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A good-natured but shady Meshweshian guild in the wilds of Herakleopolis. Not exactly recruiting, but open to picking up friendly Egyptians who are interested in collaborating towards personal and Faction goals. /Chat Coyote or Erev if you'd like to discuss settlement.
 
A good-natured but shady Meshweshian guild in the wilds of Herakleopolis. Not exactly recruiting, but open to picking up friendly Egyptians who are interested in collaborating towards personal and Faction goals. /Chat Coyote or Erev if you'd like to discuss settlement.
  
'''Useful things to do right now:'''
+
==Useful things to do right now==
  
 
* Wood. I know it's boring to gather, but we need it for boards, bonfires, charcoal, and other things. Hit trees while you're running around.
 
* Wood. I know it's boring to gather, but we need it for boards, bonfires, charcoal, and other things. Hit trees while you're running around.
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* have fun--you definitely can't help if you burn yourself out!
 
* have fun--you definitely can't help if you burn yourself out!
  
 +
'''More ideas for things to do:'''
 +
* We should build a CP by the nearest Limestone with spare flint hammers and chisels, grilled onions and storage for limestone. I believe the nearest is
 +
* Another camel pen given how much straw we have
 +
* Go to faction digs to get cuttables etc
  
'''Personal  TODOs:'''
+
==Personal  TODOs==
 
* Upgrade your campsite so it can store 50000 by finishing [[Task/Crafting Makes Perfect]]
 
* Upgrade your campsite so it can store 50000 by finishing [[Task/Crafting Makes Perfect]]
 
* If you don't have a specialization leveled up enough to get a trait yet then consider working towards one. The traits are very powerful (+3 veggies per harvest, vastly reduce loom string breakage, increase wood collected, decrease slate blade breakage on wood planes to name a few). Check the table below to see a rough idea of what specs are currently useful and if we have any gaps guild wide (though you should always just pick what is most fun for you!)  
 
* If you don't have a specialization leveled up enough to get a trait yet then consider working towards one. The traits are very powerful (+3 veggies per harvest, vastly reduce loom string breakage, increase wood collected, decrease slate blade breakage on wood planes to name a few). Check the table below to see a rough idea of what specs are currently useful and if we have any gaps guild wide (though you should always just pick what is most fun for you!)  
** A rough order in terms of easiest to harder to get talent points is
 
** Finish your starting tasks, each of which gives a talent point
 
*** [[Task/Home Sweet Home]]
 
*** [[Task/Puzzle in the Night Sky]]
 
*** [[Task/Art and Music]]
 
** Learn [[Swimming]] and do [[Test of the Oyster Catcher]], you can get a couple of really easy points this way. 
 
  
'''Thejanitor's  ideas for  TODOs:'''
+
==How to get more Talent Points==
* We should build a CP by the nearest Limestone with spare flint hammers and chisels, grilled onions and storage for limestone. I believe the nearest is
+
A rough order in terms of easiest to harder to get talent points is:
* Another camel pen given how much straw we have
+
* Finish your starting tasks, each of which gives a talent point
* Go to faction digs to get cuttables etc
+
** [[Task/Home Sweet Home]]
 +
** [[Task/Puzzle in the Night Sky]]
 +
** [[Task/Art and Music]]
 +
* Learn [[Swimming]] and do [[Test of the Oyster Catcher]], you can get a couple of really easy points this way. 
  
'''Specializations in the Guild'''
+
==Guild Member Specializations ==
  
 
A table of guild members specializations. Use this to figure out who to get help from for certain tasks (ask farmers to grow vegetables for you, weavers to weave etc).
 
A table of guild members specializations. Use this to figure out who to get help from for certain tasks (ask farmers to grow vegetables for you, weavers to weave etc).

Revision as of 12:57, 10 September 2019


The Affable Evil

A good-natured but shady Meshweshian guild in the wilds of Herakleopolis. Not exactly recruiting, but open to picking up friendly Egyptians who are interested in collaborating towards personal and Faction goals. /Chat Coyote or Erev if you'd like to discuss settlement.

Useful things to do right now

  • Wood. I know it's boring to gather, but we need it for boards, bonfires, charcoal, and other things. Hit trees while you're running around.
  • Limestone. (For upcoming glasswork.)
  • Straw. We've been super lucky with camels, but they do eat a lot. Consider using your offline chores to gather more grass if you've unlocked that skill.
  • Flax. Because always, always flax. Save your thread and twine for Erev--he specced as a Weaver and can use mats a lot more efficiently than the rest of us.
  • Learning. Spend some time on this wiki looking up upcoming skills like Mining and Glass Work.
  • have fun--you definitely can't help if you burn yourself out!

More ideas for things to do:

  • We should build a CP by the nearest Limestone with spare flint hammers and chisels, grilled onions and storage for limestone. I believe the nearest is
  • Another camel pen given how much straw we have
  • Go to faction digs to get cuttables etc

Personal TODOs

  • Upgrade your campsite so it can store 50000 by finishing Task/Crafting Makes Perfect
  • If you don't have a specialization leveled up enough to get a trait yet then consider working towards one. The traits are very powerful (+3 veggies per harvest, vastly reduce loom string breakage, increase wood collected, decrease slate blade breakage on wood planes to name a few). Check the table below to see a rough idea of what specs are currently useful and if we have any gaps guild wide (though you should always just pick what is most fun for you!)

How to get more Talent Points

A rough order in terms of easiest to harder to get talent points is:

Guild Member Specializations

A table of guild members specializations. Use this to figure out who to get help from for certain tasks (ask farmers to grow vegetables for you, weavers to weave etc).

They have been ranked in terms of early game usefulness (by thejanitor's best guess so take it with a pinch of salt)

Name Players Notes
Laborer Everyone should aim for 2 to double your carry capacity
Weaver Erev(5+?)
Lumberjack
Carpenter
Miner
Smith
Farmer thejanitor (5 points) One guild farmer should be enough for now
Stonemason
Glazier
Cook
Potter
Fisherman
Engineer
Priest
Rancher
Arborer
Connoisseur
Scribe
Merchant
Architect