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==Yield==
 
==Yield==
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! Ore Used!! Petrol Used !! Metal Yield !! Time opened !! Ore Cost/Metal !! % Yield  !! Notes
 
! Ore Used!! Petrol Used !! Metal Yield !! Time opened !! Ore Cost/Metal !! % Yield  !! Notes
 
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==Related Pages==
 
==Related Pages==
* [[Furnaces]]
+
* [[Furnace|Furnaces]]
  
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]
[[Category:Furnaces]]
+
[[Category:Furnace]]
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 16:21, 15 September 2023

Hades Furnace
Hades Furnace
(Building)
Location
Medium Construction Site
Requirements
Cost to Build
Aluminum Plate 2
Boards 5,000
Clay Bricks 5,000
Copper Sheeting 100
Crucibles 30
Cut Stone 500
Fine Glass Pipe 20
Iron Bars 75
Iron Strap 75
Pulley 25
Steel Sheeting 300
Thermometer 3
Tin Sheeting 15


Sources

This building becomes available after the Mining 3 technology is learned at a University of Natural Philosophy and Mining 3 (Skill) skill.

Compare all Furnaces.

Cost

Use

Uses Petroleum for fuel.

Notes

  • Holds 1000 Petroleum
  • Max runtime is 20d 9h 47m 45s
  • Burns 49 petrol per day (49 ticks per day)
  • Any ore not converted to metal will result in clinker when opened

Construction

To construct, place a Medium Construction Site at the desired location, then select Projects > Furnaces > Hades Furnace.

It must be built 65 or more coordinates away from any other Persephone Furnace or Hades Furnace.

  • If there is a Persephone Furnace or Hades Furnace up to 64 coordinates away, you will get a dialog box, "You must locate any water cooled furnace at least 64 coordinates from any other".
  • Has to be 65 or more coords away in both north–south coordinate AND east-west coordinate

It must be built near a water source and away from a road

  • If there is no water nearby, or if you construct too close to a road, you will get a dialog box, "Hades Furnaces are cooled with water, and must be built near a natural source, and away from paths."
  • A Water icon does not necessarily meet the requirements, and equally you can build where you don't get a water icon.

To prevent attempting to circumvent the distance restriction by constructing two furnaces at the same time or by repositioning it after construction, every time you fire a Persephone Furnace or Hades Furnace a check is made for any furnaces nearby. If there is another furnace 64 coords or less away, ALL affected furnaces will display in the main channel Operating a water cooled furnace too close to another causes it to become unstable. It will not operate when attempting to fire it.

Ecological Impact

Under study. Confirmed in T9 is a reduction in pH from firing Magnesium or Tin Ore repeatedly. This starts at the furnace, and extends at least 60, but less than 100 coords, in diameter. This effect is generated at the time you open the reaction chamber, as with all furnace ecological impacts, and seems likely to be independent of the actual run-time of the furnace. Other ores may or may not generate ecological impacts, and these impacts may not be appreciable at practical use rates. They were established by firing, then opening, the furnace 50 times in quick succession.

Historically, a "donut shaped" pattern of ecological impact was reported, starting at 50 coords from the furnace, and extending to 250 coords from the furnace. This has never been confirmed in recent tales, nor were the precise eco values affected reported, so it is unclear whether there once was truth in this, or whether it is like the Clinker Myth - something enduring without any proof it was ever real.

Yield

Ore Used Petrol Used Metal Yield Time opened Ore Cost/Metal % Yield Notes
20000 3 240 1,5 hours 83.33 1.20%
20000 4 300 2 hours 66.67 1.50%
20000 5 380 2,5 hours 52.63 1.90%
20000 6 440 3 hours 45.45 2.20%
20000 7 500 3,5 hours 40.00 2.50%
20000 8 580 4 hours 34.48 2.90%
20000 9 640 4,5 hours 31.25 3.20%
20000 10 680 5 hours 29.41 3.40%
20000 12 800 6 hours 25.00 4.00%
20000 13 860 6,5 hours 23.26 4.30%
20000 14 920 7 hours(+4min) 21.74 4.60%
20000 16 1000 8 hours 20.00 5.00%
20000 47 1960 23 hours 10.20 9.80%
20000 48 1980 23,5 hours 10.10 9.90%
20000 49 2000 24 hours 10.00 10.00% Gyration Cell Equiv.
20000 64 2280 1d 7h 33m 8.77 11.40%
20000 87 2560 1d 18h 35m 7.81 12.80%
20000 98 2660 48 hours 7.52 13.30%
20000 131 2920 2d 16h 6.85 14.60% Sweet Spot
20000 147 3000 72 hours 6.67 15.00% Sweet Spot
20000 179 3140 3d 15h 6.37 15.70% Sweet Spot
20000 196 3200 96 hours 6.25 16.00% Sweet Spot
20000 198 3200 4d 1h 6.25 16.00%
20000 228 3300 4d 15h 6.06 16.50%
20000 252 3340 5d 3h 30m 5.99 16.70%
20000 319 3460 6d 12h 15m 5.78 17.30%
20000 343 3500 7d 5.71 17.50%
20000 401 3560 8d 4h 9m 5.62 17.80%
20000 472 3620 9d 15h 15m 5.52 18.10%
20000 472 3700 12d 11h 37m 5.41 18.50%
20000 779 3760 15d 21h 23m 5.32 18.80%
20000 888 3800 18d 3h 4m 5.26 19.00%
20000 999 3820 20d 9h 19m 5.24 19.10%
20000 1000 3820 20d 9h 47m 5.24 19.10% What's the point?

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