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(rearranged and re-added some content. Removed out of date store info.)
 
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| name        = Compound
 
| name        = Compound
 
| image        = Compound.png
 
| image        = Compound.png
| location    = [[Outside]]
+
| location    = [[requires::Outside]]
 
| size        =  
 
| size        =  
 
| requirements =  
 
| requirements =  
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A '''Compound''' (CP) is a customizable [[Buildings|building]] inside which other buildings can be constructed.  In effect, it is a structure used to hold other structures.  Many buildings can only be built inside a compound.
 
A '''Compound''' (CP) is a customizable [[Buildings|building]] inside which other buildings can be constructed.  In effect, it is a structure used to hold other structures.  Many buildings can only be built inside a compound.
  
Compounds gradually decay over time unless a [[cornerstone]] has been installed. Tearing down a compound won't give back materials.
+
The starting 3x2 compound is built with 100 boards and 200 bricks.  If a player makes their [[Camp Site|camp site]] first, those materials are available in their cart.
 
 
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the meantime you are not able to maintain or create new buildings in your CP.
 
 
 
==Homestead Compound==
 
 
 
The starting 3x2 compound, Homestead style, is built with 100 boards and 200 bricks.  If a player makes their [[Camp Site|camp site]] first, those materials are available in their cart.
 
 
 
Faction variables:  each faction has its own pattern and shield design, and the initial wall, band, and pattern colors are also faction specific.
 
 
 
The exterior walls, trim, and band of the Homestead compound can be repainted.  There are six free colors: red, orange, yellow, green, blue, and purple. 
 
 
 
Granite is the default flooring.  It is free, and can be changed to more decorative styles with the proper materials.
 
 
 
The original doorway is permanent.  Wall segments which do not include a corner may be changed to other styles.   
 
 
 
==Other Skins==
 
For sale in the Perk Store, available when you log in to your account at https://www.desert-nomad.com/ The building skin must be chosen when the compound is first built.
 
*Breezeway Compound:  A two-story compound with glass windows, cannot be painted.
 
*Lodge House:  A rustic compound, with cloth window blinds and logs in the wall trim, cannot be painted.
 
*Bazaar:  A compound style suited to merchants, with an awning and larger windows.  In Tale 8, it was paintable, and is presumed to be the same in Tale 9.
 
 
 
== Tools ==
 
* [https://atitd-community.github.io/planning-tool/ Compound Planning Tool]
 
 
 
==Tale 8 information==
 
 
 
{{Building
 
| name        = Compound
 
| image        = T8Compound.png
 
| location    = [[Outside]]
 
| size        =
 
| requirements =
 
* [[requires::Compound Construction]]
 
| material1    = [[requires::Boards]]
 
| qty1        = 100
 
| material2    = [[requires::Bricks]]
 
| qty2        = 200
 
}}
 
 
 
 
 
A '''Compound''' (CP) is a customizable [[Buildings|building]] inside which other buildings can be constructed.  In effect, it is a structure used to hold other structures.  Many buildings can only be built inside a compound.
 
  
 
Compounds gradually decay over time unless a [[cornerstone]] has been installed. Tearing down a compound won't give back materials.
 
Compounds gradually decay over time unless a [[cornerstone]] has been installed. Tearing down a compound won't give back materials.
  
 +
== Expansion ==
 
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the meantime you are not able to maintain or create new buildings in your CP.
 
To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the meantime you are not able to maintain or create new buildings in your CP.
  
All players get the "Town House" style compound. Additional compound styles are available through the [[Store|Perk Store]] and may have different material requirements to build and/or expand.
+
Compound Expansion costs: (varying amounts of the following depending on design):
 
 
=== Sources ===
 
Requires [[Compound Construction]] from the [[Skills#School of Architecture|School of Architecture]]
 
 
 
=== Cost ===
 
Initial 3x2 "Town House" style compound:
 
* 100 [[requires::Boards]]
 
* 200 [[requires::Bricks]]
 
 
 
Initial 3x2 "Bazaar" style compound:
 
* 150 [[requires::Boards]]
 
* 200 [[requires::Bricks]]
 
* 50 [[requires::Lime]]
 
* 2 [[requires::Sheet Glass]]
 
