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In general, the information below is accurate for Tale 9, with the following additions:
 
*In Passage to Egypt, if a player runs out of flax seeds, they can "search the grass for seeds" by clicking themselves, then "Plant..."
 
*In mainland Egypt, if a player runs out of flax seeds, more can be picked up from their [[Cart]] or by visiting any School of Art and Music
 
 
 
{{Item
 
{{Item
 
| name  = Flax
 
| name  = Flax
 
| image  = flaxbed.png
 
| image  = flaxbed.png
| weight =  
+
| weight = 1
| bulk  =  
+
| bulk  = 1
 
}}
 
}}
 
{{GivesXP | Harvest | Flax Processing | 1 }}
 
{{GivesXP | Harvest | Flax Processing | 1 }}
 
'''Flax''' is a vital crop used in the production of textiles.
 
 
 
==Sources==
 
==Sources==
 
Flax is grown by players from [[Flax Seeds]]. Once harvested, it must be soaked in water to make [[Rotten Flax]] in order to be processed further. Further processing breaks [[Rotten Flax]] into [[straw]], [[tow]] and [[lint]], which can then be processed into [[canvas]], [[linen]], and [[rope]], all goods fundamental to the Egyptian lifestyle. Rotten flax can also be dried into [[Dried Flax]], which can be used in construction.
 
Flax is grown by players from [[Flax Seeds]]. Once harvested, it must be soaked in water to make [[Rotten Flax]] in order to be processed further. Further processing breaks [[Rotten Flax]] into [[straw]], [[tow]] and [[lint]], which can then be processed into [[canvas]], [[linen]], and [[rope]], all goods fundamental to the Egyptian lifestyle. Rotten flax can also be dried into [[Dried Flax]], which can be used in construction.
  
==Requires==
+
*In Passage to Egypt, if a player runs out of flax seeds, they can "search the grass for seeds" by clicking themselves, then "Plant..."
* [[Flax Seeds]]
+
*In mainland Egypt, if a player runs out of flax seeds, more can be picked up from their [[Cart]] or by visiting any School of Art and Music
  
 
== Cultivation ==
 
== Cultivation ==
Line 23: Line 16:
  
 
Flax grown in the above manner will not produce any seeds. To grow [[Flax Seeds]], plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, you will see more of the yellow weeds appear, indicating that the flax bed has gone to seed. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground.  It takes 1 [[Time|TeppyMinute]] (about 1m 07s real time) for the Harvest option to reappear after harvesting a seed.
 
Flax grown in the above manner will not produce any seeds. To grow [[Flax Seeds]], plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, you will see more of the yellow weeds appear, indicating that the flax bed has gone to seed. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground.  It takes 1 [[Time|TeppyMinute]] (about 1m 07s real time) for the Harvest option to reappear after harvesting a seed.
 
Take care to not use up all your flax seeds when growing flax; you should always keep at least a few in reserve to grow more seeds. If you do run out, you can go back to a School of Art to get a few more seeds.
 
  
 
{{See also|Guides/Growing Flax}}
 
{{See also|Guides/Growing Flax}}
 
=== Timing ===
 
 
NOTE : Timings need to be verified for T8
 
 
{| class="wikitable"
 
! Interval
 
! Time (Real, Approx)
 
|-
 
| Planting -> Weeds
 
| style="text-align: center;" | 36s
 
|-
 
| Planting -> Seeds
 
| style="text-align: center;" | 59s
 
|-
 
| Weeds -> Seeds
 
| style="text-align: center;" | 17s
 
|-
 
| Weeding -> Next Weeds
 
| style="text-align: center;" | ?
 
|-
 
| Harvest Seeds -> Next Seeds
 
| style="text-align: center;" | 1m 10s
 
|-
 
| Last Weeding -> Harvest
 
| style="text-align: center;" | 19s
 
|-
 
| Last Watering -> Harvest Flax
 
| style="text-align: center;" | ?
 
