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{{SkillGroup|name=Ecology|discipline=The Human Body|icon=Icon - Ecology.png|school=true}}
 
{{SkillGroup|name=Ecology|discipline=The Human Body|icon=Icon - Ecology.png|school=true}}
 
 
{{SkillBenefitsTable}}
 
{{SkillBenefitsTable}}
 
{{SkillXPTable}}
 
{{SkillXPTable}}
  
 
== Use ==
 
== Use ==
 +
There are two ways to use the Ecology skills:
 +
* Single point sample tests
 +
* Ecology Survey Kits.
  
There are two ways to use the Ecology skills: Single point sample tests, and Ecology Survey Kits.
+
Ecology factors can be adjusted by hand-planting vegetables: https://atitd.wiki/tale10/Vegetable<br>
  
=== Single Point Tests ===
+
== Single Point Tests ==
 
+
{| class="wikitable"
{| border="1" cellpadding="3"
 
|-
 
 
! Degree !! Test for !! Using !! Baseline !! Notes  
 
! Degree !! Test for !! Using !! Baseline !! Notes  
 
|-
 
|-
| First || Heavy metal pollution || [[Tadpoles]] ||align="right"| 0% || The more tadpoles die, the more heavy metals there are in the soil. <br>If more tadpoles are used, the reading becomes more precise.
+
| First || Heavy metal pollution || {{Require | 1+ | Tadpoles| verified = true}} ||align="right"| 0% || The more tadpoles die, the more heavy metals there are in the soil. <br> If more tadpoles are used, the reading becomes more precise.
 
|-
 
|-
| Second || Soil acidity || 1 [[Cabbage Juice]] ||align="right"| 7.0000 || Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.)
+
| Second || Soil acidity || {{Require | 1 | Cabbage Juice | verified = true}} ||align="right"| 7.0000 || Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.)
 
|-
 
|-
| Third || Ground water level || 1 [[Dried Flax]] ||align="right"| 50% ||
+
| Third || Ground water level || {{Require | 1 | Dried Flax | verified = true}} ||align="right"| 50% ||
 
|-
 
|-
| Fourth || Phosphorus level || 2 [[Buttermilk]], 1 [[Dirt]] ||align="right"| 25% ||  
+
| Fourth || Phosphorus level || {{Require | 1 | Buttermilk | verified = true}}, {{Require | 1 | Dirt | verified = true}} ||align="right"| 25% ||  
 
|-
 
|-
| Fifth || Soot level || 1 [[Papyrus Paper]], 1 [[Cactus Sap]] ||align="right"| 0% ||
+
| Fifth || Soot level || {{Require | 1 | Papyrus Paper | verified = true}}, {{Require | 1 | Cactus Sap | verified = true}} ||align="right"| 0% ||
 
|-
 
|-
| Sixth - A || Nitrogen Level || 1 [[Horned Hookworm]], 2 [[Charcoal]] ||align="right"| 25% ||
+
| Sixth - A || Nitrogen Level || {{Require | 1 | Horned Hookworm | verified = true}}, {{Require | 2 | Charcoal | verified = true}} ||align="right"| 25% ||
 
|-
 
|-
| Sixth - B || Potassium Level || 1 [[Sulphurous Water]], 2 [[Charcoal]] ||align="right"| 25% ||
+
| Sixth - B || Potassium Level || {{Require | 1 | Sulphurous Water | verified = true}}, {{Require | 2 | Charcoal | verified = true}} ||align="right"| 25% ||
 
|-
 
|-
| Seventh || Salinity || 1 [[Salt Water]], 1 [[Copper Wire]] ||align="right"| 0% ||
+
| Seventh || Salinity || {{Require | 1 | Salt Water | verified = true}}, {{Require | 1 | Copper Wire | verified = true}} ||align="right"| 0% ||
 +
|  
 
|}
 
|}
  
=== Ecology Survey Kits ===
+
== Ecology Survey Kits ==
 +
Ecology Survey Kits are made on a chemistry lab, requiring {{RequireSkill | Ecology | 6}}. Five kits are made at a time.
  
This is a new feature that allows visualizing ecology over a large area, rather than a single point.
+
* Select the Ecology type you want and see a colored grid for 2 minutes.
 +
* Colors on 500' x 500' grid represent levels.  
  
* Ecology Survey Kits are made on a chemistry lab (requires Ecology Level 6). Five kits are made at a time.
+
=== Cost ===
  Cactus Sap 10
+
* {{Require | 10 | Cactus Sap | verified = true}}
  Charcoal 10
+
* {{Require | 10 | Charcoal | verified = true}}
  Sulfurous Water 2
+
* {{Require | 2 | Sulphurous Water | verified = true}}
  Dried Flax 10
+
* {{Require | 10 | Dried Flax | verified = true}}
  Copper wire 10
+
* {{Require | 10 | Copper Wire | verified = true}}
  Cabbage Juice 4
+
* {{Require | 4 | Cabbage Juice | verified = true}}
  Buttermilk 10
+
* {{Require | 10 | Buttermilk | verified = true}}
  Slat Water 4
+
* {{Require | 4 | Salt Water | verified = true}}
  Boards 10
+
* {{Require | 10 | Boards | verified = true}}
  Glass Jars 5
+
* {{Require | 5 | Glass Jars | verified = true}}
  
* Select the Ecology type you want and see a colored grid for 2 minutes.
 
