7 Fine Glass Rods (requires Advanced Glassblowing) to assemble a hookah from parts
- SBody
- Carving - Second Degree - 10 Sharpened Stick, 10 Tinder (requires Flint Knife to make tuition)
- Ecology - Second Degree - 20 Cabbage Juice
- Salvage - Third Degree - 1000 Charcoal
- Conflict Shrine Construction - 1 Oyster Shell Marble
- SHarmony
- Navigation - First Degree - 50 Water in Jugs (let's you set one Waypoint)
- SWorship
- Structure Maintenance - 4 Mud Granite, 4 Rose Alabaster
- Cooking - Third Degree - 49 Salt
- SArt
- TESTS
- Level 8 Things to Get
- TESTS
- Singing Cicada - UBody
- Chains - UHarmony
- SKILLS
- SArch
- Mechanics - 400 Concrete (requires Automation tech)
- SArt
- Mechanics - 49 Acid (requires Automation tech)
- Structure Repair - 60 Linen
- SBody
- Botanical ID 1 - 10 Acorn's Cap, 10 Bleeding Hand, 10 Camel's Mane, 10 Cobra's Hood, 10 Dead Tongue, 10 Toad Skin (Can make Nut's Essence for Crossbreeding)
- Mechanics - 300 Malt (Burnt), Malt (Raw) (requires Automation tech)
- SHarmony
- Mechanics - 200 Rope, 200 Slate (requires Automation tech)
- SLeadership
- Mechanics - 1000 Gold Wire (requires Automation tech)
- SThought
- Mechanics - 10 Cuttable Lapis, 10 Cuttable Garnet, 10 Cuttable Amethyst, 10 Cuttable Turquoise (requires Automation tech)
- Structure Repair - 14 Pulley
- SWorship
- Arthropodology - Third Degree - 300 Beeswax
- Mechanics - 1 Huge Sapphire, 1 Large Emerald, 1 Medium Diamond, 1 Small Topaz
- SArch
- TESTS
- Level 9
- SKILLS
- SWorship
- Fly Tying - Third Degree - ??
- Foraging Memory - Second Degree of Foraging - 7 Yellow Tristeria, 7 Sweetsop, 7 Pulmonaria Opal, 7 Orange Sweetgrass, 7 Ilex, 7 Fumitory, 7 Ashoka
- Pilgrim Shrine Construction - 1 Oyster Shell Marble, 1 Yellow Alabaster, 1 Mud Granite
- SWorship
- SKILLS
- Level 10
- SKILLS
- SBody
- Botanical Identification 2 - 15 Earth Light, 15 Fish Hook, 15 Hairy Tooth, 15 Nefertari's Crown, 15 Ra's Awakening, 15 Slave's Bread
- SHarmony
- Navigation - Second Degree - 20 Glass Rods
- SWorship
- Filleting - Second Degree - 3 Fish Roe, 70 Carp Meat, 25 Salt, 77 Glass Jars (Vanity skill not worth the little it does)
- SBody
- SKILLS
- Level 11
- SKILLS
- SArt
- Advanced Tub Design - First Degree - 200 Saltpeter, 200 Sulfur, 20 Tar, 1 Tangerine Marble (Tubs will not crumble)
- SWorship
- Arthropodology - Fourth Degree - 400 Cactus Sap
- Cooking - Fourth Degree - 7 Camel's Mane, 7 Cobra Hood, 7 Dead Tongue, 7 Iron Knot, 7 Peasant's Foot, 7 Toad Skin, 7 Slave's Bread
- SArt
- SKILLS
- Level 12
- SKILLS
- SBody
- Carving - Third Degree - 10 Glass Blade, 10 Small Wooden Peg (requires Glass Knife to make tuition)
- Structure Repair - 200 Cut Stone, 200 Beeswax, 200 Charcoal
- SThought
- Structure Repair - 2 Oyster Shell Marble, 20 Cuttable Jade, 200 Bricks
- SWorship
- Filleting - Third Degree - 7 Fish Roe, 105 Perch Meat, 17 Thermometers (Vanity skill not worth the little it does)
- Fly Tying - Fourth Degree - ??