|}
 
  
 
== Hotkeys ==
 
== Hotkeys ==
Under [Self->Options->One-Click and Related], there is an option to enable [[Commands#Hotkeys|hotkeys]] on flax, after you leave Welcoming Island.  With this option enabled, you can use '''[W]''' to weed/water and harvest flax, and '''[H]''' to harvest seeds.  Starting in tale 7, you physically move to the bed and will have animation time.
+
Under [Self->Options->One-Click and Related], there is an option to enable [[Commands#Hotkeys|hotkeys]] on flax, after you leave Welcoming Island.  With this option enabled, you can use '''[W]''' to weed/water and harvest flax, and '''[H]''' to harvest seeds.
  
== Varieties ==
+
== Seed Data ==
Flax is a complex item, and comes in many varieties, the most basic, Old Egypt, is given to all players on Welcome Island. On the mainland, a variety of seeds are given out randomly from the School of Art and Music. Some require watering, some have pollution/soil quality issues. Through [[Cross-Breeding]], it is possible to design even more potent flax strains.
+
=== [[Old Dog]] ===
 +
{{:Old Dog}}
 +
=== [[Sinai Sage]] ===
 +
{{:Sinai Sage}}
 +
=== [[Jacob's Field]] ===
 +
{{:Jacob's Field}}
 +
=== [[Symphony Ridge Gold]] ===
 +
{{:Symphony Ridge Gold}}
 +
=== [[Sunset Pond]] ===
 +
{{:Sunset Pond}}
 +
=== [[Constitution Peak]] ===
 +
{{:Constitution Peak}}
 +
=== [[Old Egypt]] ===
 +
{{:Old Egypt}}
 +
=== [[Nile Green]] ===
 +
{{:Nile Green}}
  
(Visit [[Flax Seeds]] to edit this table)
+
== Cross Breeding ==
 +
Flax is a complex item, and comes in many varieties, the most basic, Old Egypt, is given to all players on Welcome Island. On the mainland, a variety of seeds are given out randomly from the School of Art and Music.
 +
* Through [[Cross-Breeding]], it is possible to design even more potent flax strains.
 +
* {{See also|Flax Seeds}} for details on crossbred seeds.
  
T7 note which may be true in T8
+
== Formula ==
 +
'''The formulas''' (feel free to ask about the explanation behind the numbers):
 +
*For 1000 of any type of flax:
 +
**Flax Beds = 1000 / (Flax + Rotten)
 +
**Seed Beds = Flax Beds / (Seeds * 5)
 +
**Actions = (Flax Beds * (2 + Weed + Water)) + (Seed Beds * 7)
 +
*For 1000 of non-rotten type of flax:
 +
**Flax Beds = 1000 / Flax
 +
**Seed Beds = Flax Beds / (Seeds * 5)
 +
**Actions = (Flax Beds * (2 + Weed + Water)) + (Seed Beds * 7)
  
* "Pollution signs" is not an adequate term to describe all the effects the various pollution conditions have on flax output. High and Low nitrogen levels affect different flax strains in different ways. Elevated phosphorus levels can reduce flax output to below normal values or it may result in no output based on the flax strain and the phosphorus level. Elevated acidity does not appear to modify flax production. See [[Pollution]]. (QonQuiHotep - 13 Apr 2016)
+
'''NOTE: following values are BEFORE pyramid or weaver 'Textile Gatherer' bonus'''
 +
{{SeedFlaxHeader|
 +
{{SeedFlax|Old Egypt|1|0|1|2|0}}
 +
{{SeedFlax|Nile Green|2|0|1|1|1}}
 +
{{SeedFlax|Constitution Peak|2|0|3|3|1}}
 +
{{SeedFlax|Sunset Pond|2|0|1|1|1}}
 +
{{SeedFlax|Symphony Ridge Gold|2|0|1|3|0}}
 +
{{SeedFlax|Jacob's Field|3|0|1|6|0}}
 +
{{SeedFlax|Sinai Sage|2|0|1|1|1}}
 +
{{SeedFlax|Old Dog|3|0|2|1|2}}
 +
}}
  
