A Wiki in the Desert
Log in

Traits

From A Wiki in the Desert
Revision as of 16:39, 13 May 2021 by BradsBot (talk | contribs) (→‎top: clean up)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Traits are special abilities granted at certain levels of a Specialization. Most Specialization levels grant increases in Stats, but every 4 levels gives a different ability with some relation to the Specialization.

The Traits do not give any Stat increases, even the ones which grant an ability which usually would come from Stat increases (like extra Carry).

At level 32 (the max) each Specialization has a Capstone Trait which, in theory, gives an better ability. Examples of the Capstone Trait include free Chariot Travel and valuable resources being generated offline.

Traits per Specialisation

Laborer

Grunt work

Levels

Level Talent Cost Effect Description

1 1 Strength
2 1 Dexterity
3 1 Speed
4 2 Increased Carry Increases carry capability by +500 (weight and bulk)
5 1 Strength
6 1 Dexterity
7 1 Strength
8 3 Break Time Increased travel time and offline chore production
9 2 Strength
10 2 Dexterity
11 2 Speed
12 4 Charcoal Burner Increased yield in charcoal hearths, charcoal ovens, and charcoal brazier for each trait rank (lvl 1 108 cc in hearth)
13 2 Strength
14 2 Dexterity
15 2 Dexterity
16 5 Increased Carry Increases carry capability by +500 (weight and bulk)
17 3 Strength
18 3 Dexterity
19 3 Speed
20 6 Break Time Increased travel time and offline chore production
21 3 Strength
22 3 Dexterity
23 3 Strength
24 7 Charcoal Burner Increased yield in charcoal hearths, charcoal ovens, and charcoal brazier for each trait rank
25 4 Strength
26 4 Dexterity
27 4 Speed
28 8 Increased Carry Increases carry capability by +500 (weight and bulk)
29 4 Strength
30 4 Dexterity
31 4 Dexterity
32 9 Break Time Increased travel time and offline chore production

Traits

  • Increased Carry: Increases carry capability by +500 (weight and bulk)
  • Break Time: Increased travel time and offline chore production
  • Charcoal Burner: Increased yield in charcoal hearths, charcoal ovens, and charcoal brazier for each trait rank (lvl 1 108 cc in hearth)


Angler

Everything fish oriented

Levels

Level Talent Cost Effect Description

1 1 Speed
2 1 Constitution
3 1 Dexterity
4 2 Roe Your Boat Increases the amount of roe generated
5 1 Speed
6 1 Constitution
7 1 Speed
8 3 Stronger Lines Less chance that your lure will be lost
9 2 Speed
10 2 Constitution
11 2 Dexterity
12 4 The Big One Increase the sizes of your catches
13 2 Speed
14 2 Constitution
15 2 Constitution
16 5 Quality Equipment The quality of your pole is always considered one higher
17 3 Speed
18 3 Constitution
19 3 Dexterity
20 6 Stronger Lines Less chance that your lure will be lost
21 3 Speed
22 3 Constitution
23 3 Speed
24 7 The Big One Increase the sizes of your catches
25 4 Speed
26 4 Constitution
27 4 Dexterity
28 8 Roe Your Boat
29 4 Speed
30 4 Constitution
31 4 Constitution
32 9 Offline Insects Adds the ability to gather insects offline - random insects are generated based on rarity

Traits

  • Roe Your Boat: Increases the amount of roe generated
  • Stronger Lines: Less chance that your lure will be lost
  • The Big One: Increase the sizes of your catches
  • Quality Equipment: The quality of your pole is always considered one higher
  • Offline Insects: Adds the ability to gather insects offline - random insects are generated based on rarity

Requirement


Arborer

Arborer

Architect

Construction of buildings

Levels

Level Talent Cost Effect Description

1 1 Dexterity
2 1 Constitution
3 1 Endurance
4 2 Increased Compound Size Increases the number of cells you can add to a compound by 14 cells
5 1 Dexterity
6 1 Constitution
7 1 Dexterity
8 3 This Old Town House Unlocks the Town House style of compounds
9 2 Dexterity
10 2 Constitution
11 2 Endurance
12 4 Increased Compound Size Increases the number of cells you can add to a compound by 14 cells
13 2 Dexterity
14 2 Constitution
15 2 Constitution
16 5 Home Construction Allows the construction of a Basic House
17 3 Dexterity
18 3 Constitution
19 3 Endurance
20 6 Increased Compound Size Increases the number of cells you can add to a compound by 14 cells
21 3 Dexterity
22 3 Constitution
23 3 Dexterity
24 7 Buddha's Architect Permanent Eastern Meditation skill
25 4 Dexterity
26 4 Constitution
27 4 Endurance
28 8 Increased Compound Size Increases the number of cells you can add to a compound by 14 cells
29 4 Dexterity
30 4 Constitution
31 4 Constitution
32 9 Home Construction Allows the construction of an Advanced House