* 2 [[requires::Canvas]]
 
 
 
Compound Expansion (varying amounts of the following depending on design):
 
 
* [[requires::Boards]]
 
* [[requires::Boards]]
 
* [[requires::Bricks]]
 
* [[requires::Bricks]]
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* [[requires::Straw]]
 
* [[requires::Straw]]
  
=== Use ===
+
Cancelling compound expansion will return any materials that were already loaded by depositing them on the ground.
All indoor [[buildings]] need to be placed in a compound.
+
 
 +
== Styles ==
 +
===Homestead ===
 +
[[File:Homestead_Compound.png|frameless]]
  
=== Tests ===
+
'''Homestead''' is the default compound style. It's appearance is customizable. 
[[Principles of Architecture]] requires a compound to be built and expanded to 16 sectors to pass. A sector is 16x16 cells.
+
 
 +
Faction variables:  each faction has its own pattern and shield design, and the initial wall, band, and pattern colors are also faction specific.
  
=== Types ===
+
The exterior walls, trim, and band of the Homestead compound can be repainted.  There are six free colors: red, orange, yellow, green, blue, and purple. 
'''Town House'''
 
* 50 Maximum Cells
 
  
For every test of architecture you have passed (up to 7) you can expand a compound an additional 14 cells (for example, if you have passed one test, you can expand a compound to 64 cells, and if you have passed two tests, you can expand a compound to 78 cells). You do not need to own or have built the compound, and can expand any number of compounds. You do not need to load the materials yourself, so it is perfectly viable for someone else to invite you to expand their compound - they set it (temporarily) usable by anyone, you edit the blueprints to add sectors, and walk away with no cost to yourself. They can load the materials at their leisure, and, once done loading materials, also edit the compound to remove sectors or change ceilings, facades, and floors without further intervention from yourself.
+
Granite is the default flooring. It is free, and can be changed to more decorative styles with the proper materials.
  
=== Facade ===
+
The original doorway is permanent.  Wall segments which do not include a corner may be changed to other styles.  
You may not change the facade type on the corners of your compound.
 
  
 +
=== Town House ===
 +
[[File:Townhouse.png|frameless]]
 +
 +
'''Town House''' is an alternate style available as the 2nd tier reward from the [[Architect|Architect specialization]].
 +
 +
Town House compounds cannot have their exterior painted or colored.
 +
 +
== Tools ==
 +
* [https://atitd-community.github.io/planning-tool/ Compound Planning Tool]
  
 
[[Category:Buildings]]
 
[[Category:Buildings]]
  
 
{{L|en}}
 
{{L|en}}

Latest revision as of 05:41, 16 April 2022

Compound
Compound
(Building)
Location
Outside
Cost to Build
Boards 100
Bricks 200

Overview

A Compound (CP) is a customizable building inside which other buildings can be constructed. In effect, it is a structure used to hold other structures. Many buildings can only be built inside a compound.

The starting 3x2 compound is built with 100 boards and 200 bricks. If a player makes their camp site first, those materials are available in their cart.

Compounds gradually decay over time unless a cornerstone has been installed. Tearing down a compound won't give back materials.

Expansion

To expand your CP click on the outer border and then choose Blueprints -> Edit blueprints -> Building shape -> Add a sector and finally click on the outer wall. Note that after these steps you must load materials for actual expanding your CP and in the meantime you are not able to maintain or create new buildings in your CP.

Compound Expansion costs: (varying amounts of the following depending on design):

Cancelling compound expansion will return any materials that were already loaded by depositing them on the ground.

Styles

Homestead

Homestead Compound.png

Homestead is the default compound style. It's appearance is customizable.

Faction variables: each faction has its own pattern and shield design, and the initial wall, band, and pattern colors are also faction specific.

The exterior walls, trim, and band of the Homestead compound can be repainted. There are six free colors: red, orange, yellow, green, blue, and purple.

Granite is the default flooring. It is free, and can be changed to more decorative styles with the proper materials.

The original doorway is permanent. Wall segments which do not include a corner may be changed to other styles.

Town House

Townhouse.png

Town House is an alternate style available as the 2nd tier reward from the Architect specialization.

Town House compounds cannot have their exterior painted or colored.

Tools