Difference between revisions of "Fish"
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! width="12%"|Fish !!width="5%"|Rarity !!width="43%"|Lure(s) !!width="30%"|Location(s) | ! width="12%"|Fish !!width="5%"|Rarity !!width="43%"|Lure(s) !!width="30%"|Location(s) | ||
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− | | [[Abdju]] || align="center"|Common ||[[Glass Worm]], [[Horned Hookworm]], [[Mud Asp]], [[Pickel Slug]], [[Red Cricket]], [[Slime Moth]] ||Blue Nile, Giza, Swenett (lake) | + | | [[Abdju]] || align="center"|Common ||[[Glass Worm]], [[Horned Hookworm]], [[Mud Asp]], [[Pickel Slug]], [[Red Cricket]], [[Slime Moth]] ||Blue Nile, Giza, Swenett (lake), Bernike (Res Sea) |
|- | |- | ||
| [[Amur Pike]] || align="center"|? ||? ||? | | [[Amur Pike]] || align="center"|? ||? ||? |
Revision as of 02:11, 8 August 2021
This is a summary table of all fish discovered in A Tale in the Desert 10. Fish are a Resource that can be obtained via the Fly Fishing skill and are used in Cooking.
In order to catch fish, you need to have learned the Fly Fishing skill at a School of Body. When you purchase the skill, the scientists will give you a Basic Fly Rod.
Fly Tying must be learned from a School of Worship to create Lures. When you have a Fly Rod equipped and are near water, a new gathering button will appear. Above the new button is another button to show your current lure and allow you to equip a different one. You must have a lure equipped to fish.
All freshly caught fish will go under the Whole Fish category in your inventory, labeled "<Fish type> (weight in db)" if a special fish and with just the fish type otherwise, for instance "Abdju" or "Horned Pigfish (16 db)". They all weight 1 db and take 20 bulk in your inventory.
Lures and locations
See also