Skill/Ecology
| Ecology |
|---|
| (Skill - The Human Body) |
Benefits
| Level | Requirements | Unlocks
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|---|---|---|
| Level 0 |
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| Level 1 |
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| Level 2 |
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| Level 3 |
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| Level 4 |
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| Level 5 |
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| Level 6 |
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| Level 7 |
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Use
There are two ways to use the Ecology skills:
- Single point sample tests
- Ecology Survey Kits.
Ecology factors can be adjusted by hand-planting vegetables: https://atitd.wiki/tale10/Vegetable
Single Point Tests
| Degree | Test for | Using | Baseline | Notes | |
|---|---|---|---|---|---|
| First | Heavy metal pollution | 1+ Tadpoles |
0% | The more tadpoles die, the more heavy metals there are in the soil. If more tadpoles are used, the reading becomes more precise. | |
| Second | Soil acidity | 1 Cabbage Juice |
7.0000 | Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.) | |
| Third | Ground water level | 1 Dried Flax |
50% | ||
| Fourth | Phosphorus level | 1 Buttermilk |
25% | ||
| Fifth | Soot level | 1 Papyrus Paper |
0% | ||
| Sixth - A | Nitrogen Level | 1 Horned Hookworm |
25% | ||
| Sixth - B | Potassium Level | 1 Sulphurous Water |
25% | ||
| Seventh | Salinity | 1 Salt Water |
0% |
Ecology Survey Kits
Ecology Survey Kits are made on a chemistry lab, requiring Ecology 6 (Skill). Five kits are made at a time.
- Select the Ecology type you want and see a colored grid for 2 minutes.
- Colors on 500' x 500' grid represent levels.
Cost
- 10 Cactus Sap
✓ - 10 Charcoal
✓ - 2 Sulphurous Water
✓ - 10 Dried Flax
✓ - 10 Copper Wire
✓ - 4 Cabbage Juice
✓ - 10 Buttermilk
✓ - 4 Salt Water
✓ - 10 Boards
✓ - 5 Glass Jars
✓
Affecting Ecology
Ecology effects cover a radius of roughly 60 co-ords from the point where the player is standing when the action is complete.
| Material | Increases | Decreases | Required Action |
|---|---|---|---|
| Sulphurous Water | Ground Water +0.0153/jug | pH -0.002/jug | Empty Jugs |
| Salt Water | pH +0.002/jug, Ground Water +0.0153/jug | Empty Jugs | |
| Jugs of Water | Ground Water +0.0153/jug | ? | Empty Jugs |
Each action has a small chance (maybe 5-10%) of having it's effect, calculated separately for each factor it might modify. When a stack of items is used, it will apply either the full stack or nothing - emptying 100 jugs of salt water at once could change the pH by +0.2, or the ground water by +1.53, or both or neither, but it wouldn't raise the pH by only 0.1.