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Difference between revisions of "Shipwright"

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Allows building of a [[provides::Ferry Boat]] to cross small (~8 coords max?) bodies of water.
+
Allows building of a [[provides::Ferry Boat]] to cross small (~8 coords max?) bodies of water. Also allows building of [[Small Sailboat]]s and [[Master Schooner]]s.
  
 
'''NOTE''': Requires a tuition of 4 [[Tar]] to learn.
 
'''NOTE''': Requires a tuition of 4 [[Tar]] to learn.
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* [[Master Schooner]]'s hull upgrade '''(not actual text)'''
 
* [[Master Schooner]]'s hull upgrade '''(not actual text)'''
 
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Notes :
 
*Fishing a [[Ship Debris]] will make you gain knowledge of Shipwright 3.
 
*Submitting a [[Ship Debris]] to a University of Body for identification that turn out to be a piece of Isis' Bounty will make you gain knowledge of Shipwright 4.
 
*Building a [[Master Scooner]] will make you gain knowledge of Shipwright 5 and 6.
 
 
 
{{Technology
 
| name            = Shipwright
 
| discipline      = The Human Body
 
| image            = Basic Shipbuilding.png
 
 
 
| prereq-research  =
 
| prereq-materials =
 
| required-by      =
 
| hyksos          = No
 
| kush            = No
 
| meshwesh        = No
 
}}
 
 
Allows the creation and operation of Sailboats.
 
  
 
== Actions ==
 
== Actions ==
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NOTE 2: Constructing a ferry boat does not give XP. Making the sail gives the XP. As disassembling gives the mats back, it's too easy to game the xp.
 
NOTE 2: Constructing a ferry boat does not give XP. Making the sail gives the XP. As disassembling gives the mats back, it's too easy to game the xp.
  
== Uses ==
+
Notes :
 +
*Fishing a [[Ship Debris]] will make you gain knowledge of Shipwright 3.
 +
*Submitting a [[Ship Debris]] to a University of Body for identification that turn out to be a piece of Isis' Bounty will make you gain knowledge of Shipwright 4.
 +
*Building a [[Master Schooner]] will make you gain knowledge of Shipwright 5 and 6.
  
  
 
== Research Costs ==
 
== Research Costs ==
 
{{Technology
 
| name            = Advanced Ferry Construction
 
| discipline      = Natural Philosophy
 
| image            = Ferry Construction Two.png
 
 
| prereq-research  =
 
| prereq-materials =
 
| required-by      =
 
| hyksos          = No
 
| kush            = No
 
| meshwesh        = No
 
}}
 
 
Ferries that can go a full 500 feet.
 
 
== Uses ==
 
 
 
== Research Costs =={{Stub}}
 
  
 
{{Technology
 
{{Technology

Revision as of 09:43, 19 February 2020

Shipwright 1

Shipwright
(Technology - Natural Philosophy)
Factions Researched
Hyksos Logo large.png Kush Logo large.png Meshwesh Logo large.png


Allows building of a Ferry Boat to cross small (~8 coords max?) bodies of water. Also allows building of Small Sailboats and Master Schooners.

NOTE: Requires a tuition of 4 Tar to learn.

Uses

Research Costs

Levels

Level XP Needed to advance Unlocks
0
1 20
  • Built ferries can travel further
2 80
3 400
4 1500
5 2000
6 4000

Actions

Action XP Value
Construct a Ferry Boat 0
Make a Sail 10
Ride a Ferry Boat 0
Fish a Ship Debris 50

NOTE: The Ferry Boat can be disassembled and re-assembled but this DOES NOT give any extra XP.

NOTE 2: Constructing a ferry boat does not give XP. Making the sail gives the XP. As disassembling gives the mats back, it's too easy to game the xp.

Notes :

  • Fishing a Ship Debris will make you gain knowledge of Shipwright 3.
  • Submitting a Ship Debris to a University of Body for identification that turn out to be a piece of Isis' Bounty will make you gain knowledge of Shipwright 4.
  • Building a Master Schooner will make you gain knowledge of Shipwright 5 and 6.


Research Costs

Airship Construction
Airship Construction
(Technology - Art and Music)
Factions Researched
Hyksos Logo large - Greyscale.png Kush Logo large - Greyscale.png Meshwesh Logo large - Greyscale.png


Allows the creation and operation of Flying Airships.

Uses

Research Costs

Required By

Airship, Ferry Boat, Master Schooner, Small Sailboat