Difference between revisions of "Flax Gin"
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| material8 = [[requires::Flystone]] | | material8 = [[requires::Flystone]] | ||
| qty8 = 8 | | qty8 = 8 | ||
− | | material9 = [[requires::Full Eye Sunstone]] | + | | material9 = [[requires::Cut Gems|Full Eye Sunstone]] |
| qty9 = 2 | | qty9 = 2 | ||
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Can be tuned with the [[Mechanics]] skill. | Can be tuned with the [[Mechanics]] skill. | ||
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== Upgrade the base and hopper == | == Upgrade the base and hopper == |
Revision as of 10:26, 3 January 2022
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Turns up to 200 Rotten Flax automatically, but slowly, into Lint, Straw and Tow. Needs *two* characters to start - one must Start the flax gin, while the other picks the Stabilize option on the Flax Gin's menu. The timing for this is not particularly tight - notably and conveniently, you will likely be able to spouse-log and have your spouse Stabilize the gins you Start. It is the only building in the game that absolutely and always requires two players to operate.
Flax Processing 3 (Skill) is required to build the flax gin, and may be necessary to operate/stabilize one.
Can be tuned with the Mechanics skill.
Upgrade the base and hopper
Improves the capacity to 600 Rotten Flax.
- 400 Concrete
✓ - 4 Copper Sheeting
✓
Further upgrade the base and hopper
Improves the capacity to 1200 Rotten Flax.
- 300 Board
? - 800 Concrete
? - 30 Steel Sheeting
?
Other Upgrades
Flax Gins may be tuned using the Mechanics skill to run more quickly, and/or further upgraded with a Springbox to run more quickly still. Flax Gins with Springboxes may display unusual behavior: They process flax multiple units at a time, and simply stop if there is less Rotten Flax in the hopper than their unit for that step. It is seemingly possible to have a flax gin processing a non-integer amount of flax per step behind the scenes - this causes alternating amounts processed in successive steps, e.g. a gin processing 3.x will produce 3 flax one step, then 4 flax the next.