==Pollution / Soil Quality==
+
== Produces ==
Most seeds will have some kind of pollution and/or soil quality around the ground where it is grown.  Please see the [[Talk:Flax Seeds|discussion]] page for discussions about this aspect of Flax growing. See also [[Pollution]]
+
[[produces::Rotten Flax]]
  
==Research and Tuition==
 
 
{{RequiredBy}}
 
{{RequiredBy}}
{{ProducedBy}}
 
 
==ByProducts==
 
The following is TBC for T9
 
 
Depending on your [[Arthropodology]] skill level, harvesting Flax can sometimes produce [[Fruit Maggot]]s, [[Rose Swallowtail]]s, [[Spittlebug]]s, [[Orchid Hopper]]s, [[Dew Fly|Dew Flies]], [[Snowberry Butterfly|Snowberry Butterflies]], [[Ruby Hornborrer]]s, [[Corn Maggot]]s, [[Raspberry Moth]]s, [[Nightwing]]s, [[Woodmoth]]s, [[Leafhopper]]s, [[Leaf Snapper]]s, and [[Clearwing]]s. 
 
 
 
[[Category:Resources]]
 
[[Category:Resources]]
 
 
{{L|en}}
 
{{L|en}}

Latest revision as of 09:42, 12 August 2023

Flax
Flax
(Item)
Weight 1
Bulk 1


Sources

Flax is grown by players from Flax Seeds. Once harvested, it must be soaked in water to make Rotten Flax in order to be processed further. Further processing breaks Rotten Flax into straw, tow and lint, which can then be processed into canvas, linen, and rope, all goods fundamental to the Egyptian lifestyle. Rotten flax can also be dried into Dried Flax, which can be used in construction.

  • In Passage to Egypt, if a player runs out of flax seeds, they can "search the grass for seeds" by clicking themselves, then "Plant..."
  • In mainland Egypt, if a player runs out of flax seeds, more can be picked up from their Cart or by visiting any School of Art and Music

Cultivation

To grow flax, plant a bed of flax plants using the "Plant" menu, on grass (flax will not grow on sand). After a short while, green flax shoots with blue flowers will appear in the bed. Shortly afterward, yellow weeds will appear, and you will need to weed the flax bed. Depending on the variety of Flax Seeds being used, you may need to water the flax when you weed it (using one container of Water), and you may need to weed or water the bed several times. Eventually, more flax shoots and flowers will grow in the bed, meaning the flax is fully grown and ready to be harvested. It might be hard to see this, but you can click on the flax to tell for sure. Depending on the variety of flax, you may obtain one or more deben of Flax or Rotten Flax on each harvest.

Flax grown in the above manner will not produce any seeds. To grow Flax Seeds, plant a bed of flax but do not weed it. Shortly after weeds appear in the bed, you will see more of the yellow weeds appear, indicating that the flax bed has gone to seed. You may then harvest seeds from the flax up to 5 times before it finally dies. When the plant dies, it will leave more seeds on the ground. It takes 1 TeppyMinute (about 1m 07s real time) for the Harvest option to reappear after harvesting a seed.

See also: Guides/Growing Flax

Hotkeys

Under [Self->Options->One-Click and Related], there is an option to enable hotkeys on flax, after you leave Welcoming Island. With this option enabled, you can use [W] to weed/water and harvest flax, and [H] to harvest seeds.

