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Test of Dancing Waters

From A Wiki in the Desert
The Test of Dancing Waters
The Test of Dancing Waters
(Test - Art and Music)
Prerequisites


Build wonderfully complex animated fountains of water. As the basins fill and empty, beautiful patterns will form.

Test Description

You sign up for the Test of Dancing Waters and learn to build complex mechanical fountains.

Task

Build a Fountain, a beautiful and dynamic display of water. You have the option of tearing down your Fountain early, skipping the Judging steps.

  • Build a Dancing Waters Mechanism (1 Talent Point) ?
  • Start the Mechanism, achieving at least 20% Mechanical Stress (1 Talent Point) ?
  • Tear down your Fountain, OR do the following:
    • Have Seven Judges rate your Fountain
    • Design rated Good by most judges (1 Talent Point) ?
  • Pass the Test of Dancing Waters

Additional Information

Design an elegant water fountain using a variety of basins, nozzles and creative timing of effects.

First, build a Dancing Waters Mechanism, using a Small Construction Site. Then you can build basins nearby the Mechanism and install nozzles (which can be forged out of different metals) in the basins. Then the fun begins...

TO FILL DANCING WATERS FOUNTAIN - <--added for Dusti .....click BASIN within the editor, choose CONFIG and add the amount of water needed.

Dancing Waters Mechanism

Built in a Small Construction Site.

Note: The Mechanism can not be too close to another one (40 coords away has been confirmed to be a safe distance), as it will not let you access it. Make sure that you scout the entire area before building as ground clutter will prevent other fountains showing on your screen.

Installation Notes

Fountain mechanisms may not be built too close to other players' fountains. If you do, you'll receive a message that "The fountain's delicate machinery is not working, due to the vibrations of nearby fountain controllers."

There are a number of guides on the wiki (T6 and older) that explain the basics of how to make and work a fountain.

One item missing in these descriptions is "How to solve leaks". Leaks are marked by large bright blue circles on the interface.

Leaks come in several forms.

  • Hosepipe Leak:

The most common is from a nozzle that points out of its basin to another location but doesn't truly hit the other basin. The dots marking your location (yellow) and a tiny gray dot marks where the water is really going. There is about 5 or 10 ft difference. Just re-aim the nozzle by moving the yellow dot and it's gray shadow until the gray shadow is inside the target basin.

  • Well is Dry Leak:

A draining basin may or may not be caused by a leak as it can also be caused by more water flowing out than flowing in to the basin. If you watch the numbers on the interface that represent the water level as you test, if you see the numbers in any basin always going down, that means you are pushing out more water from your nozzles than the basin is receiving from another source. Either change the nozzle to something that pumps less water or have another fountain nozzle target that basin. You can also change the aim of a nozzle to "circle" the basin, where the gray dot is just inside the basin icon, but the actually animated spray will splash outside of the basin. Per other guides: either 50% of the water is re-captured or 100% is re-captured.

  • Wind Carry Leak:

Another leak can show up if the basins are too far apart. While you can place them far way and the nozzle will target the basin correctly, you will see mysterious leak circles on the interface. You can move the basins closer together to clear up those leaks. You can also insert another basin in between them to "catch the water" passing over it.

  • Mechanism Stalled:

While not a leak, when this happens the fountain won't start at all. If the mechanism exceeds 99% (100%) it won't start. The easy fix for this is to reduce the flow of water from the nozzles. That means: Change to a different type of nozzle that uses less water. Another option is to add an interval with no action in the sequence for any nozzle. This spacer reduces the stress on the mechanism. Changing the nozzle has more direct reduction, adding a spacer has less but can be the difference between starting and not starting.

Obol's Dancing Waters Guide

Basins

Each basin is built in a separate Small Construction Site.

Size Copper Pipe Cut Stone Mandibular Glue Diameter Image
Small 10 30 15 8 ft. (0.5 coords) SmallBasinT3.jpg
Medium 20 60 30 12 ft. (0.75 coords) MediumBasinT3.jpg
Large 30 90 45 16 ft. (1 coord) LargeBasinT3.jpg
Huge 40 120 60 20 ft. (1.25 coords) HugeBasinT3.jpg


Nozzles

Nozzles are made in a Casting Box. Casting times may vary between Master and Student Casting Boxes.

Name Metal Beeswax Minutes Ave. Flow Rate Image
Crystal Fog 1 Brass 1 10 1.75 CrystalFogT3.jpg
Dirty Rain 1 Copper 1 10 9.24 DirtyRainT3.jpg
Foggy Shower 1 Copper 1 10 3.52 FoggyShowerT3.jpg
Light Rain 1 Bronze 1 20 3.50 LightRainT3.jpg
Misty Bubbles 1 Brass 1 10 1.07 MistyBubblesT3.jpg
White Shower 4 Brass 4 30 2.45 WhiteShowerT3.jpg


Locations

Region Coordinates Designer Notes Passed
Red Sea 2032, 1991 Brucette One Basin Wonder
Bernike 3097, -686 cathy
Bernike 3006, -913 Nissim Passed
Red Sea 1935, 2086 Al-Bilal
Upper Egypt 932, -1799 Jyin
Upper Egypt 854, -1729 Stoiss
Upper Egypt 1058, -2269 Shiva Passed
Tanis 1158,7014 Murtha
Red Sea 1805, 1970 Styx Passed
Red Sea 1802, 1928 Dawner
Naqada 2305, 2146 Telaonc