Difference between revisions of "Specializations"
Line 3: | Line 3: | ||
'''Specializations''' | '''Specializations''' | ||
− | + | * Paid for using [[Talent Points]]. Talent Points are spent to initially purchase specializations, as well as to advance in level within each specialization. | |
− | * Paid for | + | * Upon purchase of a specialization, a new title is awarded. |
− | * | + | * Players receive a set of [[Attribute]] increases, with the greatest total increase (in a maxed out specialization) going to the primary attribute. |
− | * | + | * Each specialization also awards a [[Trait]] at every fourth advance, unique to each specialization track. |
− | + | * A maximum of 104 talent points per specialization (a total of 32 advances) can be assigned. | |
Laborer: Automatic and Free<br/> | Laborer: Automatic and Free<br/> | ||
Line 24: | Line 24: | ||
* Weaver | * Weaver | ||
− | ''' | + | '''Respecializing''' |
− | Respecialization | + | Respecialization resets all of a player's talent point expenditures, removing all purchased specializations and any acquired attribute advances and traits. No talent points are lost in this process. There is a one-month RL timer on respecialization, during which the player cannot respecialize again. After this timer expires, the player may again respecialize. These do not stack up; you cannot wait two months and respecialize twice in a row immediately. |
− | *Note on | + | *Note on respecializing - beware that specializing can cost more talent points than you expect! Refer to the distribution chart on the [[Talent Points]] page to see the cumulative cost of advancement within a specialization. |
− | Click | + | Click on a specialization's name below to see the details of advancement levels and traits for that specialization. |
{| class="wikitable sortable" | {| class="wikitable sortable" |
Revision as of 16:42, 28 May 2021
T10 Developer Info https://docs.google.com/spreadsheets/d/1UiJtu5fIKlLOAt0T40DpOhveMt_qL4yIioAW5IR4XPE
Specializations
- Paid for using Talent Points. Talent Points are spent to initially purchase specializations, as well as to advance in level within each specialization.
- Upon purchase of a specialization, a new title is awarded.
- Players receive a set of Attribute increases, with the greatest total increase (in a maxed out specialization) going to the primary attribute.
- Each specialization also awards a Trait at every fourth advance, unique to each specialization track.
- A maximum of 104 talent points per specialization (a total of 32 advances) can be assigned.
Laborer: Automatic and Free
First Specialization: Free
Second Specialization: 2
Third Specialization: 4
Fourth Specialization: 8
Fifth Specialization: 16
Sixth Specialization: 32
Seventh Specialization: 64
Automatically available with no prerequisites:
- Lumberjack
- Pottery
- Weaver
Respecializing
Respecialization resets all of a player's talent point expenditures, removing all purchased specializations and any acquired attribute advances and traits. No talent points are lost in this process. There is a one-month RL timer on respecialization, during which the player cannot respecialize again. After this timer expires, the player may again respecialize. These do not stack up; you cannot wait two months and respecialize twice in a row immediately.
- Note on respecializing - beware that specializing can cost more talent points than you expect! Refer to the distribution chart on the Talent Points page to see the cumulative cost of advancement within a specialization.
Click on a specialization's name below to see the details of advancement levels and traits for that specialization.
Name | Pri | Pri | Sec | Area of Specialization | How to make available |
---|---|---|---|---|---|
Arborer | Foc | Spd | Con | Crossbreeding, including orchards and all flowers | |
Architect | Con | Dex | End | Construction of buildings | Completing Home Sweet Home |
Carpenter | Foc | End | Spd | Wood, boards, carving | Learning Carpentry |
Connoisseur | Con | Spd | End | Beer and Wine brewing and fermenting | |
Cook | End | Spd | Con | Anything involving kitchens | Learning Cooking level 0 |
Engineer | Con | Dex | Foc | Chemistry and any complex mechanisms, machinery | Learning Automation |
Farmer | End | Con | Str | Raising crops and getting larger yields | Automatically available |
Angler | Spd | Con | Dex | Everything fish oriented | Learning Fly Fishing |
Glazier | Foc | Dex | Spd | Glass and Glassworking | Learning Glassblowing |
Laborer | Str | Dex | Spd | Carrying capacity and Charcoal | Automatically available - Required |
Lumberjack | Str | End | Dex | Chopping down Trees | Automatically available |
Merchant | Spd | Foc | Str | The buying and selling of goods | |
Miner | Str | Con | Foc | Mining and related | Learning Mining |
Potter | Str | Dex | Con | Clay, bricks, and pots | Automatically available |
Priest | End | Foc | Con | Dowsing, and anything that involves supernatural powers | Learning Ritual Item Construction level 0 |
Rancher | Spd | Dex | Str | Animals and animal husbandry | Learning Ranching |
Scribe | Spd | Dex | End | Administration, keeping track of things, etc. | |
Smith | Str | Foc | End | Both blacksmithing and whitesmithing | Learning Blacksmithing |
Stonemason | Str | End | Dex | Anything involving stone | Learning Stonework |
Weaver | End | Foc | Dex | Linen, canvas, rope, cotton, flax, etc. | Automatically available |