Difference between revisions of "Specializations"
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− | + | * Paid for using [[Talent Points]]. Talent Points are spent to initially purchase specializations, as well as to advance in level within each specialization. | |
− | + | * Upon purchase of a specialization, a new title is awarded. | |
− | + | * Players receive a set of [[Attribute]] increases, with the greatest total increase (in a maxed out specialization) going to the primary attribute. | |
− | + | * Each specialization also awards a [[Trait]] at every fourth advance, unique to each specialization track. | |
− | * Players receive a set of [[ | + | * A maximum of 104 talent points per specialization (a total of 32 advances) can be assigned. |
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Laborer: Automatic and Free<br/> | Laborer: Automatic and Free<br/> | ||
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Automatically available with no prerequisites: | Automatically available with no prerequisites: | ||
* Lumberjack | * Lumberjack | ||
− | * | + | * Potter |
* Weaver | * Weaver | ||
− | ' | + | Unlocked by learning the 1st level of Ritual Item Construction at a school of worship: |
+ | * Priest | ||
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+ | ==Respecializing== | ||
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+ | Respecialization resets all of a player's talent point expenditures, removing all purchased specializations and any acquired attribute advances and traits. No talent points are lost in this process. There is a one-month RL timer on respecialization, during which the player cannot respecialize again. After this timer expires, the player may again respecialize. These do not stack up; you cannot wait two months and respecialize twice in a row immediately. | ||
− | + | *Note on respecializing - beware that specializing can cost more talent points than you expect! Refer to the distribution chart on the [[Talent Points]] page to see the cumulative cost of advancement within a specialization. | |
− | + | Click on a specialization's name below to see the details of advancement levels and traits for that specialization. | |
− | + | ==List== | |
+ | {{#ask: [[Category:Specializations]] |?Affects primary attribute#=Primary |?Affects secondary attribute#=Secondary |?Affects tertiary attribute#=Tertiary |?Has description#=Area of Specialization}} | ||
− | + | ==Misc== | |
− | + | [https://docs.google.com/spreadsheets/d/1UiJtu5fIKlLOAt0T40DpOhveMt_qL4yIioAW5IR4XPE Design doc] | |
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+ | [https://csirkeee.github.io/atitd-talent/ Talent planer] | ||
{{L|en}} | {{L|en}} |
Latest revision as of 22:26, 1 July 2021
- Paid for using Talent Points. Talent Points are spent to initially purchase specializations, as well as to advance in level within each specialization.
- Upon purchase of a specialization, a new title is awarded.
- Players receive a set of Attribute increases, with the greatest total increase (in a maxed out specialization) going to the primary attribute.
- Each specialization also awards a Trait at every fourth advance, unique to each specialization track.
- A maximum of 104 talent points per specialization (a total of 32 advances) can be assigned.
Laborer: Automatic and Free
First Specialization: Free
Second Specialization: 2
Third Specialization: 4
Fourth Specialization: 8
Fifth Specialization: 16
Sixth Specialization: 32
Seventh Specialization: 64
Automatically available with no prerequisites:
- Lumberjack
- Potter
- Weaver
Unlocked by learning the 1st level of Ritual Item Construction at a school of worship:
- Priest
Respecializing
Respecialization resets all of a player's talent point expenditures, removing all purchased specializations and any acquired attribute advances and traits. No talent points are lost in this process. There is a one-month RL timer on respecialization, during which the player cannot respecialize again. After this timer expires, the player may again respecialize. These do not stack up; you cannot wait two months and respecialize twice in a row immediately.
- Note on respecializing - beware that specializing can cost more talent points than you expect! Refer to the distribution chart on the Talent Points page to see the cumulative cost of advancement within a specialization.
Click on a specialization's name below to see the details of advancement levels and traits for that specialization.
List
Primary | Secondary | Tertiary | Area of Specialization | |
---|---|---|---|---|
Angler | Speed | Constitution | Dexterity | Everything fish oriented |
Architect | Dexterity | Constitution | Endurance | Construction of buildings |
Brewmaster | Constitution | Strength | Focus | Beer brewing |
Carpenter | Focus | Endurance | Speed | Wood, boards, carving |
Cook | Endurance | Speed | Constitution | Anything involving kitchens |
Engineer | Constitution | Dexterity | Focus | Chemistry and any complex mechanisms, machinery |
Farmer | Endurance | Constitution | Strength | Raising crops and getting larger yields |
Glazier | Focus | Dexterity | Speed | Glass and Glassworking |
Laborer | Strength | Dexterity | Speed | Grunt work |
Lumberjack | Strength | Endurance | Dexterity | Lumberjacks are masters of gathering wood, and taking care of trees |
Miner | Strength | Constitution | Focus | Mining ore, gems and marble |
Naturalist | Focus | Speed | Constitution | Flowers, herbs, and insects |
Potter | Dexterity | Strength | Constitution | Clay, bricks, and pots |
Priest | Endurance | Focus | Constitution | Dowsing, and anything that involves supernatural powers |
Rancher | Speed | Dexterity | Strength | Animals and animal husbandry |
Smith | Strength | Focus | Endurance | Both blacksmithing and whitesmithing |
Stonemason | Strength | Speed | Dexterity | Anything involving stone |
Vintner | Constitution | Speed | Endurance | Wine fermenting |
Weaver | Endurance | Focus | Dexterity | Linen, canvas, rope, cotton, flax, etc |
Misc