- SBody
- SKILLS
- Level 13
- SKILLS
- SBody
- Ecology - Third Degree - 20 Dried Flax
- SBody
- SKILLS
- Level 14
- SKILLS
- SArt
- Structure Maintenance - 4 Thermometer, 100 Sheet Glass
- Advanced Tub Design - Second Degree - 100 Iron Bars, 10 Small Barrel, 50 Fine Glass Pipe, 20 Barrel Tap (make larger amounts)
- SHarmony
- Exploration Travel - Second Degree - 100 Leather 7 Large Opals 7 Bay Lobster Meat (warp home from any Exploration site)
- Navigation - Third Degree - 25 Copper
- Salvage - Fourth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine
- SWorship
- Arthropodology - Fifth Degree - 500 Raw Silk
- Preservation - 50 Papyrus Paper (Carry food)
- SArt
- SKILLS
- Level 15
- SKILLS
- SBody
- Indonesian Bee Care - 500 Honey (Makes Citrus Trees and Aromatic Honey)
- SThought
- Kiln Construction - Level 2 - 200 Firebricks, 10 Serpentine Marble, 200 Cut Stone (Kilns will not crumble!)
- SWorship
- Fly Tying - Fifth Degree - ??
- SBody
- SKILLS
- Level 16
- SKILLS
- SWorship
- Cooking - Fifth Degree - 7 Chukkah, 7 Crimson Lettuce, 7 Crumpled Leaf Basil, 7 Dwarf Wild Lettuce, 7 Jaivanti, 7 Royal Rosemary, 7 Wild Garlic
- SWorship
- SKILLS
- Level 17
- Level 18
- SKILLS
- SBody
- Carving - Fourth Degree - 10 Barrel Tap, 10 Wooden Pestle (requires Iron Knife to make tuition)
- SBody
- SKILLS
- Level 19
- SKILLS
- SArt
- Silkworm Farming - 500 Honey
- SBody
- Ecology - Fourth Degree - 50 Cabbage
- SHarmony
- Navigation - Fourth Degree - 50 Papyrus Paper
- SArt
- SKILLS
- Level 20
- Level 21
- SKILLS
- SBody
- Ecology - Fifth Degree - 10 Papyrus Paper, 20 Cactus Sap
- SHarmony
- Salvage - Fifth Degree - 4 Night Granite, 4 Canary Granite, 4 White Travertine
- SBody
- SKILLS
- Level 22
- SKILLS
- SWorship
- Cooking - Sixth Degree - 100 Peppers, 100 Eggplant, 100 Cucumbers, 100 Coconut Meat
- SWorship
- SKILLS
- Level 25
- SKILLS
- SBody
- Carving - Fifth Degree - 10 Bottle Stopper, 10 Cotter Pin
- SHarmony
- Navigation - Fifth Degree - 6 Silk Cloth
- SBody
- SKILLS
- Level 28
- SKILLS
- SLeadership
- Salvage - Sixth Degree - 200 Cut Stone, 100 Clay, 2 Oyster Shell Marble
- SLeadership
- SKILLS
- SWorship
- Cooking - Seventh Degree - 100 Barley (Burnt), 100 Malt (Burnt), 100 Wheat (Burnt)
- SWorship
- SKILLS
- Level 32
- Level 33
- SKILLS
- SBody
- Carving - Sixth Degree - 10 Empty Tackle Bocks, 10 Wooden Cogs
- SBody
- SKILLS
- SHarmony
- Navigation - Sixth Degree - 1 Large Sapphire
- SHarmony
- SKILLS
- Level 35
- SKILLS
- SThought
- Salvage 35 - Seventh Degree - 20 Cuttable Garnet, 20 Cuttable Turquoise
- SThought
- SKILLS
- Level 40
- SKILLS
- SHarmony
- Navigation - Seventh Degree - 7 Huge Topaz
- SHarmony
- SKILLS
- Level 41
- SKILLS
- SBody
- Carving - Seventh Degree
- SBody
- SKILLS