Traits

  • Increased Compound Size: Increases the number of cells you can add to a compound by 14 cells
  • This Old Town House: Unlocks the Town House style of compounds
  • Home Construction: Allows the construction of a Basic House
  • Buddha's Architect: Permanent Eastern Meditation skill


Carpenter

Wood, boards, carving

Levels

Level Talent Cost Effect Description

1 1 Focus
2 1 Endurance
3 1 Speed
4 2 Carpentry Shop Handling 10% chance of cutting two boards with one piece of wood
Maximum number of loops have been performed

Traits

  • Carpentry Shop Handling: 10% chance of cutting two boards with one piece of wood
  • Ancient Bladework: Decreases the chance of Slate, Bone, and Flint blades breaking in a Wood Plane or Carpentry Shop
  • Totin' Chip: Decreased timers on whittling
  • Sharper Blades: Blades installed in the carpentry bench act as higher quality
  • Endless Boards: Carpentry shop board planing does not stop at 50 boards
  • Wood Store: Unique storage building that can hold up to one million wood


Connoisseur

Connoisseur

Cook

Anything involving kitchens

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Increased Helpings: Increases the number of helpings for your dishes by 4
  • Fresher Meals: Increases the time your meals stay fresh (+1 day)
  • Masterpiece Mastery: Increases the chance your meal will be a masterpiece
  • Spice It Up: Add random extra stats to recipes ?
  • Offline Herbs: Adds the ability to pick herbs offline - random herbs are generated based on rarity


Engineer

Chemistry and any complex mechanisms, machinery

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Like Clockwork: Can add additional gears to gearboxes
  • Metal Salt Mastery: Increases the yield of metal salt creation
  • Gearhead: Increases effective mechanics skill by 1 (once learned)
  • Just Wedge It In: Doubles number of boards/metal in treatment tanks
  • Junkyard Dog: Increases effective salvage techniques skill by 1 (once learned)


Glazier

Glass and Glassworking

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Glaziers Bench Handling: Decreases amount of glass required in the bench to function
  • Half Charred: Reduced charcoal cost in the glazier's bench
  • Potash Subsidy: Make more potash at a time
  • Final Polish: Allows a glassblower to increase or decrease the quality by up to 100
  • Smooth As Glass: Sheet Glass does not break for you
  • Master of the Bench: Reconfigure variable values in Glazier's Benches


Lumberjack

Lumberjacks are masters of gathering wood, and taking care of trees

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Onceler's Envy: Increases wood gathered, without increasing timer
  • Wood Timer Decrease: Decreases timer on gathering wood
  • Mighty Chop: Perform a one time wood gather with a longer timer
  • Tool Mastery: Hatchets and Resin Wedges always count as 9999 quality for you

From my observations, Onceler's Envy appears to add appoximately 12.5% (or one-eighth) to each wood pull. This is usually rounded down; thus, at one tier of Envy, pulling from a single 4-wood tree will still result in only 4 wood. - Xaxyx
To execute Mighty Chop, you need to uncheck "Fast gather wood from trees" in the One-Click and Related settings and the option will appear in the tree options menu. - Darkfyre


Merchant

  • Increased Store Capacity: Increases the hopper capacity of your stores by 100%
  • Decreased Paint Cost: Halves the paint cost of your store
  • Strong Coinage: Improved endurance for striking coins
  • TODO: TODO
  • Travelling Salesperson: Free rides at chariot stops (All Chariot Routes on all Chariot Stops say 'Travel to <destination> is FREE for Travelling Salespeople, no restrictions or timers)


Miner

Mining ore, gems and marble

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Geb's Touch: Increases ore collection
  • Careful Extraction: Higher chance of larger gems
  • Improved Marble Gathering: When pulling marble, gain +1 marble (multiple miners do not stack)
  • Hathor's Miracle: Break all minestones on a long timer

Requirement

Traits Review

Geb's Touch

Increases ore collection

Note: Estimated to be about 15% per level

Careful Extraction

Higher chance of larger gems

Improved Marble Gathering

When pulling marble, gain +1 marble (multiple miners do not stack)

Applies whenever the last pull is made by someone with this trait. This effectively doubles the output of a quarry if they always pull last.

Hathor's Miracle

Break all minestones on a long timer

Has a 30 minute to 2 hour cooldown timer, displayed in the mine window.

The amount of ore (or silver) yielded is based on the type of ore. No gems are yielded.

Note: Can be used on a mine that isn't being worked (no stones), though it seems like it may give better results by working the mine and making some matches before using it.

