Difference between revisions of "Shipwright"
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*Building a [[Master Scooner]] will make you gain knowledge of Shipwright 5 and 6. | *Building a [[Master Scooner]] will make you gain knowledge of Shipwright 5 and 6. | ||
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{{Technology | {{Technology | ||
| − | | name = | + | | name = Shipwright |
| discipline = The Human Body | | discipline = The Human Body | ||
| image = Basic Shipbuilding.png | | image = Basic Shipbuilding.png | ||
| Line 90: | Line 73: | ||
Allows the creation and operation of Sailboats. | Allows the creation and operation of Sailboats. | ||
| − | + | == Actions == | |
| + | {| class="wikitable sortable" | ||
| + | |- | ||
| + | ! Action !! XP Value | ||
| + | |- | ||
| + | | Construct a Ferry Boat || 0 | ||
| + | |- | ||
| + | | Make a [[Sail]] || 10 | ||
| + | |- | ||
| + | | Ride a Ferry Boat || 0 | ||
| + | |- | ||
| + | | Fish a Ship Debris || 50 | ||
| + | |} | ||
| + | |||
| + | NOTE: The Ferry Boat can be disassembled and re-assembled but this DOES NOT give any extra XP. | ||
| − | + | NOTE 2: Constructing a ferry boat does not give XP. Making the sail gives the XP. As disassembling gives the mats back, it's too easy to game the xp. | |
== Uses == | == Uses == | ||
Revision as of 09:40, 19 February 2020
Shipwright 1
| Shipwright | |||
|---|---|---|---|
| (Technology - Natural Philosophy) | |||
| Factions Researched | |||
|
|
Allows building of a Ferry Boat to cross small (~8 coords max?) bodies of water.
NOTE: Requires a tuition of 4 Tar to learn.
Uses
Research Costs
- 89–112 Tar (sealant)
- 45–56 Linen (sail experiments)
- 890–1,120 Boards (floatation)
Levels
| Level | XP Needed to advance | Unlocks |
|---|---|---|
| 0 |
| |
| 1 | 20 |
|
| 2 | 80 |
|
| 3 | 400 |
|
| 4 | 1500 |
|
| 5 | 2000 |
|
| 6 | 4000 |
|
Notes :
- Fishing a Ship Debris will make you gain knowledge of Shipwright 3.
- Submitting a Ship Debris to a University of Body for identification that turn out to be a piece of Isis' Bounty will make you gain knowledge of Shipwright 4.
- Building a Master Scooner will make you gain knowledge of Shipwright 5 and 6.
| Shipwright | |||
|---|---|---|---|
| (Technology - The Human Body) | |||
| Factions Researched | |||
|
|
Allows the creation and operation of Sailboats.
Actions
| Action | XP Value |
|---|---|
| Construct a Ferry Boat | 0 |
| Make a Sail | 10 |
| Ride a Ferry Boat | 0 |
| Fish a Ship Debris | 50 |
NOTE: The Ferry Boat can be disassembled and re-assembled but this DOES NOT give any extra XP.
NOTE 2: Constructing a ferry boat does not give XP. Making the sail gives the XP. As disassembling gives the mats back, it's too easy to game the xp.
Uses
Research Costs
| Advanced Ferry Construction | |||
|---|---|---|---|
| (Technology - Natural Philosophy) | |||
| Factions Researched | |||
|
|
Ferries that can go a full 500 feet.
Uses
Research Costs
| This page is a stub. You can help us by expanding it. |
| Airship Construction | |||
|---|---|---|---|
| (Technology - Art and Music) | |||
| Factions Researched | |||
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Allows the creation and operation of Flying Airships.
Uses
Research Costs
- 800 Silk Cloth
- 1,600 Canvas
- 1,600 Linen
- 100 Mandibular Glue
- 100 Water Metal Strap
- 400 Aluminum Strap
- 2,000 Rope
- 4,000 Pliable, Fireproof Blonde Boards
Required By
Airship, Ferry Boat, Master Schooner, Small Sailboat