Compound
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Overview
A Compound (CP) is a customizable building inside which other buildings can be constructed. In effect, it is a structure used to hold other structures. Many buildings can only be built inside a compound.
Compounds gradually decay over time unless a cornerstone has been installed. Tearing down a compound won't give back materials.
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the meantime you are not able to maintain or create new buildings in your CP.
Homestead Compound
The starting 3x2 compound, Homestead style, is built with 100 boards and 200 bricks. If a player makes their camp site first, those materials are available in their cart.
Faction variables: each faction has its own pattern and shield design, and the initial wall, band, and pattern colors are also faction specific.
The exterior walls, trim, and band of the Homestead compound can be repainted. There are six free colors: red, orange, yellow, green, blue, and purple.
Granite is the default flooring. It is free, and can be changed to more decorative styles with the proper materials.
The original doorway is permanent. Wall segments which do not include a corner may be changed to other styles.
Other Skins
For sale in the Perk Store, available when you log in to your account at https://www.desert-nomad.com/ The building skin must be chosen when the compound is first built.
- Breezeway Compound: A two-story compound with glass windows, cannot be painted.
- Lodge House: A rustic compound, with cloth window blinds and logs in the wall trim, cannot be painted.
- Bazaar: A compound style suited to merchants, with an awning and larger windows. In Tale 8, it was paintable, and is presumed to be the same in Tale 9.
Tools