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Ant Colony

From A Wiki in the Desert
Ant Colony
Ant Colony
(Building)
Location
Compound
Size
5 x 3
Requirements
Cost to Build
Nontoxic, Termite Resistant Boards 75
Clay 100
Dirt 100
Iron Bars 4
Red Sand 100
Sand 100
Sheet Glass 4
Thermometer 1
White Sand 100


Overview

An Ant Colony is used to raise ants. After seeding the colony with a Queen Ant, the colony will grow and produce Mandibular Glue and eventually another Queen Ant.

Sources

This building becomes available after the Myrmecology technology is learned at a University of Worship. It also needs Entomology 1.

Cost


Use

Ants Are A Trap

Allow me to explain: Ants are the most difficult livestock in the game. The free queen from the Task is a trap. Each person can obtain one Queen Ant free, and once you obtain it, you (or someone in your guild!) will feel obligated to feed the ant tank. One ant tank per person in a guild is *far, far too many*! Even 4 or 5 in a moderate sized guild can become a huge burden on difficult weeks.

Please go through the uses of Mandibular Glue below, and then the Care and Feeding section, to determine if you well and truly wish to undertake the ownership of ants. Ant Products are used in very few projects, and yet the pain of feeding ants can be enormous. Several people I know have burned out in large part from the frustration of feeding ants. Try not to add to the tally. -Somebob

Queen Ants

After being built, the colony must first be seeded with a Queen Ant. If the colony currently has a live queen, you will be able to see the ants moving.

Queen ants can be obtained either :

  • By examining the current plant of the week that holds fresh leaves (using the hotkey 'E' will also work). When you examine a plant that is the current source of fresh leaves, a message in main will state that ants are currently fond of this.
  • As a byproduct of another ant colony.

Care and Feeding

  • Ants eat up to 21 Fresh Leaves. Older leaves, even those from the previous week, are not suitable. If there are sufficient leaves in the tank when the week changes, these leaves will vanish and the colony's health will increase.
  • On some weeks, the Fresh Leaves may be difficult to very difficult to find! If you are not out and about early after the week change in a bad leaf week, it may take hours of searching to find enough leaves to feed a tank. Be aware of the potential difficult in feeding ants! Some weeks will be Green Ground Cover. Some weeks will be Blue Pumilla Grass, or worse, and there is no way to predict them in advance.
  • A colony's health changes at the end of each week depending on how many fresh leaves are present.
  • Whenever a colony has 21 leaves at week change, its health increases by 3. This will happen every teppy week (~2 1/2 days) to a maximum of 21.
  • If the colony has less than 21 leaves, its health will drop to half its current health rounded down. For example, a colony at 15 health will drop to 7 health. A colony at 2 health will drop to 1 health.
  • A colony at 1 health will drop to 0 and the ants will die unless the full 21 leaves are added.
  • If a colony has no leaves and its health is zero, the queen dies and the colony must be reseeded.
  • If the colony reaches 21 health, a second queen is produced and the colony health is reduced back to 1.


Ant Food
  • Ant Food was a present during the Holiday Snowstorms 2019 (and 2016)
  • Adding Ant Food to a tank gives the option to add 21
  • Ant Food is a generic equivalent to Fresh Leaves
  • Ant Food may be added to a tank the same way as Fresh Leaves but only 21 will satisfy the health requirement of the tank.
  • Ant Food may be harvested from Fungus Farms that have fungus growing, but cannot be harvested during the window the Fungus Farms are actively fruiting. The longer the fungus has been growing before being harvested, the more Ant Food you will obtain.

Mandibular Glue

  • Mandibular Glue is produced based on the new health of the colony. Colonies with high health produce more glue than colonies with low health.
  • If you want to max out glue production, only feed your colony if the health is less than 18. This will keep the health as high as possible without producing a new queen and resetting the colony to 1 health.

Leaf History

Production

With placing 21 leaves in the colony weekly, and removing any glue accumulated:

Week Health of colony
(out of 21)
Glue produced
(that week only)
Notes
1 0 0 Newly seeded colony
2 3 0
3 6 0
4 9 2
5 12 4
6 15 7
7 18 14
8 1 0 Second queen produced
9 4 0
10 7 0
11 10 3
12 13 5
13 16 9
14 19 16
15 1 0 Second queen produced