Shipwright
Shipwright 1
Shipwright | |||
---|---|---|---|
(Technology - Natural Philosophy) | |||
Factions Researched | |||
|
Allows building of a Ferry Boat to cross small (~8 coords max?) bodies of water.
NOTE: Requires a tuition of 4 Tar to learn.
Uses
Research Costs
- 89–112 Tar (sealant)
- 45–56 Linen (sail experiments)
- 890–1,120 Boards (floatation)
Levels
Level | XP Needed to advance | Unlocks |
---|---|---|
0 |
| |
1 | 20 |
|
2 | 80 |
|
3 | 400 |
|
4 | 1500 |
|
5 | 2000 |
|
6 | 4000 |
|
Notes :
- Fishing a Ship Debris will make you gain knowledge of Shipwright 3.
- Submitting a Ship Debris to a University of Body for identification that turn out to be a piece of Isis' Bounty will make you gain knowledge of Shipwright 4.
- Building a Master Scooner will make you gain knowledge of Shipwright 5 and 6.
Shipwright | |||
---|---|---|---|
(Technology - The Human Body) | |||
Factions Researched | |||
|
Allows the creation and operation of Sailboats.
Actions
Action | XP Value |
---|---|
Construct a Ferry Boat | 0 |
Make a Sail | 10 |
Ride a Ferry Boat | 0 |
Fish a Ship Debris | 50 |
NOTE: The Ferry Boat can be disassembled and re-assembled but this DOES NOT give any extra XP.
NOTE 2: Constructing a ferry boat does not give XP. Making the sail gives the XP. As disassembling gives the mats back, it's too easy to game the xp.
Uses
Research Costs
Advanced Ferry Construction | |||
---|---|---|---|
(Technology - Natural Philosophy) | |||
Factions Researched | |||
|
Ferries that can go a full 500 feet.
Uses
Research Costs
This page is a stub. You can help us by expanding it. |
Airship Construction | |||
---|---|---|---|
(Technology - Art and Music) | |||
Factions Researched | |||
|
Allows the creation and operation of Flying Airships.
Uses
Research Costs
- 800 Silk Cloth
- 1,600 Canvas
- 1,600 Linen
- 100 Mandibular Glue
- 100 Water Metal Strap
- 400 Aluminum Strap
- 2,000 Rope
- 4,000 Pliable, Fireproof Blonde Boards
Required By
Airship, Ferry Boat, Master Schooner, Small Sailboat