Difference between revisions of "Guild:The Affable Evil"
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
− | ! Name !! Players | + | ! Name !! Players !! Notes |
|- | |- | ||
− | || [[Laborer]] || Everyone should aim for 2 to double your carry capacity | + | || [[Laborer]] || || Everyone should aim for 2 to double your carry capacity |
|- | |- | ||
− | || [[Weaver]] || Erev(5+?) | + | || [[Weaver]] || Erev(5+?) || |
|- | |- | ||
− | || [[ | + | || [[Lumberjack]] || || |
|- | |- | ||
− | || [[ | + | || [[Carpenter]] || || |
|- | |- | ||
− | || [[ | + | || [[Miner]] || || |
|- | |- | ||
− | || [[ | + | || [[Smith]] || || |
|- | |- | ||
− | || [[ | + | || [[Farmer]] || thejanitor (5 points) || One guild farmer should be enough for now |
|- | |- | ||
− | || [[Stonemason]] || | + | || [[Stonemason]] || || |
|- | |- | ||
− | || [[Glazier]] || | + | || [[Glazier]] || || |
|- | |- | ||
− | || [[Cook]] || | + | || [[Cook]] || || |
|- | |- | ||
− | || [[Potter]] || | + | || [[Potter]] || || |
|- | |- | ||
− | || [[Fisherman]] || | + | || [[Fisherman]] || || |
|- | |- | ||
− | || [[Engineer]] || | + | || [[Engineer]] || || |
|- | |- | ||
− | || [[Priest]] || | + | || [[Priest]] || || |
|- | |- | ||
− | || [[Rancher]] || | + | || [[Rancher]] || || |
|- | |- | ||
− | || [[Arborer]] || | + | || [[Arborer]] || || |
|- | |- | ||
− | || [[Connoisseur]] || | + | || [[Connoisseur]] || || |
|- | |- | ||
− | || [[Scribe]] || | + | || [[Scribe]] || || |
|- | |- | ||
− | || [[Merchant]] || | + | || [[Merchant]] || || |
|- | |- | ||
− | || [[Architect]] || | + | || [[Architect]] || || |
|} | |} |
Revision as of 12:33, 10 September 2019
The Affable Evil
A good-natured but shady Meshweshian guild in the wilds of Herakleopolis. Not exactly recruiting, but open to picking up friendly Egyptians who are interested in collaborating towards personal and Faction goals. /Chat Coyote or Erev if you'd like to discuss settlement.
Useful things to do right now:
- Wood. I know it's boring to gather, but we need it for boards, bonfires, charcoal, and other things. Hit trees while you're running around.
- Limestone. (For upcoming glasswork.)
- Straw. We've been super lucky with camels, but they do eat a lot. Consider using your offline chores to gather more grass if you've unlocked that skill.
- Flax. Because always, always flax. Save your thread and twine for Erev--he specced as a Weaver and can use mats a lot more efficiently than the rest of us.
- Learning. Spend some time on this wiki looking up upcoming skills like Mining and Glass Work.
- have fun--you definitely can't help if you burn yourself out!
Thejanitor's extra TODO's:
- If you don't have a specialization and a trait yet then consider working towards one. The traits are very powerful (+3 veggies per harvest, vastly reduce loom string breakage, increase wood collected, decrease slate blade breakage on wood planes to name a few).
Specializations in the Guild
A table of guild members specializations. Use this to figure out who to get help from for certain tasks (ask farmers to grow vegetables for you, weavers to weave etc).
They have been ranked in terms of early game usefulness (by thejanitor's best guess so take it with a pinch of salt)
Name | Players | Notes |
---|---|---|
Laborer | Everyone should aim for 2 to double your carry capacity | |
Weaver | Erev(5+?) | |
Lumberjack | ||
Carpenter | ||
Miner | ||
Smith | ||
Farmer | thejanitor (5 points) | One guild farmer should be enough for now |
Stonemason | ||
Glazier | ||
Cook | ||
Potter | ||
Fisherman | ||
Engineer | ||
Priest | ||
Rancher | ||
Arborer | ||
Connoisseur | ||
Scribe | ||
Merchant | ||
Architect |