Difference between revisions of "Fish"
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| [[Bay Lobster]] || align="center"|? ||? ||? | | [[Bay Lobster]] || align="center"|? ||? ||? | ||
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− | | [[Bottlenose Squid]] || align="center"|? || [[Bristleworm]], [[Raspberry Moth]], [[Red Cricket]] || Asyut, Bernike (sea), Upper Egypt (Nile) | + | | [[Bottlenose Squid]] || align="center"|? || [[Bat Mite]], [[Bristleworm]], [[Raspberry Moth]], [[Red Cricket]] || Arabia, Asyut, Bernike (sea), Upper Egypt (Nile) |
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| [[Camelfish]] || align="center"|? ||[[Glass Worm]], [[Pickel Slug]] ||Asyut, Giza, Meshwesh Delta, Swenett (lake), Upper Egypt | | [[Camelfish]] || align="center"|? ||[[Glass Worm]], [[Pickel Slug]] ||Asyut, Giza, Meshwesh Delta, Swenett (lake), Upper Egypt |
Revision as of 06:41, 7 July 2021
This is a summary table of all fish discovered in A Tale in the Desert 10. Fish are a Resource that can be obtained via the Fly Fishing skill and are used in Cooking.
In order to catch fish, you need to have learned the Fly Fishing skill at a School of Body. When you purchase the skill, the scientists will give you a Basic Fly Rod.
Fly Tying must be learned from a School of Worship to create Lures. When you have a Fly Rod equipped and are near water, a new gathering button will appear. Above the new button is another button to show your current lure and allow you to equip a different one. You must have a lure equipped to fish.
All freshly caught fish will go under the Whole Fish category in your inventory, labeled "<Fish type> (weight in db)" if a special fish and with just the fish type otherwise, for instance "Abdju" or "Horned Pigfish (16 db)". They all weight 1 db and take 20 bulk in your inventory.
Lures and locations
See also