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Hatchet

From A Wiki in the Desert

hatchet


Allows you to gather extra wood when you harvest wood from a tree. Hatchet needs to be 3k quality or higher to get the bonus of getting extra wood. Anything lower than 3k quality doesn't do anything.

  • When using a hatchet, you multiply how much wood you get from trees, but also multiply the time before they can be pulled again. This allows for efficient use of largest tree runs, but using a 1minute run with a perfect hatchet will still produce the same amount of wood in a given amount of time.
  • The higher the quality the more wood you will get.
  • 3000 <= 5000 Pulls 1x wood with (QUALITY-2500)/5000 chance of pulling an extra set of wood.
  • 5000 <= 7000 Pulls 1x wood with (QUALITY-3000)/4000 chance of pulling an extra set of wood.
  • 7000 <= 9000 Pulls 2x wood with (QUALITY-7000)/2000 chance of pulling an extra set of wood.
  • 9000 <= 9650 Pulls 3x wood with (QUALITY-9000)/650 chance of pulling an extra set of wood.
  • 9650 <= 9999 Pulls 4x wood with (QUALITY-9650)/350 chance of pulling an extra set of wood.
  • Created on an Anvil from 20 Metal

Samples for finding the harvest from quality break points:

  • 9796 4–5, mostly 4
  • 9701 4
  • 9652 4
  • 9609 3–4, mostly 4
  • 9106 3–4, mostly 3
  • 9076 3
  • 9037 3
  • 9003 3
  • 9000 2–3, mostly 3
  • 8696 2-3
  • 6526 1-2

It's easy to help out - make sure you have no perception, or ignore all samples where you get bonus wood from perception. Most hatchets have two yields - a low and a high, for example the 8696 hatchet mostly gives 3x base wood, but fairly often only 2x, while in some quality intervals the hatchets seem to give a constant yield. Then take notes of whether you get x1, x2, x3, x4 or x5 samples and note that here. The ratio is not that important, but is interesting too. It might be somewhat linear between the break points, but seems to be connected to some sort of quality intervals too.

Research and Tuition

Required By

Blacksmithing, Blacksmithing 3

Produced By

Anvil