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{{SkillGroup|name=Ecology|discipline=The Human Body|icon=Icon - Ecology.png|school=true}}
 
{{SkillGroup|name=Ecology|discipline=The Human Body|icon=Icon - Ecology.png|school=true}}
 
 
{{SkillBenefitsTable}}
 
{{SkillBenefitsTable}}
 
{{SkillXPTable}}
 
{{SkillXPTable}}
  
 
== Use ==
 
== Use ==
 +
There are two ways to use the Ecology skills:
 +
* Single point sample tests
 +
* Ecology Survey Kits.
  
There are two ways to use the Ecology skills: Single point sample tests, and Ecology Survey Kits.
+
Ecology factors can be adjusted by hand-planting vegetables: https://atitd.wiki/tale10/Vegetable<br>
  
=== Single Point Tests ===
+
== Single Point Tests ==
 
+
{| class="wikitable"
{| border="1" cellpadding="3"
 
|-
 
 
! Degree !! Test for !! Using !! Baseline !! Notes  
 
! Degree !! Test for !! Using !! Baseline !! Notes  
 
|-
 
|-
| First || Heavy metal pollution || [[Tadpoles]] ||align="right"| 0% || The more tadpoles die, the more heavy metals there are in the soil. <br>If more tadpoles are used, the reading becomes more precise.
+
| First || Heavy metal pollution || {{Require | 1+ | Tadpoles| verified = true}} ||align="right"| 0% || The more tadpoles die, the more heavy metals there are in the soil. <br> If more tadpoles are used, the reading becomes more precise.
 
|-
 
|-
| Second || Soil acidity || 1 [[Cabbage Juice]] ||align="right"| 7.0000 || Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.)
+
| Second || Soil acidity || {{Require | 1 | Cabbage Juice | verified = true}} ||align="right"| 7.0000 || Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.)
 
|-
 
|-
| Third || Ground water level || 1 [[Dried Flax]] ||align="right"| 50% ||
+
| Third || Ground water level || {{Require | 1 | Dried Flax | verified = true}} ||align="right"| 50% ||
 
|-
 
|-
| Fourth || Phosphorus level || 2 [[Buttermilk]], 1 [[Dirt]] ||align="right"| 25% ||  
+
| Fourth || Phosphorus level || {{Require | 1 | Buttermilk | verified = true}}, {{Require | 1 | Dirt | verified = true}} ||align="right"| 25% ||  
 
|-
 
|-
| Fifth || Soot level || 1 [[Papyrus Paper]], 1 [[Cactus Sap]] ||align="right"| 0% ||
+
| Fifth || Soot level || {{Require | 1 | Papyrus Paper | verified = true}}, {{Require | 1 | Cactus Sap | verified = true}} ||align="right"| 0% ||
 
|-
 
|-
| Sixth - A || Nitrogen Level || 1 [[Golden Asp]], 2 [[Charcoal]] ||align="right"| 25% ||
+
| Sixth - A || Nitrogen Level || {{Require | 1 | Horned Hookworm | verified = true}}, {{Require | 2 | Charcoal | verified = true}} ||align="right"| 25% ||
 
|-
 
|-
| Sixth - B || Potassium Level || 1 [[Sulphurous Water]], 2 [[Charcoal]] ||align="right"| 25% ||
+
| Sixth - B || Potassium Level || {{Require | 1 | Sulphurous Water | verified = true}}, {{Require | 2 | Charcoal | verified = true}} ||align="right"| 25% ||
 
|-
 
|-
| Seventh || Salinity || 1 [[Salt Water]], 1 [[Copper Wire]] ||align="right"| 0% ||
+
| Seventh || Salinity || {{Require | 1 | Salt Water | verified = true}}, {{Require | 1 | Copper Wire | verified = true}} ||align="right"| 0% ||
 +
|  
 
|}
 
|}
  
=== Ecology Survey Kits ===
+
== Ecology Survey Kits ==
 
+
Ecology Survey Kits are made on a chemistry lab, requiring {{RequireSkill | Ecology | 6}}. Five kits are made at a time.
This is a new feature that allows visualizing ecology over a large area, rather than a single point.
 
  
* Ecology Survey Kits are made on a chemistry lab (requires Ecology Level 7). Five kits are made at a time.
 
[[Image:EcoKits.png|thumb|Materials needed to make Ecology Survey kits.]]
 
 
* Select the Ecology type you want and see a colored grid for 2 minutes.  
 
* Select the Ecology type you want and see a colored grid for 2 minutes.  
 
* Colors on 500' x 500' grid represent levels.  
 
* Colors on 500' x 500' grid represent levels.  
* The results have been described as a "heat map" style.
 