Data

  • Aluminum: One pull was 17000.
  • Antimony: One pull was 36000.
  • Cobalt: Average 7700 over 2 uses. Min 6800. Max 8600.
  • Copper: Averaged 2900 over 15 uses. Min: 900. Max: 5800.
  • Gold: One pull was 58000.
  • Iron: Averaged 4700 over 15 uses. Min: 2000. Max: 7500.
  • Lead: One pull was 34000.
  • Magnesium: One pull was 59000.
  • Platinum: One pull was 41000.
  • Silver: Average 320 over 7 uses. Min: 80. Max: 640.
    • Always a multiple of 80. This is interesting because silver, being pure metal, is always very low yield. Often 3 stone matches are worth 1-8 or so ore. So it seems like Hathors may be 80 times the yield of a typical 3 stone pull.
  • Tin: One pull was 2900.
  • Zinc: One pull was 28000.
  • Sand: One pull was 20000. For the lolz.


Potter

Clay, bricks, and pots

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Brick Rack Handling: Decreased chance of brick rack decay, decreased time to create bricks
  • Fired Clay: Repairs to Kilns are halved
  • Increased Clay Gathering: Clay gathering increased by 1
  • Increased Flint Gathering: Flint gathering increased by 1
  • Increased Raeli Production: Increase the production of Raeli ovens
  • Jugless Gathering: Can gather clay without water
  • Raeli Deep Dredging: Change the color of a Raeli clay patch permanently on a long timer


Priest

Dowsing, and anything that involves supernatural powers

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Festival of the Gods: Pray to the Gods at a shrine to gain a stat bonus (+2)(larger stat bonus per level)
  • Expanded Dowsing: Increases the radius of your dowsing attempt
  • Improved Dowsing: Increases the rate of your dowsing attempts
  • Church Founding: Build your own Common Altar

Traits

</NOINCLUDE>

  • Festival of the Gods: Pray to the Gods at a [Common Altar] to gain a stat bonus (larger stat bonus per level)
    • Can use benefit once every 24 hours
    • Effect lasts 24 hours before wearing off
    • Choice of god determines stat bonus (same order as stats?)
  • Expanded Dowsing: Increases the radius of your dowsing attempt
  • Improved Dowsing: Increases the rate of your dowsing attempts
  • Church Founding: Build your own Common Altar

Festival Gods

Gods listed in the same order as the menu.. maybe? it was changed so recheck

  • Amen Ra - Strength
  • Hathor - Dexterity
  • Horus - Endurance
  • Isis - Speed
  • Osiris - Constitution Focus
  • Set - Constitution
  • Thoth - Perception


Rancher

Animals and animal husbandry

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Cowboy: Add a free animal of your choice to a building (every two weeks?)
  • Animal Whisperer: Able to examine animals and find out more information about them
  • Increased Feed Yield: Increases the amount of feed created when you make food for animals
  • Hearty Cattle: Cattle you produce will live longer after heavy work
  • Happy Pigs, Happy Life: Increased happiness for your pigs
  • Hired Help: A hired hand helps return ploughs to your ranch if the Bull dies at the end of a ploughing cycle
Added October 7: Cowboy can now add serpents, too!
Cowboy ability allows getting a free animal of your choice

Scribe

Scribe

Stonemason

Anything involving stone

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Eye for Slate: Increased chance of finding hoards of slate
  • Enormous Hands: When gathering gravel, pick up in a radius
  • Increased Limestone Gathering: Limestone gathering increased per hit by 1
  • Romancing The Stone: Increased perception for marble prospecting
  • Gravel Mastery: Increases the number of pieces created when gravel is smashed with a hammer
  • Give it a Stir: Decreased timers on clinker vat stirring
  • Offline Stonework: Gather cuttables, medium stone, or convert stone to gravel offline


Enormous Hands perk gathers all stones in a 10 coord diameter, but only if used on Gravel
Enormous Hands.png

Weaver

Linen, canvas, rope, cotton, flax, etc

Levels

Level Talent Cost Effect Description
Maximum number of loops have been performed

Traits

  • Nimble Fingers: Decreases number of strings broken on student loom
  • Cutting Corners: Canvas and linen are now cheaper to make
  • Loom Handling: Decreases timer on canvas, linen, baskets, wool cloth, silk, and sails
  • Flax Comb Handling: Increases number of uses flax combs and hackling rakes before they crumble
  • Textile Gatherer: Increased flax and wool gathering
  • Two Flax is Better Than One: Start an automated flax machine by yourself
  • Offline Flax: Adds the ability to gather flax offline

Notes

  • Nimble Fingers: Changes the twine breakage cap to 30 from 60
  • Cutting Corners - 25% savings
    1. Linen costs 300 Thread (down from 400)
    2. Canvas costs 45 Twine (down from 60)
  • Loom Handling
    • Example : Went from, at rested state, make 3 linen then need to rest 26sec to 5 linen and can make a linen every 10sec, at 4 endurance (mandatory to unlock this perk)
  • Flax Comb Handling: seems to add +20% duraction (broke at 1230 flax processed)