Seed Data

Old Dog

Waterings Weedings Base Yield Seed Yield Actions Per Flax
2 1 3 2 1
Growth Stage Heavy Metal pH Ground Water Phosphorus Soot Potassium Nitrogen Salinity
Seeding ---
Growth +++ --

Sinai Sage

Waterings Weedings Base Yield Seed Yield Actions Per Flax
1 1 2 1 1
Growth Stage Heavy Metal pH Ground Water Phosphorus Soot Potassium Nitrogen Salinity
Seeding ---
Growth ++ - --

Jacob's Field

Waterings Weedings Base Yield Seed Yield Actions Per Flax
0 6 3 1 2
Growth Stage Heavy Metal pH Ground Water Phosphorus Soot Potassium Nitrogen Salinity
Seeding ---
Growth ----

Symphony Ridge Gold

Waterings Weedings Base Yield Seed Yield Actions Per Flax
0 3 2 1 1.5
Growth Stage Heavy Metal pH Ground Water Phosphorus Soot Potassium Nitrogen Salinity
Seeding ---
Growth --

Sunset Pond

Waterings Weedings Base Yield Seed Yield Actions Per Flax
1 1 2 1 1
Growth Stage Heavy Metal pH Ground Water Phosphorus Soot Potassium Nitrogen Salinity
Seeding ---
Growth ++ - --

Constitution Peak

Waterings Weedings Base Yield Seed Yield Actions Per Flax
1 3 2 2 2
Growth Stage Heavy Metal pH Ground Water Phosphorus Soot Potassium Nitrogen Salinity
Seeding ---
Growth ++ ---

Old Egypt

Waterings Weedings Base Yield Seed Yield Actions Per Flax
0 2 1 1 2
Growth Stage Heavy Metal pH Ground Water Phosphorus Soot Potassium Nitrogen Salinity
Seeding ---
Growth --

Nile Green

Waterings Weedings Base Yield Seed Yield Actions Per Flax
1 2 2 1 1
Growth Stage Heavy Metal pH Ground Water Phosphorus Soot Potassium Nitrogen Salinity
Seeding ---
Growth ++ --


Cross Breeding

Flax is a complex item, and comes in many varieties, the most basic, Old Egypt, is given to all players on Welcome Island. On the mainland, a variety of seeds are given out randomly from the School of Art and Music.

  • Through Cross-Breeding, it is possible to design even more potent flax strains.
See also: Flax Seeds for details on crossbred seeds.

Formula

The formulas (feel free to ask about the explanation behind the numbers):

  • For 1000 of any type of flax:
    • Flax Beds = 1000 / (Flax + Rotten)
    • Seed Beds = Flax Beds / (Seeds * 5)
    • Actions = (Flax Beds * (2 + Weed + Water)) + (Seed Beds * 7)
  • For 1000 of non-rotten type of flax:
    • Flax Beds = 1000 / Flax
    • Seed Beds = Flax Beds / (Seeds * 5)
    • Actions = (Flax Beds * (2 + Weed + Water)) + (Seed Beds * 7)

NOTE: following values are BEFORE pyramid or weaver 'Textile Gatherer' bonus

Variety Flax Rotten Seeds Weed Water Flax Beds Seed Beds Actions Flax Beds Seed Beds Actions
to make 1000 any type of flax to make 1000 non-rotten flax
Old Egypt 1 0 1 2 0 1000 200 5400 1000 200 5400
Nile Green 2 0 1 1 1 500 100 2700 500 100 2700
Constitution Peak 2 0 3 3 1 500 33.33 3233.33 500 33.33 3233.33
Sunset Pond 2 0 1 1 1 500 100 2700 500 100 2700
Symphony Ridge Gold 2 0 1 3 0 500 100 3200 500 100 3200
Jacob's Field 3 0 1 6 0 333.33 66.67 3133.33 333.33 66.67 3133.33
Sinai Sage 2 0 1 1 1 500 100 2700 500 100 2700
Old Dog 3 0 2 1 2 333.33 33.33 1900 333.33 33.33 1900

Produces

Rotten Flax

Required By

Compound, Rotten Flax, Seed Registry, Skill/Ecology/0, Test of Festivals