  
=== Influence Ecology Layers ===
+
=== Cost ===
 +
* {{Require | 10 | Cactus Sap | verified = true}}
 +
* {{Require | 10 | Charcoal | verified = true}}
 +
* {{Require | 2 | Sulphurous Water | verified = true}}
 +
* {{Require | 10 | Dried Flax | verified = true}}
 +
* {{Require | 10 | Copper Wire | verified = true}}
 +
* {{Require | 4 | Cabbage Juice | verified = true}}
 +
* {{Require | 10 | Buttermilk | verified = true}}
 +
* {{Require | 4 | Salt Water | verified = true}}
 +
* {{Require | 10 | Boards | verified = true}}
 +
* {{Require | 5 | Glass Jars | verified = true}}
  
There are several way that ecology layers change, like mushrooms and certain buildings.
 
Malard said that ecology got revamped in T10, and now the sweeper can also alter ecology layers when collecting items.
 
From discord in #general it appears that:
 
* Ice blocks that melt on the ground increase groundwater
 
* Limestone will adjust pH level
 
* Charcoal moves the soot
 
* there are 4 items that will warp potassium
 
* Strange slug does influence ecology layers as well
 
  
 +
== Affecting Ecology ==
 +
'''''Ecology effects cover a radius of roughly 60 co-ords from the point where the player is standing when the action is complete.'''''
 +
 +
{{See|Vegetable|Flax}}
 +
 +
{| class="wikitable sortable"
 +
|-
 +
! Material
 +
! Increases
 +
! Decreases
 +
! Required Action
 +
|-
 +
| [[Sulphurous Water]]
 +
| style="background-color: #e0ffe6" | Ground Water +0.0153/jug
 +
| style="background-color: #ffe0e0" | pH -0.002/jug
 +
| Empty Jugs
 +
|-
 +
| [[Salt Water]]
 +
| style="background-color: #e0ffe6" | pH +0.002/jug, Ground Water +0.0153/jug
 +
| style="background-color: #ffe0e0" |
 +
| Empty Jugs
 +
|-
 +
| [[Jugs of Water]]
 +
| style="background-color: #e0ffe6" | Ground Water +0.0153/jug
 +
| style="background-color: #ffe0e0" | ?
 +
| Empty Jugs
 +
|}
 +
Each action has a small chance (maybe 5-10%) of having it's effect, calculated separately for each factor it might modify.  When a stack of items is used, it will apply either the full stack or nothing - emptying 100 jugs of salt water at once could change the pH by +0.2, or the ground water by +1.53, or both or neither, but it wouldn't raise the pH by only 0.1.
 
{{#set: Is generated=True}}
 
{{#set: Is generated=True}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 00:08, 29 September 2023

Ecology
Ecology
(Skill - The Human Body)


Benefits

Level Requirements Unlocks

Level 0

  • Allows testing for Heavy Metal using Tadpoles
Level 1

  • Allows testing for Soil acidity using Cabbage Juice
Level 2

  • Allows testing for ground water level using Dried Flax
Level 3

  • Allows testing for phosphorus level using Buttermilk and Dirt
Level 4

  • Allows testing for soot level using Papyrus Paper and Cactus Sap
Level 5

  • Allows testing for nitrogen level using a Golden Asp and Charcoal, Allows testing for potassium level using Sulphurous Water and Charcoal
Level 6

  • Allows testing for salinity using Salt Water and Copper Wire
Level 7

  • Use an Ecology Survey Kit to test the impact of certain plants



Use

There are two ways to use the Ecology skills:

  • Single point sample tests
  • Ecology Survey Kits.

Ecology factors can be adjusted by hand-planting vegetables: https://atitd.wiki/tale10/Vegetable

Single Point Tests

Degree Test for Using Baseline Notes
First Heavy metal pollution 1+ Tadpoles 0% The more tadpoles die, the more heavy metals there are in the soil.
If more tadpoles are used, the reading becomes more precise.
Second Soil acidity 1 Cabbage Juice 7.0000 Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.)
Third Ground water level 1 Dried Flax 50%
Fourth Phosphorus level 1 Buttermilk , 1 Dirt 25%
Fifth Soot level 1 Papyrus Paper , 1 Cactus Sap 0%
Sixth - A Nitrogen Level 1 Horned Hookworm , 2 Charcoal 25%
Sixth - B Potassium Level 1 Sulphurous Water , 2 Charcoal 25%
Seventh Salinity 1 Salt Water , 1 Copper Wire 0%

Ecology Survey Kits

Ecology Survey Kits are made on a chemistry lab, requiring Ecology 6 (Skill). Five kits are made at a time.

  • Select the Ecology type you want and see a colored grid for 2 minutes.
  • Colors on 500' x 500' grid represent levels.

Cost


Affecting Ecology

Ecology effects cover a radius of roughly 60 co-ords from the point where the player is standing when the action is complete.

Material Increases Decreases Required Action
Sulphurous Water Ground Water +0.0153/jug pH -0.002/jug Empty Jugs
Salt Water pH +0.002/jug, Ground Water +0.0153/jug Empty Jugs
Jugs of Water Ground Water +0.0153/jug ? Empty Jugs

Each action has a small chance (maybe 5-10%) of having it's effect, calculated separately for each factor it might modify. When a stack of items is used, it will apply either the full stack or nothing - emptying 100 jugs of salt water at once could change the pH by +0.2, or the ground water by +1.53, or both or neither, but it wouldn't raise the pH by only 0.1.