* Colors on 500' x 500' grid represent levels.
 
* The results have been described as a "heat map" style.
 
  
=== Influence Ecology Layers ===
+
== Affecting Ecology ==
 +
'''''Ecology effects cover a radius of roughly 60 co-ords from the point where the player is standing when the action is complete.'''''
  
There are several way that ecology layers change, like mushrooms and certain buildings.
+
{{See|Vegetable|Flax}}
Malard said that ecology got revamped in T10, and now the sweeper can also alter ecology layers when collecting items.
 
From discord in #general it appears that:
 
* Ice blocks that melt on the ground increase groundwater
 
* Limestone will adjust pH level
 
* Charcoal moves the soot
 
* there are 4 items that will warp potassium
 
* Strange slag does influence ecology layers as well
 
* Growing Garlic seems to increase pH
 
  
 +
{| class="wikitable sortable"
 +
|-
 +
! Material
 +
! Increases
 +
! Decreases
 +
! Required Action
 +
|-
 +
| [[Sulphurous Water]]
 +
| style="background-color: #e0ffe6" | Ground Water +0.0153/jug
 +
| style="background-color: #ffe0e0" | pH -0.002/jug
 +
| Empty Jugs
 +
|-
 +
| [[Salt Water]]
 +
| style="background-color: #e0ffe6" | pH +0.002/jug, Ground Water +0.0153/jug
 +
| style="background-color: #ffe0e0" |
 +
| Empty Jugs
 +
|-
 +
| [[Jugs of Water]]
 +
| style="background-color: #e0ffe6" | Ground Water +0.0153/jug
 +
| style="background-color: #ffe0e0" | ?
 +
| Empty Jugs
 +
|}
 +
Each action has a small chance (maybe 5-10%) of having it's effect, calculated separately for each factor it might modify.  When a stack of items is used, it will apply either the full stack or nothing - emptying 100 jugs of salt water at once could change the pH by +0.2, or the ground water by +1.53, or both or neither, but it wouldn't raise the pH by only 0.1.
 
{{#set: Is generated=True}}
 
{{#set: Is generated=True}}
 
[[Category:Skills]]
 
[[Category:Skills]]

Latest revision as of 00:08, 29 September 2023

Ecology
Ecology
(Skill - The Human Body)


Benefits

Level Requirements Unlocks

Level 0

  • Allows testing for Heavy Metal using Tadpoles
Level 1

  • Allows testing for Soil acidity using Cabbage Juice
Level 2

  • Allows testing for ground water level using Dried Flax
Level 3

  • Allows testing for phosphorus level using Buttermilk and Dirt
Level 4

  • Allows testing for soot level using Papyrus Paper and Cactus Sap
Level 5

  • Allows testing for nitrogen level using a Golden Asp and Charcoal, Allows testing for potassium level using Sulphurous Water and Charcoal
Level 6

  • Allows testing for salinity using Salt Water and Copper Wire
Level 7

  • Use an Ecology Survey Kit to test the impact of certain plants



Use

There are two ways to use the Ecology skills:

  • Single point sample tests
  • Ecology Survey Kits.

Ecology factors can be adjusted by hand-planting vegetables: https://atitd.wiki/tale10/Vegetable

Single Point Tests

Degree Test for Using Baseline Notes
First Heavy metal pollution 1+ Tadpoles 0% The more tadpoles die, the more heavy metals there are in the soil.
If more tadpoles are used, the reading becomes more precise.
Second Soil acidity 1 Cabbage Juice 7.0000 Standard pH scale. (Below 7 is acidic. Above 7 is alkaline.)
Third Ground water level 1 Dried Flax 50%
Fourth Phosphorus level 1 Buttermilk , 1 Dirt 25%
Fifth Soot level 1 Papyrus Paper , 1 Cactus Sap 0%
Sixth - A Nitrogen Level 1 Horned Hookworm , 2 Charcoal 25%
Sixth - B Potassium Level 1 Sulphurous Water , 2 Charcoal 25%
Seventh Salinity 1 Salt Water , 1 Copper Wire 0%

Ecology Survey Kits

Ecology Survey Kits are made on a chemistry lab, requiring Ecology 6 (Skill). Five kits are made at a time.

  • Select the Ecology type you want and see a colored grid for 2 minutes.
  • Colors on 500' x 500' grid represent levels.

Cost


Affecting Ecology

Ecology effects cover a radius of roughly 60 co-ords from the point where the player is standing when the action is complete.

Material Increases Decreases Required Action
Sulphurous Water Ground Water +0.0153/jug pH -0.002/jug Empty Jugs
Salt Water pH +0.002/jug, Ground Water +0.0153/jug Empty Jugs
Jugs of Water Ground Water +0.0153/jug ? Empty Jugs

Each action has a small chance (maybe 5-10%) of having it's effect, calculated separately for each factor it might modify. When a stack of items is used, it will apply either the full stack or nothing - emptying 100 jugs of salt water at once could change the pH by +0.2, or the ground water by +1.53, or both or neither, but it wouldn't raise the pH by only 0.1.